ignoring the fact that it mostly CG-less,
not to mention the €2,161 per month "Goal"Okay, I just had a somewhat decent look at the Patreon(only the news titles, because the dev is finding it a very good practice to hide the major selling points such as big teasers behind the paywall) and the discord.
Perhaps it's not the scummy-scummy kinda thing going on, but it does seem like the dev is not very good at setting priorities straight. I don't know what's gonna be in the next game mechanics update, so I can't exactly judge how necessary it is nor can I predict it, but I do know for sure that the... map rework is coming. And that baffles me. Why would one dedicate their time and resources to something so completely arbitrary when the core game itself is not finished? I just cannot fathom that.
Approximately 2-6 art a month based on complexity.
but i guess it's up to thres what counts as "art"
(not cgs that's for sure)
but reaching these "goals" means shit anyway
since there is no limit to how much money a dev can milk
i've already asked thres how much cgs costs and he answered:
he is currently at 2,676$ per month. no idea what he's spending all that money on..That severely ranges between artists and the thing being commissioned. As well as variants.
A lot of artists have commission sheets you can look at, but I'd say the 'average' commission I get is probably 100$-150$?
But depending on multiple factors that can sometimes go 300+$.
But that's more in regards to character cgs.
(but i hope it's not horse cum or cups)
and i don't care about the map rework...
i was hoping that we would finally reach the labyrinth with a big halloween update
but all we get is a map. this
(all that free money corrupts, i hate patreon
also
no he did not..What I wonder is, did he freeze his patreon when he had his burn-out phase?
(and im sure patreon will only stop milking if they ban or delete the account)
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