The game has some interesting ideas, but it doesn't quite hit the mark when it comes to how things are executed, especially with character development and the overall story progression.
One of the main problems is the lack of any real character corruption, especially with Sana. From the get-go, she’s just all about sex and seems fixated on one character, "Anon." While this could have made for an interesting start, it doesn't allow for any real character growth or a gradual downfall, which is a huge part of NTR (Netorare) stories. Without that, the story feels shallow and doesn’t build the emotional tension that could have made her journey more gripping.
On top of that, the lack of buildup to the H-scenes (the adult scenes) really takes away from their impact. In adult games, the anticipation and the tension leading up to intimate moments is what makes them exciting and meaningful. Here, though, the sex scenes start happening way too quickly, with no real context or emotional build-up. Sana jumps straight into it, and there’s little to no emotional investment in the scene. This makes them feel kind of flat—like just another scene in a routine, rather than something that actually matters in the story.
Then there’s the relationship between the protagonist and Sana. They’re supposed to be a couple, but the game doesn’t really show us why they’re important to each other, aside from the fact that they say "I love you." Without any real depth or backstory, there’s nothing to make the player care about their connection. This weakens the emotional impact of the NTR elements, as there's no real sense of loss or betrayal. It just doesn’t hit as hard as it should.
The disconnection between some of the scenes also makes it harder to stay immersed in the world. For example, early on in the game, you might see Sana having sex with someone else in the first town, but there's no way for you to interact with or influence the situation. It just happens, with no build-up, and it feels awkward because there hasn't been enough character development or world-building up until that point. It ends up feeling more like a random event rather than an important part of the story.
To sum up, the game definitely has potential, but it falls short when it comes to delivering an engaging and emotionally rewarding experience. The lack of character development, the absence of emotional build-up, and the weak foundation of the story all work against it. Players who are looking for a deeper and more immersive NTR experience are likely to feel disconnected and unfulfilled. If the game took more time to develop its characters, relationships, and the overall plot, it could really bring those moments to life and make them feel more meaningful.