While the game is titled "Revenge" it doesn't succeed at being a revenge fantasy because almost the entire village is very polite and horny for you. The dev should consider renaming the game and changing the description to set more accurate expectations.
A solid start of a game with good art that unfortunately doesn't understand game design language. Some paths lead off-screen but aren't actually explorable paths. If you walk off the screen's bottom, you may end up in the next area on the top or sides. This disorienting game design extends to a lot of areas. For example, the button for the mashing minigame does not have any feedback so I had no idea if I was doing well if anything at all until the third attempt. The whole axe quest is completely inaccessible until you complete the statue quest, without good justification. You get no invincibility frames after battle so if you engage in one the entire room piles into you.
While I appreciate games that make you think, this game has too many issues and obtuse design choices to really make it work. A glitch made it so when I talked to the barkeep for the first time about info, it didn't count and I was stuck for a while, and I fixed it by going through the same dialogue again. Also, for some reason, if you talk to her from her left side she speaks French.
Which gets me to the translation and story. It's better than MTL, but still clearly lacking in fluency and some things are a bit hard to understand. However, one thing that still shines about this game are the characters, despite how simple they are they feel original and recognizable.
Overall, while the game is quite rough around the edges, I enjoy the art and characters. And with some polishing the gameplay has potential to be genuinely interesting in a classic RPG puzzle sort of way. A good amount of potential and I will revisit this game after some patches.
Review of [v0.01]