This is a spoiler-free review of My Wife's a Star using version 0.4-Beta.
(Originally intended as a regular post, but was quickly converted into a short review. Disclaimer: I only ever played the game twice at the time of this review, and each run used v0.4-Beta of the game.)
The game has the potential to be good; it could also go sideways. The game has been in development by DeviantWiz since late 2017, but most players will likely consider the game to be in the mid-early phases of its development cycle at this stage when compared to other similar works. There are a lot of positives here, but the game is not without its faults.
Story (Spoiler-Free)
The story of the game is about show business and revolves around an engaged couple--a talent manager (the MC) and an aspiring actress named Valerie. The player will be in control of the talent manager for the majority of the game, but will make decisions for both as they go about their lives.
The premise of the core story is... well, forgettable; there isn't anything new here from other similar works. That being said, the game has in place a system that I find very interesting--the types of jobs that can be assigned to Valerie, the fiancée, from the MC could be truly limitless. There are a lot of possibilities there including near self-contained stories à la monster-of-the-week in an episodic-like fashion. Val could become the next superstar with careful management while garnering new skills in conjunction with her ever-increasing popularity as an actress; or, she can be lead to greater depths of depravity as the MC and others influence her to accepting some questionable projects. Infamy or fame? What shall it be? Unfortunately, none of that is in play in the game as of yet (at least, not that I've seen) and so that system remains as a tantalizing carrot to be realized further in development. I have hope though for if it will be like other games that have employed such as system, then it will be fantastic (and fun)!
On another positive note, the writing style, the diction used, and the grammar is, for the most part, decent. It gets the job of conveying thoughts and ideas across to the player. It is obviously written by a native speaker who appear to have more than a fifth grade education. Thank goodness! My soul can rest easy knowing that this is the case for this game. (I will delete games if the writing is so atrocious that it causes physical pain to me simply by reading its script.) Nonetheless, the script needs to go through a good proofreading effort--above and beyond just spell checking--as errors could disconnect players from what is currently happening in the game. For example, alas is continuously misspelled as atlas in the game.
Visuals
Put simply, the renders aren't bad. The character designs and environments aren't horrible to look at; nevertheless, they're not quite exceptional or impressive. Much of it we have seen before in other projects. Environments are above average and contain enough details so that they don't feel spartan. Fortunately also, character designs doesn't have that "cookie-cutter" feel to them and that's always good!
In regards to the characters, they are pleasant to look at overall, and their personalities in the game do not feel shallow. (My favorite side characters are Harry and Dom. They don't have any sexual scenes with anyone, but they bubblegum around like real individuals which made me laugh and is a welcome reprieve from the rest of the game.) Every character has a unique look--in clothing, hairstyle (or lack thereof), and body type. Hairstyles are important! I'm so tired of seeing simple, male characters with bald heads in games. Thankfully, that's not the case here. There are a couple chrome-domes but they fit well in the game. There are two characters that I had a problem with visually. Jamal's and Darius's features were difficult for me to distinguish due to the very dark color palette used. A few shades lighter would improve those models a lot, I believe, without any loss to their respective identities. As they are now, other than their clothes they are essentially dark outlines where the character is supposed to be on the screen. Reminds me of something out of Looney Tunes.
Scenes
I'm just going to briefly touch on this since I want others to discover the game's scenes on their own. Despite the creative "Extras" menu in the game, there aren't that many scenes in the game as of yet. I feel like the game tries to railroad players into certain choices and shoehorn them into certain scenes. This has been expressed by other users in the game's thread and specific reviewers. The few (sexual) scenes in the game aren't that bad--they're provocative, sensual, and fun. The build up and the choices to reach them, however, seem disjointed from the scene itself. Regardless, this should not be considered a black mark on the game (especially considering the current state of the game). While specific actions are required to reach certain scenes like many games, I think the stats will play a more important role when the game is more fleshed out. At that point, the, uhmm, drop of coherence will probably be more pronounced but should elevate the game as a whole. I, for one, am looking forward how the game evolves in this area.
Other Issues
There are other problems too outside of minor bugs. There is a lot of rehash, or repeating (non-fun) scenes, in the game at the moment. The player will revisit the office, the home, the cafeteria, and other locations with no forward progress in any of the story lines the player might be in. This forces the player to continuously repeat these scenes again and again. It's a bit of a chore and is tedious. Hopefully, it's just groundwork for where new and awesome stuff can be injected into the game by the developer later on.
In addition to that issue, I am not a fan where the game stores its saves and settings information in the system's registry. For if anything goes even a little haywire, then things could go horribly, horribly wrong for the end-user. A player's computer can go south, and quickly, just because something went a little wonky somewhere due to playing this game. Messing around in the system registry is a "no-no". You just don't do it. This game is built in Unity, and as I understand it, it could easily accommodate a local save on one of the computer's drives such as LocalLow.
Conclusion
The game looks good despite the ho-hum story, and there is already a foundation for an excellent system revolving around assigning jobs to the main heroine (which is not yet truly utilized). The characters are interesting, and not all the scenes revolve around the MC. The game makes it feel like other characters have their own lives as well--with their own goals and their own troubles. There's some hand-holding regarding the choices in the game, but not really unexpected or out of the ordinary. The game is still in the early stages, but should be one to keep an eye on. Looking forward to where the game will go from here. ;]
Edits: Removed a space and deleted a word.