Unity Mousetrap: Theft & Bondage [Development Thread]

Milkshake++

Newbie
Game Developer
Jul 17, 2024
24
364
Hello!

This is a development thread for Mousetrap: Theft & Bondage - a BDSM-themed stealth game!
A playable demo will be available soon, within the coming week!

Gameplay:
Steal kinky outfits and accessories for your character, found across various locales!
Find spots to hide from the guards, some with lewd animations!
Some characters will reward you in their own special way if you help them out!

ratalie_stealing.gif ratalie_climbing.gif

Story intro:
Ratalie found herself working off a debt to the local thieves guild after being framed for robbing their hideout.
As a result, she must steal as much as possible to repay that debt, and climb the ranks of the Maus Troupe, a group of mouse thieves, to find the real culprit!


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Not planned:
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ratalie_changing_clothes.gif
truffle_petting_gif.gif
 
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May 15, 2021
35
56
Nice, gifs look really solid! I like the mousetail physics. I'm excited to try the demo and see how it feels to play, whenever it's ready.

After playing Seleka Exposes Herself and Miss Lisette's Assassin Maid I feel like stealth games have a lot of potential to mesh really well design-wise with erotic content.
 
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Milkshake++

Newbie
Game Developer
Jul 17, 2024
24
364
Putting more finishing touches into the alpha playtest release,
we are currently planning to release it this friday, so in 5 days.

truffle_on_ratalie.gif twins_x_ratalie.gif

It is rather small, but we hope you will like what we have prepared!
 
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nazzan

New Member
Sep 15, 2019
6
1
For a 0.1.0 release this is extremely well polished. Models and animation are superb, good one-handed controls, decent exploration. If this is the barebones / framework version of the game, I'm very eager to see how this turns out when it hits 1.0. Definitely staying on my radar and supporting when I can.


Given that its the initial release, not a whole lot of feedback to give that doesn't feel redundant, but I will still say the camera needs some extra work.
Camera Angles
For the most part, it adjusts pretty well when it needs to, like getting on a ledge or climbing stairs, etc. When you are the ground you really don't get any idea of whats above you, and in order to look down from a place you need to jump up on a railing/ledge, potentially exposing yourself when you are trying to be stealthy. Adding a yaw up or yaw down would help a lot, even if its only while stationary​
Hole in Walls
When you enter those small holes you either have to jump-up or crouch into, you have no idea what the hell is on the other-side, or the camera is pointing straight down. Making the wall disappear while passing through would be nice. Could also be something to take away when blindfolded to make those more risky to pass through​
 
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Milkshake++

Newbie
Game Developer
Jul 17, 2024
24
364
Thank you for the feedback! We were hard at work with patching out bugs, thus the late reply! We already made two patches that fix a lot of the problems with the first release and there is a 3rd patch coming.

For now you can check out the new patched release !
 
Jun 24, 2018
65
83
You probably already know but itch gives a warning when downloading your game:

1746576881972.png

The windows one wasnt passworded so im not sure why it was talking about that

edit: just got finished with playing the demo, maybe ive just gotten used to bad 3d games but wow this one is fun and encouraging. i suck at stealth so i spent most of my time outsmarting the guards but overall its very well polished for an alpha and i look forward to seeing how it develops.

A couple of minor bugs:
i equiped the milky clamps before the twins did, and for the rest of the game i had milk clips hovering in front of my character after the twins took their one off
the same thing happened with the rabbit ears
the messages about not being able to smell the person stayed even after finishing the mission

overall great art style and outfits, moving feels good and depending on how development continues your very likely to make a patreon out of me
 
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