I made a prisoner immortal so I could use him as an organ farm, does that count?if you have not commited at least one crime against humanity, have you even played rimworld?!
so instead of having a lot of prisoners who die after you harvest their organs, you have one that you continuously torture?I made a prisoner immortal so I could use him as an organ farm, does that count?
Of course! As well as guests, visitors, factions and creatures (hostile and not).Hell yeah, love rimworld, I'll take a wholesome NSFW version though, Randy would approve!
Will we be getting raids?
I'll add the option to remove futanari in the future, but I'll say right away that almost all the characters will be feminine... so the peak of masculinity will be big-assed femboys.Looks fun as I adore colony sim games. Any option to disable futa?
Yes, the most standard women are already here too.Is it only futa or is there standard women as well in this one?
Very much so Raw lol. I've tried 5 or 6 times to get the most basic of bases set up but something always seems to bug the pawns out to where they start standing around and never do anything (despite having work queued). And by basic base, I mean truly basic, three 2x3 rooms with 2 beds each so that there's a place for each pawn to sleep. Inevitably, something bugs out. Like some times a blueprint says it's 100% finished construction but isn't actually finished and still a blue print. Sometimes the blueprint is unselectable and only using the cancel tool makes it go away. But by that point the pawns have bugged and the run is over.
I'm not sure what the rest of the demo is like but it seems like the core foundations for a RimLike game are there.
Okay, I tried playing this one. My bug reports:
* I have -5 carrots.
* Task assignment screen disagrees with individual settler screens about how good their skills are. More specifically, task assignment screen seems to ignore everything.
* By the evening, everyone stopped moving. I thought they went to sleep, but it's midday next day, and they're still stuck. Pausing all tasks in the area somehow helped. Helped only one of them, though. Mysterious. Disassigning everybody from farming did not help.
Hmm, of course something goes wrong...so i made a quick game to test it out, and after I put up walls and a door one of the characters stayed on one side of it and revused to move, one character walked though them, two more were stuck in the door and talking. i have no idea why that happened or if theres a way to fix it
Well, it works... kind of. For a 0.0.1 not bad. And it's a colony sim, which is a rare sight, specifically pornographic one which even more rare.
I played for a bit, there isn't much to do at the moment.
Sprites are nice, and the little motion tweening animations for like idle and walking characters are simple but done well, i like em.
I started a game twice, on the first run everyone just stopped doing anything but stand in place, sometimes they just refuse to build stuff on a specific tile, but are fine with building same thing on an adjacent tile.
Sometimes a deconstructed building still will be present there, but not visible, like my workbech 100% finished blueprint bugged out, so i removed it, but could not place anything there again cuz game believes those tiles are already occupied. And sometimes i build a wall, but it's not visible, tooltip says there is a wall, but for me it's just grass.
There is a bug with plants, their growth bar can just disappear and they are never harvestable. Both the ones on farm plots and just in wild. The berries seem to be the only plant that doesn't bug as much, other ones are pretty much useless.
Sometimes my colonists just plant 2 different crops at the same farm plot. I had a plot with carrots that i removed(both zone and plants) because carrots are bugged, and made one with berries, they started planting both on same tiles.
Wild plants also can sometimes grow on walls. The stone extraction tools are non craftable btw, and you probably should allow to type the number of how much thing to produce. clicking a hundred times on a stone block production task isn't very convenient. Also some food resources can go in negative numbers, i had -3 potatoes in my playtrough.
Now the colonists themselves, i noticed that males have boobs, dunno if it is intentional or not, kinda redundant in my opinion since you already have ⚥ in the game, i'm not that much against the idea, but it should be a very rare imo, in my test runs just to see what type of characters would spawn, i haven't seen any males without the booba.
The sex animations themselves i liked quite a lot, the box popup works great imo, when i was thinking about how sex in a low-res pixel art porn game would look like, i had a similar idea in mind. Maybe the box could be a little bit bigger or allow to zoom in the camera closer.
I dig your style, the way you draw anatomy, and the details like abdominal bulge. Also from the way you draw feet, i suspect there will be some footjob scenes in the future.
I would say that animations themselves also missing a lot, like speed progression and cum, but it's an 0.0.1 and i assume that's in the plans. Consider adding cum inflation tho, if that's something ur not opposed to.
So far i would say that the sex is already better implemented than RimJobWorld, in how it looks.
Sometimes the hearts to see a sex scene are not there, usually on F/F or H/M interactions, i assume it's because those are not done yet.
And colonists sometimes have sex telepathically, standing meters from each other, Would be better if they would stand as close to each other as possible. Maybe that would be a lot of work, but i would like to see some simplistic animation in the actual game world too, as a cool detail. Like 2-3 frame animation, or just motion tweening like in RJW would work too.
Overall i think this proof of concept is great. The genre is not oversaturated and 18+ take on it haven't been done yet as far as i know. Good luck with your game, hope it will not be abandoned since making a game in such genre is no small task, many tried, only few succeeded. I expect a lot of FUN! and crimes against humanity in the best traditions of the genre alongside the smut.
But i also see that you decided to go with with patreon, who probably oppose the latter mixing in with smut, and some types of achieving the FUN! too, which is a bummer.
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It's fine, but if maybe you at some point in the future will consider adding modding support, all that and even more can be modded in by those who are interested in such things.However, brutal violence and extreme fetishes will likely not gonna make it into the game. Sorry, but the variety of crimes against humanity and everything else will be kept to a minimum. I know, it's not canon.
I'm all in for femboys, but in regards to boobs i would suggest making making the flatness of males a % based option rather than an a strict on/off. Since i'm not opposed to having that, just would prefer to see them flat for the most part. More flexible configuration of user preferences is always great.Yes, i'm afraid that is intentional, since all the characters will be feminine.
But i'll add option to make males boobless again. And, probably, make futanari balls optional.
It's fine, but if maybe you at some point in the future will consider adding modding support, all that and even more can be modded in by those who are interested in such things.
I'm all in for femboys, but in regards to boobs i would suggest making making the flatness of males a % based option rather than an a strict on/off. Since i'm not opposed to having that, just would prefer to see them flat for the most part. More flexible configuration of user preferences is always great.
Well that arrow-shaped building is below those water tiles for a reason, so thanks, Duke.