Ok. After playing Karryn's Prison and Cyberslayers, Multiic is the next most impressive game experience I've ever had, even being in its beta (or alpha) stages and being broken, for now.
I'm giving 5 stars, even if it is far from it's full potential for now, but I'm going to point some pros and cons:
- I had an excellent experience choosing one of the characters of the game and going through a kind of sandbox instead of playing the main game/history. And this was with the recommended models. But, I don't trust interacting with online servers. So, I installed Koboldcpp and I'm trying some models with it.
- while playing the sandbox using online servers, the character evolved its personality based on my actions and changes. Even fantasy elements like exhaling pheromones, lactation, etc where allowed and transformed the way the NPCS acted in relation to the MC. Also, the NPCs were not exactly npcs, since you can control what an NPC feels or what he/she/it does, by writing it inside two asterisks. And the results were wonderful and impressive.
- what i didn't like while playing the main history with Koboldcpp, was that the history proceeds after what looks like a pre-defined number of interactions. So, for example, Fiona calls you to the kitchen so she is going to teach you to do interesting "things". Then, abruptly, this is interrupted by a earthquake and after that she doesn't even remembers about the kitchen thing. Or, worse, instead of a earthquake, as soon as she gets your hand to walk you to the kitchen, she forget about the kitchen thing and go to the bathroom to take a bath. Well. This is frustrating. (I didn't play the main history with the online models until now. So, maybe the it is a lot better using those server)
- also, while playing the main history with Kobold, I tried to play the game in my native language, knowing well that the loaded model was trained with my native language and with English, i had problems like the the game not working with Fiona telling me that she didn't understand what I said or understanding it but asking me why I was speaking in my native language. The experience with the sand boxed play based on the online models, instead of Kobold, was that the characters not only did understand what I said but also responded in my native language.
- while my English is terrible, I have no problem in putting the effort in writing everything in English, but I think maybe the dev can make thinks better on the support for multi-languages, when playing using Kobold.
- the dev still didn't gave suggestions for good nsfw models for this game. It wold help. In my case, I have videocard with 16 GB of VRAM, with support to CUDA/cublas
- sometimes the character is finishing a long sentence the, both online and on local Kobold, everything vanishes before completion, remaining only a dot (".") on the text field and what was being written don't appears on the log. So, lots of interesting texts going the way of dodo for unknown reasons.
Well, anyway, if you have mental blocks writing stuff, this game is a great incentive to make you write. And, oh boy/girl you are going to write a lot and will appreciate every second of it and of the responses given, when the things work.
This is the firt time I played an AI game. So my mind blowed away. AAA games feel more and more dumb and uncreative, when compared with indie games and some games posted here.
I wish the dev put efforts on the Kobold side, because of privacity and because it makes my videocard, finally, worth every penny I've payed for it.
As the dev, I wish the war stops and wish world peace.
Finally I leave here my sincere thanks for this game's author.
Thank you very much!
I'm giving 5 stars, even if it is far from it's full potential for now, but I'm going to point some pros and cons:
- I had an excellent experience choosing one of the characters of the game and going through a kind of sandbox instead of playing the main game/history. And this was with the recommended models. But, I don't trust interacting with online servers. So, I installed Koboldcpp and I'm trying some models with it.
- while playing the sandbox using online servers, the character evolved its personality based on my actions and changes. Even fantasy elements like exhaling pheromones, lactation, etc where allowed and transformed the way the NPCS acted in relation to the MC. Also, the NPCs were not exactly npcs, since you can control what an NPC feels or what he/she/it does, by writing it inside two asterisks. And the results were wonderful and impressive.
- what i didn't like while playing the main history with Koboldcpp, was that the history proceeds after what looks like a pre-defined number of interactions. So, for example, Fiona calls you to the kitchen so she is going to teach you to do interesting "things". Then, abruptly, this is interrupted by a earthquake and after that she doesn't even remembers about the kitchen thing. Or, worse, instead of a earthquake, as soon as she gets your hand to walk you to the kitchen, she forget about the kitchen thing and go to the bathroom to take a bath. Well. This is frustrating. (I didn't play the main history with the online models until now. So, maybe the it is a lot better using those server)
- also, while playing the main history with Kobold, I tried to play the game in my native language, knowing well that the loaded model was trained with my native language and with English, i had problems like the the game not working with Fiona telling me that she didn't understand what I said or understanding it but asking me why I was speaking in my native language. The experience with the sand boxed play based on the online models, instead of Kobold, was that the characters not only did understand what I said but also responded in my native language.
- while my English is terrible, I have no problem in putting the effort in writing everything in English, but I think maybe the dev can make thinks better on the support for multi-languages, when playing using Kobold.
- the dev still didn't gave suggestions for good nsfw models for this game. It wold help. In my case, I have videocard with 16 GB of VRAM, with support to CUDA/cublas
- sometimes the character is finishing a long sentence the, both online and on local Kobold, everything vanishes before completion, remaining only a dot (".") on the text field and what was being written don't appears on the log. So, lots of interesting texts going the way of dodo for unknown reasons.
Well, anyway, if you have mental blocks writing stuff, this game is a great incentive to make you write. And, oh boy/girl you are going to write a lot and will appreciate every second of it and of the responses given, when the things work.
This is the firt time I played an AI game. So my mind blowed away. AAA games feel more and more dumb and uncreative, when compared with indie games and some games posted here.
I wish the dev put efforts on the Kobold side, because of privacity and because it makes my videocard, finally, worth every penny I've payed for it.
As the dev, I wish the war stops and wish world peace.
Finally I leave here my sincere thanks for this game's author.
Thank you very much!