Create and Fuck your AI Slut -70% OFF
x

Unreal Engine Need help with importing Daz G9 model with Anatomy graft into Unreal and using morphs at runtime.

avar1cezzzz

New Member
Apr 10, 2020
1
0
116
Hello,

I have a Daz Studio G9 model with Golden Palace anatomy grafts which I imported into Unreal. Everything looks good but when I apply morphs to the model, the anatomy graft does not inherit them, like changes to model height etc, and it ends up not attached to the main model. The graft is on the skeleton in Unreal and its individual morphs work fine.

Has anyone successfully imported and used G9 models with grafts and have it working properly? I used the old default Unreal bridge, had some issues with the latest from the GIT repo. I am on UE 5.2 but I can just switch to another version if there is stability elsewhere.
 

Ilikefuta2022

New Member
Apr 20, 2022
5
9
126
Hello,

I have a Daz Studio G9 model with Golden Palace anatomy grafts which I imported into Unreal. Everything looks good but when I apply morphs to the model, the anatomy graft does not inherit them, like changes to model height etc, and it ends up not attached to the main model. The graft is on the skeleton in Unreal and its individual morphs work fine.

Has anyone successfully imported and used G9 models with grafts and have it working properly? I used the old default Unreal bridge, had some issues with the latest from the GIT repo. I am on UE 5.2 but I can just switch to another version if there is stability elsewhere.
 

TheExordick

Member
Sep 25, 2021
140
156
158
It is advisable to use diffeomorphic plugin for blender. It is way better than the daz bridges.

once you import in blender and everything work you can then export to UE with simple standard settings. Or better you can remap the armature to the standard mannequin for ease of animation.

blender is free, diffeomorphic is free. it works way better and you have nothing to lose.