- Oct 15, 2018
- 9
- 26
I've posted this on the Discord, but since there may be people who aren't there, and while i got fantastic feedback from a couple of people there, i am nowhere near done with my questions and thought on the subject, i will make a thread here aswell. If it's not the proper place sorry, just tell me the right forum and i will re-post it there! So...
As i have posted here from time to time, i'm developing something small - proof of concept,really, and as i am making real strides with the art side of things, i was thinking lately for the engine i'm gonna use. Now the game is somewhat simillar with the rest out there - meaning point and click to go places, open dialogues, scene and of course progress the story.
Obviously Ren'Py is what 86% of the people use, but i come from a 3d art for video games background and the whole scripting aspect is little scary. So here is my question and of course all kinds of opinions are welcomed, as long as you ain't being dicks about it .
I was thinking, as i have some experience in it, of trying to do my project inside UE4, for a few reasons:
1. If the game is interesting to people and they decide to support me and the project, i intend of implementing minigames, quest systems, character progression, which i know how to do in Unreal and with the blueprints system without the dread of scripting.
2. With just a little tweak, I am thinking of trying out creating cinematic scenes with the UE seqeuncer toolkit.
3. As most of the games we see on the market, the MC has multiple choices to drive the storyline forward. In the future (once again if the demo is intruiging enough, for people to support it) I was thinking of making a stat system, where you can see how many people played the game , using the same path (gonna be honest guys, i loved this concept when playing Detroit: Become Human), perhaps minigames leaderboards.
So the only thing that i don't actually get is the principal approach of it all. Do i use widgets and structures for the dialogue with blueprint to drive the visuals? Do i set up a canvas on the main camera (i believe people do this inside Unity)? So yeah.....if anyone of you amazing people here knows more on the subject or have experience in this engine, give me a buzz here or on DM and we can talk more on the topic and the project i have in mind!
Cheers, Jon
As i have posted here from time to time, i'm developing something small - proof of concept,really, and as i am making real strides with the art side of things, i was thinking lately for the engine i'm gonna use. Now the game is somewhat simillar with the rest out there - meaning point and click to go places, open dialogues, scene and of course progress the story.
Obviously Ren'Py is what 86% of the people use, but i come from a 3d art for video games background and the whole scripting aspect is little scary. So here is my question and of course all kinds of opinions are welcomed, as long as you ain't being dicks about it .
I was thinking, as i have some experience in it, of trying to do my project inside UE4, for a few reasons:
1. If the game is interesting to people and they decide to support me and the project, i intend of implementing minigames, quest systems, character progression, which i know how to do in Unreal and with the blueprints system without the dread of scripting.
2. With just a little tweak, I am thinking of trying out creating cinematic scenes with the UE seqeuncer toolkit.
3. As most of the games we see on the market, the MC has multiple choices to drive the storyline forward. In the future (once again if the demo is intruiging enough, for people to support it) I was thinking of making a stat system, where you can see how many people played the game , using the same path (gonna be honest guys, i loved this concept when playing Detroit: Become Human), perhaps minigames leaderboards.
So the only thing that i don't actually get is the principal approach of it all. Do i use widgets and structures for the dialogue with blueprint to drive the visuals? Do i set up a canvas on the main camera (i believe people do this inside Unity)? So yeah.....if anyone of you amazing people here knows more on the subject or have experience in this engine, give me a buzz here or on DM and we can talk more on the topic and the project i have in mind!
Cheers, Jon