I felt compelled to leave a review due to the mixed ratings when I decided to give this AVN a chance 10 months ago. What I’d like to point out that is missing from a lot of reviews is that this is a fantasy setting with its own rules, politics, magic, characters, etc and draws inspiration from familiar tropes and reinterprets them to create a truly beautiful world of immersion. I’m going to use the TV show Game of Thrones as a comparison throughout this review. I’m not discussing how the show ended, only using it as a comparison in pop culture. It’s widely agreed upon that the initial allure of Westeros, the countless narrative mysteries, and feeling of familiar tropes told in a fantasy setting is what made the GoT experience so memorable. That same allure is what you can expect in Nephilim! Strap in fantasy worldbuilding fans, you’re in for one memorable ride in Midomir!
TL;DR, Nephilim is an intricate fantasy setting and only 1 out of the 5 continents have been explored as of this review. There’s a lot of content already included and there’s still several years of future content planned as the game updates monthly which is a gift from the developer. If you like Game of Thrones, Wheel of Time, Lord of the Rings, A Way of Kings, etc then you’ll certainly appreciate the complex setting of this world as well! Take a break from reality and modern day issues/thinking, and get lost in a truly beautiful and immersive setting that continually puts the main character in challenging situations. His journey of discovery: origins, personality growth, and overcoming his physical weaknesses makes it a truly compelling narrative. - Story, Originality, Renders, Sound, Playability, Performance, Bugs, Animations, Grammar, Amount of content - ALL = 5/5
If you’re feeling… a kinky type of way… and just want to get in and get out, then this is likely not the game for you. However, if you’re looking for an adventure with a main character that is young, reckless, flawed, powerful, and following the classic chosen one trope then look no further! It’s similar to the dragons in GoT. You know, or at least think you know, what’s coming in the future after they’re born. The main character’s origin as a nephilim is exactly the same as players who have a familiarity with those supernatural beings believe they know where the story is headed. However, the narrative in this AVN has its own twists and turns that make it an original reinterpretation of what a nephilim is. The main character shouldn’t be a level 1 god tier mode celestial in the first chapter because that would be boring for the players. Instead, his journey challenges his character flaws and touches on Destiny vs Free Will narrative trope in a compelling way.
Alright, thanks for briefly explaining the world and the main character feeling familiar yet unique, but what about the women? Again, using GoT as an example, if the show didn’t have Cersei or Danearys then viewers wouldn’t have been so captivated. Nephilim contains a lot of women to create rich tapestry which encourages the protagonist, and the players, to fall in love more than once to drive the narrative forward. Most of the women have their own agency, motivations, and draw inspiration from the classics. There’s forbidden love, fated love, enemies to lovers, forced proximity, amnesia, second chance, opposites attract, childhood friends, and so many more I’m sure I’m leaving out! Again, the developer uses familiar tropes, and gives the women their own quirks to make them special enough to resonate with different readers. I won't say every woman is S Tier, but they’re certainly not copy/paste personalities. The women have a different cadence in their dialogue, humor, and emotional payoff for an effective use of ‘show not tell’. An example, unlike other cultures in the setting, the Luxeron women live in a patriarchal society so they put a value on their virginity. Is that tropey? Yes, but it’s effectively used for this fantasy setting because it explains the confused/intrigued behavior for both commoners and highborns when confronted with their feelings for the main character. What makes this guy so special? Is he the one I’ve been waiting for? Why couldn’t he just be like other ‘normal’ guys, them I understand!? Things were going so well for me until he made me start to feel… things? I'm twice your age and lost my virtue, how can you be interested in someone like me? This type of consistent emotional setup and payoff rewards the players for the time they spend getting to know the women and makes the relationship(s) with them feel earned rather than, ‘Click Yes to Accept.’
Lastly, the narrative is also familiar but original. Again, using GoT where entire seasons don’t feel enjoyable until an emotional payoff later on. It’s very easy to react to something you don’t like, but I encourage new (and existing) players to remember that authors often guide the narrative for a specific purpose. A lot of negative comments and reviews are focused on the current chapter. Is Chapter 6 my favorite? No, but it’s not as bad as the reviews make it out to be. I’m going to reference GoT for one final time, just like when Jon Snow ventured North Beyond the Wall in Season 1… who knew the decision to stay with the Nights Watch instead of deserting would lead to the extraordinary events in the later seasons? There’s a larger narrative purpose for Aruna island, the MC’s fated journey there, and his role among their society is not yet fully known by the players. The story currently is in Season 1, end of Chapter 6 of 7-8, and the developer has planned 3 total seasons. We've barely begun to scratch the surface of the narrative and by comparison to Jon Snow our main character just set out beyond the wall. The current version, v5.9, hinted at some of these potential future plot reveals that I won’t spoil, but it’s clear that the developer has a well thought out narrative with several ups and downs which is how a truly memorable fantasy story becomes legendary.