- Nov 30, 2019
- 19
- 39
In my humble opinion breeding animations nice and all. But to be honestly would like more development dedicated to other mechanics.
Raiding mechanic implemented differently: Maybe add equipment to goblins or something and you raid settlements like in x-com combat mission, or like rts. And there would be random generated females which you can kidnap.
Base building: at this point all rooms are just dedicated to breeding. Would remake cave entirely. Make it more like Dungeon master type. mark areas to dig the cave. and goblins would go dig.
Gameplay loop: Where start with 1-3 random goblins. you dedicate one goblin to digging tunnels and others go outside gather materials and scout. Make event where scout catches random female. And she is breed then. Would remove brothels entirely. And sex encounters would be random as goblins may get horny and grab some female and drag her to some secluded part of cave to have fun with her. Add possible fatality of breeding stock. And add feeding pen where you can dispose corpses to Wargs or other animals goblins would use as mount or pets.
Breeding improvement: Rework whole stat progression. Randomize. Make that not after each breeding next child get +2 dmg but make it random. Like from 2 to 10 and not just one stat. Make that all stats would grow. Add breeding stocks Racial benefits. For example as i mentioned of reworking raiding and add equipment for goblins. So it would work this way: If you breed with an elf, offspring has chance to get passive perk "accuracy" (basically increase range and dmg of archer goblins). Same way you can tie some progressing into breeding system as after successfully capturing key character from raid you could progress by breeding her and acquiring passive perk.
Some more stuff that would game be more entertained:
Make over world map where you chose locations to raid.
Make system where older generation goblins could live long enough and grow stronger. So breeding would not be only means of progression. For example Goblin that survives multiple battles might grow into Hobgoblin->Goblin Champion->Goblin Monarch->Goblin king
Make so goblin visual appearance slightly would change in relation of what race his mother was. If Dwarf he is more bulky and muscular/ Elf might longer ears and more slander figure... etc.
I am huge goblin fan and i was wonting of grim dark goblin tribe sim. But this game not it at the time. It god nice fap material but i afraid it will roll down to same mistake as "Wild Life" or "cloud medow" adding just sex poses but no real gameplay...
Raiding mechanic implemented differently: Maybe add equipment to goblins or something and you raid settlements like in x-com combat mission, or like rts. And there would be random generated females which you can kidnap.
Base building: at this point all rooms are just dedicated to breeding. Would remake cave entirely. Make it more like Dungeon master type. mark areas to dig the cave. and goblins would go dig.
Gameplay loop: Where start with 1-3 random goblins. you dedicate one goblin to digging tunnels and others go outside gather materials and scout. Make event where scout catches random female. And she is breed then. Would remove brothels entirely. And sex encounters would be random as goblins may get horny and grab some female and drag her to some secluded part of cave to have fun with her. Add possible fatality of breeding stock. And add feeding pen where you can dispose corpses to Wargs or other animals goblins would use as mount or pets.
Breeding improvement: Rework whole stat progression. Randomize. Make that not after each breeding next child get +2 dmg but make it random. Like from 2 to 10 and not just one stat. Make that all stats would grow. Add breeding stocks Racial benefits. For example as i mentioned of reworking raiding and add equipment for goblins. So it would work this way: If you breed with an elf, offspring has chance to get passive perk "accuracy" (basically increase range and dmg of archer goblins). Same way you can tie some progressing into breeding system as after successfully capturing key character from raid you could progress by breeding her and acquiring passive perk.
Some more stuff that would game be more entertained:
Make over world map where you chose locations to raid.
Make system where older generation goblins could live long enough and grow stronger. So breeding would not be only means of progression. For example Goblin that survives multiple battles might grow into Hobgoblin->Goblin Champion->Goblin Monarch->Goblin king
Make so goblin visual appearance slightly would change in relation of what race his mother was. If Dwarf he is more bulky and muscular/ Elf might longer ears and more slander figure... etc.
I am huge goblin fan and i was wonting of grim dark goblin tribe sim. But this game not it at the time. It god nice fap material but i afraid it will roll down to same mistake as "Wild Life" or "cloud medow" adding just sex poses but no real gameplay...