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4.00 star(s) 1 Vote

sgb3

Active Member
Dec 14, 2019
580
1,244
267
Eh, good luck to the dev but I don't know. Even if this is dumbed down, Rimworld is a highly complex mess of a game. I don't know if a small indie dev attempt is going to end well.
 
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HRF94

Member
Oct 13, 2023
165
92
103
I made a prisoner immortal so I could use him as an organ farm, does that count?
so instead of having a lot of prisoners who die after you harvest their organs, you have one that you continuously torture?
yes, that certainly counts... you monster
 

flannan

Engaged Member
Dec 15, 2022
3,413
3,612
377
Okay, I tried playing this one. My bug reports:
* I have -5 carrots.
* Task assignment screen disagrees with individual settler screens about how good their skills are. More specifically, task assignment screen seems to ignore everything.
* By the evening, everyone stopped moving. I thought they went to sleep, but it's midday next day, and they're still stuck. Pausing all tasks in the area somehow helped. Helped only one of them, though. Mysterious. Disassigning everybody from farming did not help.
 
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afroblademaster

New Member
Mar 15, 2020
6
3
22
so i made a quick game to test it out, and after I put up walls and a door one of the characters stayed on one side of it and revused to move, one character walked though them, two more were stuck in the door and talking. i have no idea why that happened or if theres a way to fix it
 

VincentS

Newbie
Jun 25, 2022
99
235
133
Definitely more unique than most games getting posted. Rimworld is a lot of fun so I look forward to seeing how this develops
 

IKagamiY

Newbie
Mar 25, 2024
82
87
104
I am THIRSTY for games like these but obviously, with a game similar to rimworld, the bar gets very high for expectations.
And I will be hopeful for this game though i cannot care about a 0.01.
I would very much like this game to be good but this definetely seems like a game that might never reach the high expectation bar. So if the dev reads this, do subvert my expectations.
 

ABitBuggy

New Member
Game Developer
Oct 27, 2025
6
28
13
Hell yeah, love rimworld, I'll take a wholesome NSFW version though, Randy would approve!
Will we be getting raids?
Of course! As well as guests, visitors, factions and creatures (hostile and not).

Looks fun as I adore colony sim games. Any option to disable futa?
I'll add the option to remove futanari in the future, but I'll say right away that almost all the characters will be feminine... so the peak of masculinity will be big-assed femboys.

Is it only futa or is there standard women as well in this one?
Yes, the most standard women are already here too.
Nothing extra dangling where nobody expect. I checked.
 

ABitBuggy

New Member
Game Developer
Oct 27, 2025
6
28
13
Very much so Raw lol. I've tried 5 or 6 times to get the most basic of bases set up but something always seems to bug the pawns out to where they start standing around and never do anything (despite having work queued). And by basic base, I mean truly basic, three 2x3 rooms with 2 beds each so that there's a place for each pawn to sleep. Inevitably, something bugs out. Like some times a blueprint says it's 100% finished construction but isn't actually finished and still a blue print. Sometimes the blueprint is unselectable and only using the cancel tool makes it go away. But by that point the pawns have bugged and the run is over.

I'm not sure what the rest of the demo is like but it seems like the core foundations for a RimLike game are there.
Okay, I tried playing this one. My bug reports:
* I have -5 carrots.
* Task assignment screen disagrees with individual settler screens about how good their skills are. More specifically, task assignment screen seems to ignore everything.
* By the evening, everyone stopped moving. I thought they went to sleep, but it's midday next day, and they're still stuck. Pausing all tasks in the area somehow helped. Helped only one of them, though. Mysterious. Disassigning everybody from farming did not help.
so i made a quick game to test it out, and after I put up walls and a door one of the characters stayed on one side of it and revused to move, one character walked though them, two more were stuck in the door and talking. i have no idea why that happened or if theres a way to fix it
Hmm, of course something goes wrong...
It's strange, I haven't encountered such bugs yet, but now I have a rough idea where to look.
Sorry for the inconvenience and thank you very much for your feedback!
 
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bethrezen0

Member
Jan 27, 2022
224
369
187
Well, it works... kind of. For a 0.0.1 not bad. And it's a colony sim, which is a rare sight, specifically pornographic one which even more rare.

I played for a bit, there isn't much to do at the moment.
Sprites are nice, and the little motion tweening animations for like idle and walking characters are simple but done well, i like em.
I started a game twice, on the first run everyone just stopped doing anything but stand in place, sometimes they just refuse to build stuff on a specific tile, but are fine with building same thing on an adjacent tile.
Sometimes a deconstructed building still will be present there, but not visible, like my workbench 100% finished blueprint bugged out, so i removed it, but could not place anything there again cuz game believes those tiles are already occupied. And sometimes i build a wall, but it's not visible, tooltip says there is a wall, but for me it's just grass.

There is a bug with plants, their growth bar can just disappear and they are never harvestable. Both the ones on farm plots and just in wild. The berries seem to be the only plant that doesn't bug as much, other ones are pretty much useless.
Sometimes my colonists just plant 2 different crops at the same farm plot. I had a plot with carrots that i removed(both zone and plants) because carrots are bugged, and made one with berries, they started planting both on same tiles.
Wild plants also can sometimes grow on walls. The stone extraction tools are non craftable btw, and you probably should allow to type the number of how much thing to produce. clicking a hundred times on a stone block production task isn't very convenient. Also some food resources can go in negative numbers, i had -3 potatoes in my playtrough.

Now the colonists themselves, i noticed that males have boobs, dunno if it is intentional or not, kinda redundant in my opinion since you already have ⚥ in the game, i'm not that much against the idea, but it should be a very rare imo, in my test runs just to see what type of characters would spawn, i haven't seen any males without the booba.
The sex animations themselves i liked quite a lot, the box popup works great imo, when i was thinking about how sex in a low-res pixel art porn game would look like, i had a similar idea in mind. Maybe the box could be a little bit bigger or allow to zoom in the camera closer.
I dig your style, the way you draw anatomy, and the details like abdominal bulge. Also from the way you draw feet, i suspect there will be some footjob scenes in the future.
I would say that animations themselves also missing a lot, like speed progression and cum, but it's an 0.0.1 and i assume that's in the plans. Consider adding cum inflation tho, if that's something ur not opposed to.
So far i would say that the sex is already better implemented than RimJobWorld, in how it looks.

Sometimes the hearts to see a sex scene are not there, usually on F/F or H/M interactions, i assume it's because those are not done yet.
And colonists sometimes have sex telepathically, standing meters from each other, Would be better if they would stand as close to each other as possible. Maybe that would be a lot of work, but i would like to see some simplistic animation in the actual game world too, as a cool detail. Like 2-3 frame animation, or just motion tweening like in RJW would work too.

Overall i think this proof of concept is great. The genre is not oversaturated and 18+ take on it haven't been done yet as far as i know. Good luck with your game, hope it will not be abandoned since making a game in such genre is no small task, many tried, only few succeeded. I expect a lot of FUN! and crimes against humanity in the best traditions of the genre alongside the smut.
But i also see that you decided to go with with patreon, who probably oppose the latter mixing in with smut, and some types of achieving the FUN! too, which is a bummer.

Oh, yeah, and a side note. Please implement an FPS cap, my PC is getting noisy while playing your game, i'm pretty sure no one needs 800-900 frames per second.
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ABitBuggy

New Member
Game Developer
Oct 27, 2025
6
28
13
Oh, damn, there's a ton of broken stuff here that I didn't even know was there. My bad. Thanks for such a detailed report!

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Yes, i'm afraid that is intentional, since all the characters will be feminine.
But i'll add option to make males boobless again. And, probably, make futanari balls optional.

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Yes. And Yes. AND YES.
All of that in plans, but not really soon. First, the progress will be added, as well as the names of the participants.
Small sprite animations also will be added.

However, brutal violence and extreme fetishes will likely not gonna make it into the game. Sorry, but the variety of crimes against humanity and everything else will be kept to a minimum. I know, it's not canon.

Anyway, thanks again for the feedback!
sddefault.jpg
Or nice arrow...?

Well, it works... kind of. For a 0.0.1 not bad. And it's a colony sim, which is a rare sight, specifically pornographic one which even more rare.

I played for a bit, there isn't much to do at the moment.
Sprites are nice, and the little motion tweening animations for like idle and walking characters are simple but done well, i like em.
I started a game twice, on the first run everyone just stopped doing anything but stand in place, sometimes they just refuse to build stuff on a specific tile, but are fine with building same thing on an adjacent tile.
Sometimes a deconstructed building still will be present there, but not visible, like my workbech 100% finished blueprint bugged out, so i removed it, but could not place anything there again cuz game believes those tiles are already occupied. And sometimes i build a wall, but it's not visible, tooltip says there is a wall, but for me it's just grass.

There is a bug with plants, their growth bar can just disappear and they are never harvestable. Both the ones on farm plots and just in wild. The berries seem to be the only plant that doesn't bug as much, other ones are pretty much useless.
Sometimes my colonists just plant 2 different crops at the same farm plot. I had a plot with carrots that i removed(both zone and plants) because carrots are bugged, and made one with berries, they started planting both on same tiles.
Wild plants also can sometimes grow on walls. The stone extraction tools are non craftable btw, and you probably should allow to type the number of how much thing to produce. clicking a hundred times on a stone block production task isn't very convenient. Also some food resources can go in negative numbers, i had -3 potatoes in my playtrough.

Now the colonists themselves, i noticed that males have boobs, dunno if it is intentional or not, kinda redundant in my opinion since you already have ⚥ in the game, i'm not that much against the idea, but it should be a very rare imo, in my test runs just to see what type of characters would spawn, i haven't seen any males without the booba.
The sex animations themselves i liked quite a lot, the box popup works great imo, when i was thinking about how sex in a low-res pixel art porn game would look like, i had a similar idea in mind. Maybe the box could be a little bit bigger or allow to zoom in the camera closer.
I dig your style, the way you draw anatomy, and the details like abdominal bulge. Also from the way you draw feet, i suspect there will be some footjob scenes in the future.
I would say that animations themselves also missing a lot, like speed progression and cum, but it's an 0.0.1 and i assume that's in the plans. Consider adding cum inflation tho, if that's something ur not opposed to.
So far i would say that the sex is already better implemented than RimJobWorld, in how it looks.

Sometimes the hearts to see a sex scene are not there, usually on F/F or H/M interactions, i assume it's because those are not done yet.
And colonists sometimes have sex telepathically, standing meters from each other, Would be better if they would stand as close to each other as possible. Maybe that would be a lot of work, but i would like to see some simplistic animation in the actual game world too, as a cool detail. Like 2-3 frame animation, or just motion tweening like in RJW would work too.

Overall i think this proof of concept is great. The genre is not oversaturated and 18+ take on it haven't been done yet as far as i know. Good luck with your game, hope it will not be abandoned since making a game in such genre is no small task, many tried, only few succeeded. I expect a lot of FUN! and crimes against humanity in the best traditions of the genre alongside the smut.
But i also see that you decided to go with with patreon, who probably oppose the latter mixing in with smut, and some types of achieving the FUN! too, which is a bummer.

You don't have permission to view the spoiler content. Log in or register now.
 
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bethrezen0

Member
Jan 27, 2022
224
369
187
However, brutal violence and extreme fetishes will likely not gonna make it into the game. Sorry, but the variety of crimes against humanity and everything else will be kept to a minimum. I know, it's not canon.
It's fine, but if maybe you at some point in the future will consider adding modding support, all that and even more can be modded in by those who are interested in such things.


Yes, i'm afraid that is intentional, since all the characters will be feminine.
But i'll add option to make males boobless again. And, probably, make futanari balls optional.
I'm all in for femboys, but in regards to boobs i would suggest making making the flatness of males a % based option rather than an a strict on/off. Since i'm not opposed to having that, just would prefer to see them flat for the most part. More flexible configuration of user preferences is always great.

Well that arrow-shaped building is below those water tiles for a reason ;), so thanks, Duke.
 
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Oncestr

New Member
Nov 1, 2023
6
1
80
I'm not sure if it's worth the time and effort to make an RJW clone. The mod just adds adult content to a game that's already engaging for hundreds hours on its own. Even looking years ahead, we'd only get like 20% of RimWorld's features, and it would still feel like a weak copy that makes you just want to play the original.

If I were the developer, I'd focus on fixing RJW weak points instead: add better graphics and way more detailed sex scenes(button for sex is cool, but I missed it a few times), shift the goal from survival base-building to running a brothel or something similar, and add some story or quests (and I don't mean building stone monuments, fighting off hordes of guinea pigs, or sacrifice bases for the Nexus), and maybe some character creation.

Anyway, I really like this project and probably ready to support, mainly because of the futas and the fact that it's not a vn with AI or DAZ3D abominations. Maybe some discord channel for better communication with fans?
 

ABitBuggy

New Member
Game Developer
Oct 27, 2025
6
28
13
Mods will be supported, but I'm not sure to what extent yet. I'm currently refactoring some parts of old code which was responsible for id generation/registration (i have suspicion that also maybe a reason why some recepies could be broken) and this is necessary for modding.
So yes, at some point there will be the possibility to add mods, such as new plants, furniture, etc.
Also sprite sheets for Chars.

About not-so-manly breasts: you mean percent based option of breast size at the moment character spawned? For example, 90% of new male characters might be flat, while 10% might have a bit more?

It's fine, but if maybe you at some point in the future will consider adding modding support, all that and even more can be modded in by those who are interested in such things.



I'm all in for femboys, but in regards to boobs i would suggest making making the flatness of males a % based option rather than an a strict on/off. Since i'm not opposed to having that, just would prefer to see them flat for the most part. More flexible configuration of user preferences is always great.

Well that arrow-shaped building is below those water tiles for a reason ;), so thanks, Duke.
 
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4.00 star(s) 1 Vote