- Sep 9, 2019
- 13
- 45
Current dev status: Pre-release - no playable build yet
Hey everyone,
I'm on a mission to create an ero game with the best graphics possible. I was surprised to see such a strong and friendly dev community here, and I thought I'd join in with a thread to blog my progress, write about some of the tech I'm developing for Naughty Sandbox, and to get feedback and inspiration from anyone who'd like to offer it.
The software I'm using is UE4 for rendering & gameplay • Maya LT for rigging & modeling • Substance Painter & Designer for texturing / material authoring • Zbrush (when I can afford a license) for anatomy sculpting.
One of my goals for the project is to develop a skin shader that's unmatched in any realtime game, that I hope to make look very close to photorealistic if possible. I have an
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of skin closeups. All shots are in UE4 and render at 60+ fps!All the assets have been made from scratch, aside from some of the backgrounds in screenshots. I plan to make all the lewdy assets myself - particularly the
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, which needs to be modeled and UV'd in a specific way to work with some of the tech I'm planning. I also wanted some special features for my base mesh, such as a
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obviously, since it's a sex game!I'm aiming to reach very high visual quality for the sex toys and equipment - I've made a
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already that I'm really proud of. The Rodeo Machine is programmed and
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, as soon as I have my base mesh rigged.And lastly, the thing that I think needs the most work is
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, which is super challenging to get right, but I think I'm making good progress. The hair is currently an Epic Games asset that I'm using as a placeholder._________________________________________
The gameplay of Naughty Sandbox will at first be small scenes which focus on the character having lewd stuff done to them, which you can control to some extent in order to maximize her pleasure. First scene I plan to release will be a scene where she's riding the rodeo machine, which the speed and pattern of rotation can be controlled by the you as the player. Scenes will be fully 3D with VR support, and the player will be able to walk around, but there will be limited physical interaction for now between the player and character. I plan to add
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soon after I release the initial builds, which I'm working on the tech for now!I'm going to keep this thread updated with my progress, and I'd like to also do tech writeups of some of the systems I'm designing if there's an audience for it. I don't know how much of a crossover there is between the software I use and the software other developers use, but hopefully things might still be interesting to the more nerdy devs here.
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