Well, there are plenty of Blender tutorial out there that show you where to find the best Blender tutorials - like this one:
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To overwhelm you even more, here are some I've found useful:
Intro Tutorials:
BlenderGuru
Donut tutorial. It gives a total newbie a good overview on a lot of capabilities of Blender - and also it is tradition.
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Also his basic lighting tutorials are good!
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RyanKing (already mentioned above)
Material creation, basic animation
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DECODED
A mixed bag of topics but newbie-friendly
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Blender Secrets
Small, short vids on the small things in Blender (keybinds, typology, workflow).
You can be certain you will learn a new shortcut everytime.
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Kaizen
Intro tuts in all kinds of things
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InspirationTuts
Mostly about what great addons you can get for Blender - at some point you will need addons!
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More Advanced:
Curtis Holt
All kinds of good tuts on many Blender capabilites
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Markom3D
Materials and UV Editing
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TomCAT
Basic Character creation and rigging (a bit outdated -before Blender 4.x - but you learn from the ground up)
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Even more advanced:
Christopher3D
Topology/Hardsurface Modeling/Technical Explaination - older dude that knows a ton about 3D applications.
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Josh Gambrell
Hardsurface Modeling, good Typology, etc. - dude knows his verticies
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CGDive
On rigging (mostly with Rigify)
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Has also paid content on his own page - very good with Q&A to all his videos, normally answers within days.
If you want to get into rigging, start here!
Pierrick Picaut
Rigging and animation beyond the standards - hope you don't mind his thick French accent. I believe he is also working in DAZ.
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Special Interest:
J Hill
Mostly sculpting in ZBrush / Substance tuts but also Blender stuff. He is a great character artist.
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DefaultCube
general Blender insanity and freaky cool shit
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Dean Zarkov
Stylized Hair, Eyes, etc - made his own addon on this, it's pretty unique if you plan on making any kind of kinky stylized stuff
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LightningBoyStudio
Stylized animations (Arcane, Studio Ghibli, anime in general)
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To my knowledge there is no dedicated 'lewd' blender channel out there which also would be a big nono for youtube so you will have to transfer techniques yourself.
General Advice:
Blender is a universe, manage your expectations on 'just quickly learning it'. If you just want to use it for animating existing, fully rigged characters you might just be able to create some basic anims. But eventually you will run into some strange Blender behaviour and then you will need basic knowledge in the different field of the workflow.
All parts are interlinked. A model with bad topology will not deform well, can't be rigged properly and hence can't be animated well. Also it still needs proper lighting and materials. So to get good at animations you either use fully made, rigged assets and just focus on animation and lighting or you start with the basics to get a good grip on it - it depends what you want.
My suggestion: start with still images, learn basic modeling, materials, rigging and setting up a scene, lighting and then make the step towards animation. Only if the previous steps have been executed well enough, the animation will look somewhat good.
I've been working with Blender for 2.5 years in my free time now and there are whole sections of the software I've never used.
If you are serious allow your self the necessary time to learn - it takes a lot of trial and error but the rewards can be incredible...!
Chris Jones (Rigging God)