Now that the game's out, I can review this properly.
Overall for several years development it's a pretty short experience. The art style is one of my favourites and the sheer diversity and shape of monster girls is something you don't get very often with porn games, and on top of that this is rather gamey and has typical platformer mechanics with a few limitations to make you think about other ways of dealing with enemies rather than just jumping on/over them. Still though, it has its bugs. They're not gamebreaking but they're troublesome in its current state.
The good:
- Monstergirl Town has a nice art style, some of my absolute favourite monster girl designs are coming from this plus some of the environments are pretty nice to look at, with flickering signs and other distractions.
- This is one of the few developers that gives a little fat and muscle to girls, which is a pleasant break from slimflat bodytypes being the only female shape for like 90% of the games out here. They're not going overboard with it either, just making them look a little more soft and MILFy than usual.
- This has actual gameplay. You have to escape from monster girls through various means, none of which is tiresome "mash buttons to kill/escape/breathe" melee/ranged combat. You can dash, hide, create decoys of the PC or run the fuck away. You have situations where you must pray at statues and monsters will spawn around you to cause a sense of urgency and make you decide upon the best course of action.
- Monster variety is excellent. Tall, small, huge, thick, extra thick, fluffy, scaley. And all of them are quick and easy to identify so you know what they'll do.
- This runs much better than the usual Pixel Game Maker games do. Several monsters can be on the screen and active at once, and the game holds up pretty well.
- If you want you can unlock the gallery right at the start, the game does not force you to complete it to see the gallery.
- Oh yeah and it comes with English translation built-in.
The bad:
- Previous demos and gameplay videos had features that were cut. The gameplay would have been more engaging with monsters doing more things than just running at you, and while there are still a couple unique things that carried over not half of them made it to the full game.
- Every single time you pray at one of the statues, monsters always spawn. It was interesting the first time, but they don't even usually chase you.
- The art is top-notch, the animation is basic, no orgasm loops no transitioning between animations. One loop for most sex scenes, save for one monster which gets... well, just two. To some level it's frustrating.
- The game can be completed rather quickly. There's no bossfights, no cutscenes aside from the intro and ending slides, and nothing else to really pad this game out. It's also kind of a one-time replay.
The bugs:
- The final level does not finish properly. You make it through the final door, it kicks you right out to the title and the gallery does not unlock the standard way.
- Sometimes the portal creating the monsters can make a dozen instances of itself and slow the game down horribly.
- Running (done by holding shift if on the keyboard) triggers sticky-fucking-keys, it's a classic Japanese indie game fuckup.
- Display errors if you get too much of a certain item. If you get 4 healing items for instance, it'll say you have zero.