V02 at time of review.
I'll say what everyone else has said, the art work is stellar. The problem is that the artwork isn't enough to keep you involved on its own. The dev seems to have things to say, but can't seem to stop saying variations of them over and over again. I'll try to generalize without specific spoilers so as not to ruin the experience/story for others.
Pros:
- Great art
- A good premise and a somewhat novel approach to the beginning of the story
- Finally a game where we don't have to suffer through the "lovable doofus" sidekick.
- The writing seems intelligent, albeit lacking in focus.
Cons:
- Everyone speaks the same way and with the same tone. There's very little differentiation in characters and personalities because of that. I often felt like it was like having a character talking to himself in the mirror, no matter who he was talking to. In almost any 2 person conversation in the story I felt like it was two facets of the same character talking to themselves.
- It's preachy, and overly verbose. There are too many unnecessary lengthy speeches
- The fake company name dropping and the overuse of jargon is annoying. It's also somewhat of a barrier to entry for those who aren't fans of American football. Still, it seems like a passion project so that last bit may be forgiveable and will certainly have an appeal to a certain segment. The game name dropping is frankly ridiculously overused.
- The pacing is terrible.
- There is an unnecessary overabundance of characters.
- MC isn't consistent in his characterization and the dev can't seem to make up their mind who he is, except that he's kind of a douche.
- "choices? what choices? We don't need no steenking choices..." (insert bandido accent here)
- Not every game needs to be a laugh a minute, but there are some obvious attempts at humor that simply aren't humorous.
This is an exceptionally promising game if some attention could be given to creating distinguishable, individual characters with some depth to them. You could easily axe over half the story characters and not miss them at all. It woud be better to have less and go deeper than to spread so wide and be so shallow. Be more economical in writing the dialogue and cut some of the verbosity out of it. It would be more than ok to talk that much if it were dialogue and story advancing discourse, but the preachy soliloquies get really old, really fast.It's too much and you find yourself clicking to get through it. It's a lot of talking, but not a lot of story development or character evolution. I'm making this sound negative in a way because a lot of it is, but there's something in everything in this story that is promising and could be great if it was executed better. Until it is though I think I've had enough of this one. I really want to like it, but when I'm honest with myself I just don't want to continue playing it.
I'll say what everyone else has said, the art work is stellar. The problem is that the artwork isn't enough to keep you involved on its own. The dev seems to have things to say, but can't seem to stop saying variations of them over and over again. I'll try to generalize without specific spoilers so as not to ruin the experience/story for others.
Pros:
- Great art
- A good premise and a somewhat novel approach to the beginning of the story
- Finally a game where we don't have to suffer through the "lovable doofus" sidekick.
- The writing seems intelligent, albeit lacking in focus.
Cons:
- Everyone speaks the same way and with the same tone. There's very little differentiation in characters and personalities because of that. I often felt like it was like having a character talking to himself in the mirror, no matter who he was talking to. In almost any 2 person conversation in the story I felt like it was two facets of the same character talking to themselves.
- It's preachy, and overly verbose. There are too many unnecessary lengthy speeches
- The fake company name dropping and the overuse of jargon is annoying. It's also somewhat of a barrier to entry for those who aren't fans of American football. Still, it seems like a passion project so that last bit may be forgiveable and will certainly have an appeal to a certain segment. The game name dropping is frankly ridiculously overused.
- The pacing is terrible.
- There is an unnecessary overabundance of characters.
- MC isn't consistent in his characterization and the dev can't seem to make up their mind who he is, except that he's kind of a douche.
- "choices? what choices? We don't need no steenking choices..." (insert bandido accent here)
- Not every game needs to be a laugh a minute, but there are some obvious attempts at humor that simply aren't humorous.
This is an exceptionally promising game if some attention could be given to creating distinguishable, individual characters with some depth to them. You could easily axe over half the story characters and not miss them at all. It woud be better to have less and go deeper than to spread so wide and be so shallow. Be more economical in writing the dialogue and cut some of the verbosity out of it. It would be more than ok to talk that much if it were dialogue and story advancing discourse, but the preachy soliloquies get really old, really fast.It's too much and you find yourself clicking to get through it. It's a lot of talking, but not a lot of story development or character evolution. I'm making this sound negative in a way because a lot of it is, but there's something in everything in this story that is promising and could be great if it was executed better. Until it is though I think I've had enough of this one. I really want to like it, but when I'm honest with myself I just don't want to continue playing it.