- Oct 2, 2023
- 5
- 3
Thanks for the feedback!Always is worth to try, even better from player to real women Interface looks quite good. Just you didn't say anything about your idea for game. This reminds me a bit of some typical casual life game with seeking romance so I assume that will be such type of game.
I was confident it wouldn't show But yes, I have to modify that image. At the moment it's the only one where something strange is visibleAI finger bouquets are the stuff of nightmares. You may want to reroll some of those images, or use actual pictures instead of AI-generated nonsense.
By example - download a similar sugarcube game that you want to make and load it up in Twine and you'll see all their code. While most code isn't very good, if while you're playing it, you go 'how did they do that?' you can reasonably easily look at their code and see how it works.Hey, I just started trying to learn sugarcube/twine aswell and I was wondering where did you research and what did you use to learn how to make your game
Nice interface, but I advise you to remove the avatar from the sidebar or try to make a right panel to make room for future functions.A week ago I decided to try my luck and I've gone from player to creator. So far I have built the interface and the navigation through many locations, what do you think?
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Download any game in HTML format and take the game launch file. Then you go to the documents folder, look for the Twine folder, then into the History folder and insert there the file that launches the game.Randeknight And do you know people who leave open code to their games? Ofc I mean people who makes games seriously.
Yeah, side buttons blend in with the side bar background color. He can use the same type buttons as in main screen with this brighter background color.I also advise you to change the color of the side buttons so that they are not so noticeable against the background of such a bright color of the panel.
You mean ripping of HTML content. It's open-source engine but I won't be trying like I don't create with using Twine. I'll be strongly surprised if you'll find all code of game by ripping HTML structure. Normally flash or HTML type games are loaded to iframe, otherwise any HTML game would be protected. Hardly to believe in that.Download any game in HTML format and take the game launch file. Then you go to the documents folder, look for the Twine folder, then into the History folder and insert there the file that launches the game.
Then you open the engine and select the HTML file you inserted into the folder and begin to study the game code.
This one is up to the author of the game to choose from.Yeah, side buttons blend in with the side bar background color. He can use the same type buttons as in main screen with this brighter background color.
I launch any HTML game and open the function in the browser to view the code and that’s it, I can copy any function from the game to my project. That's pretty much how I took some types of code into my game.You mean ripping of HTML content. It's open-source engine but I won't be trying like I don't create with using Twine. I'll be strongly surprised if you'll find all code of game by ripping HTML structure. Normally flash or HTML type games are loaded to iframe, otherwise any HTML game would be protected. Hardly to believe in that.
I've been able to load and open every Twine game I've downloaded so far. I'd recommend Become Someone and FairyTale.Randeknight And do you know people who leave open code to their games? Ofc I mean people who makes games seriously.
I launch any HTML game and open the function in the browser to view the code and that’s it, I can copy any function from the game to my project. That's pretty much how I took some types of code into my game.
I'm not big fan of such type of games but I downloaded 6,5GB to "Become Someone" in checkin these news.I've been able to load and open every Twine game I've downloaded so far. I'd recommend Become Someone and FairyTale.
It's literally a Twine game. You can import the game into Twine and see exactly what the developer sees.I'm not big fan of such type of games but I downloaded 6,5GB to "Become Someone" in checkin these news.
Good these aren't functions loadGame() and crackGame() which let you load game in any html page. HTML index file can be open with... just Notepad. Twine engine likely has to have ready blocks of functions. Good solution to make quickly such types of games.
The problem with this option is that sometimes you don’t understand what you need with this set of codeIt's literally a Twine game. You can import the game into Twine and see exactly what the developer sees.
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Yeah, undertanding such tangle of arrows likely will be more tough than understanding pure code, just someone has to be able to read it.The problem with this option is that sometimes you don’t understand what you need with this set of code
Therefore, the best way for me is to take small details from the game through the code viewing function.
I use a math-like approach. You have a formula for how to solve a problem and you apply it and it immediately becomes easierYeah, undertanding such tangle of arrows likely will be more tough than understanding pure code, just someone has to be able to read it.
@BatbiruLustGames and how's your progress with game?
A week ago I decided to try my luck and I've gone from player to creator. So far I have built the interface and the navigation through many locations, what do you think?
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