Buu added a bunch of new dialogue and lore, but didn't adequately adjust the untouched dialogue to match. Going to be finding a lot of continuity errors during this replay.
Yeah. Not only that, I think he should've reworked the variables more as well.
For instance, if you give Eliza the harem reply, then you're locked in on the harem path no matter how you reply later on. Luckily, this variable seems to only change some dialogue and doesn't lock players in or out of options. One subjective issue I have with harem-specific dialogue is that it suggests that the MC will accept any woman into it, just to grow the harem. I think it would've been better to either explain what a harem is in this world first or to ask the player/MC how they see a harem.
This dialogue with Eliza also felt forced to me. It sounded more as if she was asking how promiscuous the MC is, while a harem insinuates a kind of commitment. In this game, "harem" seems to mean "I'll fuck anything that moves."
It's also possible to get on and off Eliza's path several times in a playthrough. This would be nice if there was actual follow-up or consequences, but there aren't. Similarly, Eliza's trust score is never used (so far) as a condition for dialogue or choices. Her trust could be in the negative, and it will have no effect on her behavior towards the MC. It also means that if players pick an option that starts their relationship relatively late, a ton of relationship building gets skipped. She'll be an insatiable minx in bed while technically still a virgin.
Seeing how the MC and Eliza interact casually, I wouldn't mind her being turned into a mandatory LI or, at least, reducing the amount of on/off opportunities. For instance, after a significant reveal or event, instead of with every optional kiss, hug, or handholding. Let's say a player wants to do an Alice-only playthrough; then turning every interaction with Eliza down becomes tedious.