Unity - Completed - My Witch Wants Elixirs! [v1.5] [TeamDDD]

  1. 3.00 star(s)

    runeball

    A pretty decent h game, very simple but enough to keep you hooked. There's not much plot, the h is pretty good, and the gameplay is passable until you get to the later parts of the game of which much doesn't change. Would recommend if your looking for something to kill time. 6.5-10
  2. 3.00 star(s)

    cracklemere

    Not a bad clicker game. Good concept with poor balancing and lacking enough content to validate the grind.

    Still worth checking out but, even with an autoclicker, it's too grindy as the automation elements just don't scale well.

    Good clickers are hard to come by and this one could have been better with a bit more customisation and balancing. Would have liked to see more visual upgrades, outfits, and ways of generating points without active engagement.

    Passible but a missed opportunity for something really cool.
  3. 4.00 star(s)

    IKagamiY

    I'm not gonna lie, seeing this at two stars with the screenshots i could see didn't sit right, so i had to try it despite not being much of a clicker fan.

    While some points in the first review are true, a lot of clickers have those problems, namely grind. So.... Yes, the game is a clicker, shocker, still, having this below 3 stars is very harsh when there is clearly some work here.

    While a bit hard to really.... jerk the ferret to since it's a clicker and only has a few scenes due to the gameplay, the scenes are pretty nice. The animations are good, you gain points at every thrust of the animation so it's also integrated in the gameplay, and while the cooldowns are quite long for these, the game is veeery kind with gifts to shower you in money or bonuses and you can reduce these cooldowns by about 60% with the right cooldown items.
    This could've had a bit more gameplay elements or interactivity but overall it's fine.

    Disclaimer, i didn't go to the end as of yet. I just thought i'd need to review it so that more people try it. it was a bit of grind at first, but eventually it picks up. No doubt is the end-game going to be more and more grindy but that is to be expected for a clicker.

    I just cannot legitimately rate this badly when other clickers in the H game genre often barely try. Here there's;

    -Actual items that make sense and are represented on the Witch
    -Good animations, the witch has a few reactions , she feels alive, the game overall is pretty cute.
    -A good 3D representation that unlike many 3D porn games out there does not cook your PC
    -A fluid simulation, which i would have liked if it had more impact or at least stayed longer, but it is present and looks pretty good.
    -The cumflation mechanic that also drastically increases your multiplier, making sex actually important.
    -Her orgasm bar also give a huge multiplier bonus, combine this with every bonus you can and the sex tools, you can make STONKS extremely fast eventually.
    -A few more positions, though not much, but that will unlock a few other parts to click/be easier to click where you want and are nice ways for sex animations to have a few variants as well.


    On the more bad side;
    -Game is pretty short, there isn't too much items to unlock all in all, most are just extremely more expensive to unlock than the required items before, like going from 2 million to 250 million to buy and it just gets worse, however, working on your multipliers will still let you unlock those with not too much work. But like a lot of games, a wall will eventually be hit, and for a H game, that is pretty bad to be honest.
    -The zones to click on are.... quite tiny. Especially for the lower zone when the witch has her dress still on, it can be quite annoying to find the pixel perfect place to click on. Though at least, the bonus hearts that come with it are worth it.
    -The quick upgrade the game tells you about to upgrade things while holding a key only works with the numbered buttons and not the mouse and is.... quite slow for a "quick upgrade" thing.
  4. 3.00 star(s)

    Azurblau

    Would recommend playing the start, the intro is rather adorable and for the first ~2-3 hours it is a nice clicker/idler

    sadly the mechanics do not scale that nicely towards the end,
    the main scaling-recource is elixiers and they just dont work
    ( per elixier the player gains +5% main-recource ...meaining the first 100-400 make a extreme difference but after that they fall flat because the main-recource needed to gain them increases)

    technicly it is not bad...but not good

    (and the customize-options are below bare-bones ...the models are clipping like hell)


    nitpick; i refuse to buy the "make your wife the town-bicycle"-spells :KEK:
  5. 2.00 star(s)

    Cotabl

    Fun idea, neat (subjectively) animation, bad execution (subjuctively)

    This game is a clicker one
    Where's the porn? Well, you can click the chick. Or use skills. The animations come from skills, which have long cooldown and, at the same time, lengthy usage.
    Which is good from balancing stand-point, but not great for a 18+ game
    However, some skills don't stack with each-other, thus, the amount of scenes isn't big at all, and the "good from terms of balance" thing falls off.

    I do not know if the game has gallery, for I have not finished it after a couple days, and the reason for that is simple - huuuuuge grind-wall.
    You need to obtain 1000 elixirs.
    Elixirs are this game's version of prestige points or whatever.
    After getting Elixirs, you get more materials for them for each Elixir you've obtained thus far, which makes the game progress easier. Think about it as a typical prestige system. However, the problem is, in most games prestiging gives you not only the passive in-game currency increase, but also skills or perks that make grinding prestiges useful.
    In this game, most of the unlocks that require elixirs are cosmetic with a few being an exception, and there's A LIMIT on the passive currency-gain items.
    That's right, you can't upgrade, let's use Cookie clicker example, your grandmas beyond level 350. Or farms beyond level 300. There are no upgrade that boost them again after you reach the mentioned levels as well. You got the thing to the max - and it's dead, you can't do anything to boost its efficiency any further.
    Once you get to the point in-game where you find that out, the idea of "quickly grinding a run and then prestiging" becomes obsolete, because the only good way of obtaining elixirs at this point comes from presents - this game's version of "golden cookies". You save up gold coins, you go in-game, you buy presents and click them all, spend all your gold, let the game run in the background again, repeat.

    Which ain't that bad, but... Why?
    I could just install Cookie clicker, or Melvor, or any other clicker if I'd want some app running in the background when I'm doing something else.
    Has potential, which is why I'm grading it at 2. If the Dev won't work on the balancing or add new scenes - for example, allow certain skills to work with each-other - then eh, I should've graded it at 1.

    Why do I specify the skills so often? Scenes.

    The skills allow you, a random wealthy guy, or a random guy from the village have snu-snu with her.
    You can also finger her, which gives us 4 scenes.
    You can also change her poses, which gives us 6 scenes. I'm not going to count the male model's different clothes as a full-on different scenes.
    That's it.
    You can't summon 2 people at the same time, nu-uh. In a game that has an "ORGY MODE". No orgy in here, it's just a feature name.

    And one further problem with the game - after 800-900 elixirs when you HAVE to leave it in the background and do something else to gain progress, the game can freeze itself during that time.

    If it unfreezes - great, you rolled a jackpot.
    If it doesn't and you have to force-close it - congratulations, you lost all your progress since the last prestige, thus you have to open it and let it do its thing in the background again.

    A random doujin would have had more material and require less time (and hard drive usage) than this in its current state.