so i am trying out lighting in a room coming through the windows. i have tried using various hdri images to do this but i still get this grainy result. not sure if there is something in the render settings that i am not selecting or changing to fix this.
this image is using the tropical beach from this site
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and a light prob kit to try to make it a bit brighter in there.
View attachment 316804
this is all new to me and if there are any tutorials that i can be pointed out to that would be great. thanks
From my experience HDRI lightening don't work well on interior setup without the help of a HDRI camera. And even, with mixed results.
If you've not installed it yet, I strongly suggest you to use
Iray Light Manager PRO. It makes all you lightning source accessible in one panel (should be in My Library/Scripts/V3Digitimes Iray Light Manager Pro). Right click -> create a custom action to have it in your toolbar for easy access.
From your render I don't see the point of using a HDRI image, a simple white dome should be way better. Remove your all your light probe, and run ILMP.
In the environment tab, set environment mode on "Dome only", draw style in "NVidia Iray", and set the map to none. Now rotate the dome with the dome rotation setting to have the light coming in the correct direction/angle (if you have trouble, start at zero and add 30....0/30/60/90/120 etc to 330).
Once your dome is correct, you can play with Exposure Value (in the upper left corner). The less exposure the more light. You can also play with Environment/Map Intensity. And you can now your add light probes to adjust your scene if you want.
Note that "dome only" render dome and emissive light (such as light probe/ghost light) and you need to switch "Dome and Scene" if you use pointlight and spotlight (which are really great to use).