Hi, I am brazilian. So my review can have a poor english.
I don't know what went through the developer's head, but he certainly decided to invent something that didn't work for me.
First of all, the problem isn't the engine. In fact, I really like tactical RPGs (also known as SRPGs). The problem is everything else.
There's not much of a story here. Just four young people who are going to take a test, and the rest is random in a narrative with this kind of freedom. The characters are also average.
But the gameplay... my God. First, you only control the protagonist, and the rest are controlled by AI. They just wander around the map doing nothing, and their movements are random. And with their random movements, it's difficult to manage your gameplay, because this is pure RNG.
Your character is the only one who levels up; the others don't. What's the point of that in an RPG?
The presence of shops is inconsistent. Some sell overpriced items, others sell useless items... Oh, and these items can only be used by the protagonist (cough cough, again).
No comments. After all, it's like playing a Fire Emblem game with only one playable character, and the rest of your "allies" wandering around the map, occupying tiles, leaving you to do everything yourself. Imagine how terrible a Fire Emblem game with this kind of idea would be. Even here, where the number of "allies" and enemies is small compared to Fire Emblem, my criticism is this bizarre idea.
And another crucial point: the corruption is weak here. The girl you like doesn't care much about you due to the story, and on top of that, she's easily convinced by her idiot friend to perform any sexual act. In other words, you'll only play for a short time and already see her giving herself over like a slut, giving you no time to care about the NTR or the protagonist's feelings.
The only good thing here is the CG art.
And I repeat, the real problem isn't the engine.
I don't know what went through the developer's head, but he certainly decided to invent something that didn't work for me.
First of all, the problem isn't the engine. In fact, I really like tactical RPGs (also known as SRPGs). The problem is everything else.
There's not much of a story here. Just four young people who are going to take a test, and the rest is random in a narrative with this kind of freedom. The characters are also average.
But the gameplay... my God. First, you only control the protagonist, and the rest are controlled by AI. They just wander around the map doing nothing, and their movements are random. And with their random movements, it's difficult to manage your gameplay, because this is pure RNG.
Your character is the only one who levels up; the others don't. What's the point of that in an RPG?
The presence of shops is inconsistent. Some sell overpriced items, others sell useless items... Oh, and these items can only be used by the protagonist (cough cough, again).
No comments. After all, it's like playing a Fire Emblem game with only one playable character, and the rest of your "allies" wandering around the map, occupying tiles, leaving you to do everything yourself. Imagine how terrible a Fire Emblem game with this kind of idea would be. Even here, where the number of "allies" and enemies is small compared to Fire Emblem, my criticism is this bizarre idea.
And another crucial point: the corruption is weak here. The girl you like doesn't care much about you due to the story, and on top of that, she's easily convinced by her idiot friend to perform any sexual act. In other words, you'll only play for a short time and already see her giving herself over like a slut, giving you no time to care about the NTR or the protagonist's feelings.
The only good thing here is the CG art.
And I repeat, the real problem isn't the engine.