This looks like a beginning of a really awesome game.
The sandbox element is a bit unnecessary, but if you really want to keep it, I'd advise you to increase the amount of dialogue a reader gets per click. Instead of making 2-3 short scenes, make one long scene, so that the reader doesn't have to click around the sandbox so much.
Now, the writing. (I will assume you're not using ai to write this, but even if you are, it's never too late to repent and begin writing it yourself) It's decent. I like how you skip the unnecessary parts (like the dialogue between mc and that first girl at the club). However, your writing does come off a bit pretentious, especially in actual dialogue between characters. I've read some lines and was like "there's no way an actual sane human being would talk that way" Remember, good dialogue has to have subtext and purpose. It has to feel realistic, while not being idle (which is a lot easier said than done). And most importantly, good dialogue must never be boring (again, easier said than done, but that's just how it is).
A good thing to do after writing dialogue is read it out loud (maybe get someone to read it with you) and evaluate whether or not it sounds organic.
Also, when you get better at it, you should write dialogue in such a way that it's possible to distinguish a character just by the way they speak. In real life, everyone has their own little mannerisms, phrases, words and so on that they favor, and so should fictional characters. It makes both the characters themselves and the interactions between them feel more real.
And another thing to keep in mind is that dialogue always has interruptions and hesitations (among other things).
But overall, seems like a great game. Keep going, and don't give up, dev!