After several hundred games and a fairly long time on this site, this game is the first that I felt I had to review.
Plot [1/5] - The plot is comprised of bland tropes that are poorly implemented, the game fails to deliver worthwhile NTR content. Unfortunately, the above issue is compounded by poor pacing.
Visuals [2/5] - Artwork is below average but good enough to convey what is happening, would be acceptable in an otherwise good game.
Writing [1/5] - The writing is just barely serviceable, more times than not manages to indicate your next destination and successfully conveys what is happening. It meets the bare minimum and nothing more.
--------------- This is for the developer, if you are reading. ---------------
Despite what could be considered a harsh review, I do not believe this game is beyond saving. I believe the following changes may be beneficial:
Plot:
- General Suggestions
1. Slow down the pace of the game and rationalise the story arc, have small events, tease the player, take the time to build characters, and do so in an order that makes sense.
2. Do not waste player time with random errands or lots of running around, keep that in mind particularly with the above suggestion. The gameplay should be intrinsically fun, not just running around with a boring list of chores and stumbling on the odd scene.
3. Don't overly rely on the genre, it is fine to have a bbc bully cuckolding game, but that is no substitute for well thought out scenes. If all else fails you can always research popular erotica, porn and games for inspiration.
- Concrete suggestions.
1. Remove cum drinking event, it has poor pacing and is a bit ridiculous.
2. Replace bullies father with his friend from school or remove him completely. Father and son cuckolding duo five minutes into the game is nonsensical. Introduce him later if you want father and son content.
3. Replace dog poop with an insect or something, something you might actually do a project on. Poop for a project is beyond ridiculous.
4. Reduce poop and flower requirement to 3 of each and have multiple nodes for each active at a time. Reduces wasted time for players.
4. Place notebook on opposite side of school, where Suzy find us earlier in the game. Makes more sense and reduces wasted time for players.
5. Place horse outside the MC's house, not in the corner. Reduces wasted time for players.
Writing:
- Suggestions
1. Spend more time describing what is happening, that way the writing serves to enhance the visual scenes. Furthermore, in the case of text only scenes, being descriptive is what brings them to life.
2. Make dialogue more realistic, better dialogue means better characters and better characters mean better scenes. It is really that simple
2. Make sure the writing clearly indicates what the player must do next (every time), this is critical in linear open world games.
This is not an exhaustive list, just a few suggestions off the top of my head.