You should add a reward for completing a labyrinth floor run beyond the first. Even just some eros and exp but a chance at a unique labyrinth-run only rare item would be nice. Just an incentive for players to revisit it rather than have it be a one time thing.
How the hell do you bait the Tengu into using Teasing winds to get that second reversal victory, I always end up being hypnotized or defeating her long before the rape attack, just RNG?
How the hell do you bait the Tengu into using Teasing winds to get that second reversal victory, I always end up being hypnotized or defeating her long before the rape attack, just RNG?
Teasing winds is just a basic move tho... the abilities that end in special sequences are Gale Force and Luminous Bonds. Still rng dependent on the proper follow-ups still.
How the hell do you bait the Tengu into using Teasing winds to get that second reversal victory, I always end up being hypnotized or defeating her long before the rape attack, just RNG?
Yeah. Luminous Bonds leads to hypnotizing face-sitting I believe, in which if you fall into trance then pick the correct options twice in a row (the third has two options but both are correct I think) it leads to her breaking off the spell, but falling into a trance towards you since breaking it off so suddenly made the effects switch to her.
Gale Force leads to her enlarging your cock, which if you taunt her afterwards leads to her making it a bit TOO big and you essentially fuck her like a beast, leaving her mewling in a pile of pleasure and copious amounts of cum.
Or they could be reversed, I don't know since I haven't played in like, three months at least lol.
Yeah. Luminous Bonds leads to hypnotizing face-sitting I believe, in which if you fall into trance then pick the correct options twice in a row (the third has two options but both are correct I think) it leads to her breaking off the spell, but falling into a trance towards you since breaking it off so suddenly made the effects switch to her.
Gale Force leads to her enlarging your cock, which if you taunt her afterwards leads to her making it a bit TOO big and you essentially fuck her like a beast, leaving her mewling in a pile of pleasure and copious amounts of cum.
Or they could be reversed, I don't know since I haven't played in like, three months at least lol.
Played 24.1 a few days ago (didn't check the bugfix out yet) straight from 23.9e, and I have to say, the Labyrinth was definitely worth the wait. Only downside is that it has a few seconds delay between pressing a direction button and the actual game's response, but since I've experienced delays of the sort in some other sections of the game (such as end of turns in combat) in the Android port, I guess the problem is just my phone.
Anyway, the labyrinth mechanic is too good to just let go, I strongly suggest that a harder/longer version should be used in the game's final dungeon (in a fashion like the sniper rifle in GTA SA, where a small tutorial was given in Snail Trail, and then the test came in Pier 69), not as the whole dungeon but as a section of it.
EDIT: I almost forgot, excluding when I get treasures, the last key of a floor, or the exit door, sometimes I get blank text boxes (for example when I enter a dark area), Is there supposed to be text (and I'm into some serious bug), or they're just text boxes that Threshold forgot to remove?
I think between all the spirit increasing perks and equipment you can get an extra 22 spirit. But most of the perks and equipment have some downsides that can get pretty difficult to manage when you stack them all together.