Thanks man! Ill get themFor skin would say mostYou must be registered to see the links, won't say it 100% great far from that, I've seen horror (hard baked shadow), but most of the time good base to start with.You must be registered to see the linksle roi, his/her 8k dual lobe roughness map jesus christ, take everything. Twice. Worth mentioning :You must be registered to see the links(OOT buddy),You must be registered to see the links,You must be registered to see the links,You must be registered to see the links, newcomerYou must be registered to see the links...
Thanks man
Thanks man! Ill get them
Many chars are based on morphs of Victoria8 and Michael8. If you dont have them, this may explain your errors. Having these chars is strongly advised. Also if a char mentions a requirement in its name, say "Julia for Sorina 8", you will have errors and incorrect morphs on Julia if you do not have the base char (Sorina8).As the question says, if i wanna start practicing on Daz, what assets do i absolutely need or should start with? I tried using some i found interesting but kept getting errors because i didnt have base requirement assets and couldnt do anything.
Thanks! Yeah ive gotta check requirements, its just that when the error pops up it shows a file location thats missing and i cant really tell whats missing. But ill try to get those!Look at this thread at daz forum. I do not agree with all, but the list is very complete and most remarks and the discussion are interesting.You must be registered to see the links
Many chars are based on morphs of Victoria8 and Michael8. If you dont have them, this may explain your errors. Having these chars is strongly advised. Also if a char mentions a requirement in its name, say "Julia for Sorina 8", you will have errors and incorrect morphs on Julia if you do not have the base char (Sorina8).
For assets other than char, there is not really a "must have". But beware that some assets are just textures and cannot be used without the item they are texturing. This happens for many clothes and some environments. In general it is clearly stated in the asset description on daz3D.