Some event happens in the game, and after that, you are having conversation about that event with EVERYONE IN THE GAME. It gets veeery boring with all that same words with everyone. The writing is declining every step because of that.
Now imagine this:
Your mother is very upset for some reason, and she won't tell anyone, telling everyone she'll tell them later.
We discuss this topic with everyone in the game, and the conversation generally goes like this:
You: My mother seems upset. Could this be the reason? I think it's because of this or that.
Love Interest 1: She seemed bad to me too, but she's going to tell you what's wrong later, so don't worry about it. Don't worry too much, don't worry about it.
After discussing this issue in great detail with one person, we are having another same conversation with different person:
You: My mother is very upset. This makes me very upset too. What do you think could be the reason? What will she say to us in a few days?
Love Interest 2: Your mother might be upset, but she knows what she is doing; don't worry too much, she'll tell you.
We discuss this conversation in detail with five more people, with some wording changed. AND IT'S VERY BORING. It's boring when everyone has the same problem. It's boring when everyone knows each other so well. This needs a solution.
The renders need upgrade too. Looks so much like 2015 times.