VoyeurRed

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Mar 28, 2025
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By BCG :unsure: :love: (y)
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Well to answer you on here, I first heard about you and this visual novel/game from random people chatting about you/it on another forum....that forum is for MNGF lol (that was my first one of these visual novels/games)....I started on chapter 3 of your game and I've been a huge fan and hooked ever since....now I'm in love with Queen Cee as well.....imo your game is the best, so keep it up!!!
 
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Machete

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Apr 7, 2020
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What i'd like:
1st. Suzie + Another man (Any :devilish:).
2nd. Suzie + Cee + MC (MC>Cee>Suzie & MC>Suzie<Cee % MC>Suzie>Cee) or...

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3rd. Suzie + Another + MC in a MFM setting.

What i think would happen: 2,1,3
I think one of the scenes coming is MC + Drago + another men in a MMM
 

Newbe163

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Jun 10, 2025
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When sharing a bug in the last version, I do have also a small one. Sunday, in front of the store, there is the discussion with the guy in the queue. Entering the store and leaving afterwars, I then detected the two polaroids. When picking them, the session with the guy in front of the queue and the store scene repeated again, no way to avoid. Again, small problem
 
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Machete

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Apr 7, 2020
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Found a bug with the Polaroid gallery: I picked up a photo (femboy/trans/trap bride) but it doesn't show up in the gallery.
Did you just pick it up or watch it? Watching it is the trigger.
Speaking of which, @BananaCreamGames, you may want to rework the trigger to happen when one picks up the polaroid. The player may want to pick it up and watch it later. This way he misses the content in the gallery. Or you can have it self open before you transiction out to the next view.
 

BananaCreamGames

Moonripple Lake dev
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Apr 27, 2024
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Found a bug with the Polaroid gallery: I picked up a photo (femboy/trans/trap bride) but it doesn't show up in the gallery.
Great, it would help a lot if you could tell me which polaroid it was :p
When sharing a bug in the last version, I do have also a small one. Sunday, in front of the store, there is the discussion with the guy in the queue. Entering the store and leaving afterwars, I then detected the two polaroids. When picking them, the session with the guy in front of the queue and the store scene repeated again, no way to avoid. Again, small problem
I have found the same bug before I released ep5 and I thought I caught all of those. Will check and fix.

Coding detail you might not care about...
The issue has to do with the callstack in renpy (which i had to learn about a bit to understand why this issue happens). As you go from label to label, or call labels, a path back to the initial label is recorded. When you do 'return' in a label it then returns to the previous one that called it and so forth, until the first one is reached.
When you find a polaroid, a label is called that shows that specific polaroid's comment, shows the enlarged polaroid to you on screen, and unlocks it in the gallery. The polaroid's label then returns to where it was called from. At least it should. Somehow the callstack isn't exactly respected and it returns to where it was called - BUT it also calls a label that last played at that location, for some reason. Probably has to do with how I have locations set up, and the logic therein.
I found I could just circumvent that (after the polaroid's script/scene plays) by jumping to the location label that the polaroid should be discovered in, and that replay random scene issue doesn't happen. I didn't do this for the old polaroids, so you probably picked up the one from before EP4.
Gonna fix :)


Did you just pick it up or watch it? Watching it is the trigger.
Speaking of which, @BananaCreamGames, you may want to rework the trigger to happen when one picks up the polaroid. The player may want to pick it up and watch it later. This way he misses the content in the gallery. Or you can have it self open before you transiction out to the next view.
I don't quite understand. Can you reword that? Rework the trigger for what, showing the polaroid as you find and click it in the world? Or unlocking it in the gallery?
 

Eleanorduval

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Feb 12, 2025
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Great, it would help a lot if you could tell me which polaroid it was :p

I have found the same bug before I released ep5 and I thought I caught all of those. Will check and fix.

Coding detail you might not care about...
The issue has to do with the callstack in renpy (which i had to learn about a bit to understand why this issue happens). As you go from label to label, or call labels, a path back to the initial label is recorded. When you do 'return' in a label it then returns to the previous one that called it and so forth, until the first one is reached.
When you find a polaroid, a label is called that shows that specific polaroid's comment, shows the enlarged polaroid to you on screen, and unlocks it in the gallery. The polaroid's label then returns to where it was called from. At least it should. Somehow the callstack isn't exactly respected and it returns to where it was called - BUT it also calls a label that last played at that location, for some reason. Probably has to do with how I have locations set up, and the logic therein.
I found I could just circumvent that (after the polaroid's script/scene plays) by jumping to the location label that the polaroid should be discovered in, and that replay random scene issue doesn't happen. I didn't do this for the old polaroids, so you probably picked up the one from before EP4.
Gonna fix :)



I don't quite understand. Can you reword that? Rework the trigger for what, showing the polaroid as you find and click it in the world? Or unlocking it in the gallery?
Banana senior will take vacation?Can be nice for banana baby.
 
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Machete

Engaged Member
Apr 7, 2020
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I don't quite understand. Can you reword that? Rework the trigger for what, showing the polaroid as you find and click it in the world? Or unlocking it in the gallery?
Now, i don't remember the exact sequence, but there is a clickable way to pick up a polaroid and not having it counted as found in the gallery, effectively losing it.

It happens if you pick up the polaroid and, instead of watching it, having it zoom in focus, you move on with the freeroam. I don't remember how you can do it, but you can. I noticed during the freeroam after the scene at the beach with the Redhead monstergirl.

So, mi guess is, the trigger that updates the gallery variables is when the polaroid is actively watched. The solution might be moving it to when the 'you found a polaroid' message pops up or directly when you click on the polaroid on the freeroam.
 

BananaCreamGames

Moonripple Lake dev
Game Developer
Apr 27, 2024
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Banana senior will take vacation?Can be nice for banana baby.
I actually went on a 2 day trip/vacation after EP5 was released :)
Going again for a week next month, though I'll be working on the game on that one.


Now, i don't remember the exact sequence, but there is a clickable way to pick up a polaroid and not having it counted as found in the gallery, effectively losing it.

It happens if you pick up the polaroid and, instead of watching it, having it zoom in focus, you move on with the freeroam. I don't remember how you can do it, but you can. I noticed during the freeroam after the scene at the beach with the Redhead monstergirl.

So, mi guess is, the trigger that updates the gallery variables is when the polaroid is actively watched. The solution might be moving it to when the 'you found a polaroid' message pops up or directly when you click on the polaroid on the freeroam.
I see!
The polaroid-scene viewing shouldn't be skippable though. Yeah I could move the polaroid found trigger right up front when you click it, to sidestep that.
If you somehow did skip the discovered part of the polaroid's found scene, it shouldn't have removed the clickable polaroid from the scene, so it should still be available there.
I just checked, and yes, it can happen if you find a polaroid, and then click another button somehow before that scene finishes.
I'll have to find a way to prevent that.
 
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