Yeah Dominant is probably a bad label. My argument basically boils down to "the game tells you what this couple's rules are, and you agree (by clicking either of those options on the screenshot)". The first time I played, I was just clicking through and wtf'ed at a couple things that happened later.
I'm excusing the non-dominance by saying "you were warned". You're saying if they call it dominant, it should be dominant (I think, don't want to be putting words in your mouth). I think that sums up where we disagree about the game's direction.
I do get it, but it's not the couple telling you the rules it's Laura telling you the rules, you're forced to agree. Just like the whole bar scene with Oliver, you get three options. But only get to choose to let her decided or let her do it, not option one wait until you get home. By the way you get those rules at the first, then later she tells you that you two really do need to sit down and make some 'real' ground rules since it's going this far. That hasn't happened yet.
No matter what you choose on any option you're given, she decides what to do. The game feels like 100% Sub on the Mc's side while she is the Dom.
It's the Dev's story to do with what they please. My problem is giving the reader options that mean nothing in the end. Then defining three paths of which there is really only one, the MC being a Sub while Laura is the Dom (She decides everything, the MC has no input).
I guess the reason I'm still here is just the hope we get a true Dom path. I really did like the idea of the story, I don't like the idea of not having choices that mattered.
This is a great story for people who love Sub stuff, not so much for people who like to be a Dom; or even balanced.