Playing and reviewing the full version of the game provided by user St3f4n, and all I can say thus far is... it's weirdly bad to play. Don't get me wrong, I'm all for more bondage-centric games, but there are so many factors out of this game's favor.
For one thing, the game's base structure is similar to that of a visual novel almost. Nearly half of the game is spent waiting, cutting through dialogue, wading through cutscenes that can't be skipped, only fast-forwarded. For another, my laptop computer may not be as beastly as most things made in the last five years, but I don't think it's unreasonable to suggest that my game client shouldn't lag as soon as a text window appears; there is a very noticeable slowdown in character animations during key dialogue portions, and it baffles me as to how that can even be possible.
In terms of actual gameplay, it follows a most basic loop—bind the respective girl's wrists, arms and chest, then hike up her skirt and bind her crotch and wait for her two main stats to shift to the opposite ends. If a girl's emotion bubble is blue, it drops her mental power; get that to '0', and you almost always get a bad ending. If her emotion is pink or red, it increases rope sensitivity, which is what's typically needed to win a mission. And this is perhaps the most boring part, as you're basically just leaving your game client open to let the girl struggle and accrue points to or from those two stats. (There's actually a glitch where if you set the struggle timer to 0 seconds, the game gets confused thinking the girl is struggling against the same tie over and over, which actually penalizes you by not altering the aforementioned stats.) The bondage itself is... not especially great, as you're basically tying up a paper doll. Each girl has a special tied-up state in their respective missions, but it's basically a GIF of her squirming with little to no interactivity. So you sit through a minute of dialogue, tie your girls up, and sit through five minutes of struggling.
And the most egregious offense that I could find within the game: you can just force the missions to be complete before you even play them... which I feel kind of defeats the purpose of the game. Yes, there's a "free bondage" mode when you've beaten the mission, and maybe that appeals to some people here. But if you're going out of your way to create multiple different missions involving several girls each with their own endings... it sort of cheapens the experience to skip right past that and go right to the ropework.
I don't want to hate the game, but it's giving me very little to actually enjoy. Tying girls up is great and all, but it's explicitly "clothed bondage". If there was at least a toggle after game completion where you could strip the girls' clothes at your own discretion, or see the endings you earned within the game's actual story missions, it might earn another star from me. As it stands, though... wow, this was honestly disappointing.