Cute idea, atrocious implementation.
The game's set up so you're constantly hounded from one mandatory action to the next with rarely a chance to pet her, which you need to do a lot to get anywhere on the sex front.
To Illustrate how bad it is, she asks you for something at the beginning of the day and is disappointed when you don't do that. However the mood and food gauges run out so quickly and you have to rest and pee so often, that free actions only happen once every several days. So if she asks to play on a day and you're forced to go to the toilet, followed by rest, followed by toilet, then you "broke" your promise without ever having a chance to take an action in the first place. If it's food or mood then you could just ignore it and do whatever you want, but that's a weird way to set up a game.
The game's set up so you're constantly hounded from one mandatory action to the next with rarely a chance to pet her, which you need to do a lot to get anywhere on the sex front.
To Illustrate how bad it is, she asks you for something at the beginning of the day and is disappointed when you don't do that. However the mood and food gauges run out so quickly and you have to rest and pee so often, that free actions only happen once every several days. So if she asks to play on a day and you're forced to go to the toilet, followed by rest, followed by toilet, then you "broke" your promise without ever having a chance to take an action in the first place. If it's food or mood then you could just ignore it and do whatever you want, but that's a weird way to set up a game.