Started off really strong: the characters felt interesting, and the tactical combat was actually fun and felt real. But halfway through, the story started getting weird, and by the end, it just totally fell apart...
I played on Hard right away, so I let NTR happen in battles pretty often. Gwen’s corruption felt natural at first, and most events made sense—until suddenly the game decided she has a “lover” now, and everything just went off the rails:
Still, I had a lot of fun for most of the game while the NTR was happening gradually. It’s the first time I’ve loved the gameplay and mechanics, but got disappointed by the story and scenes (usually with NTR RPGs, it’s the other way around). The main problem: the branching is totally broken. Maybe others had a great experience if their scenes played in the right order, but for me it was just a mess, and I played pretty evenly without forcing events or anything. It all fell apart at the end and ruined the experience.
For most of my playtime, I thought I’d be giving this a 5-star review and calling it the gold standard. But now, honestly, I can only give 3 stars, and that’s only for the technical side. The game’s not AAA, but for an indie project in this niche, there’s nothing else like it when it comes to the NTR logic and turn-based combat—I really enjoyed that part. Probably the story mess and weird scenes are a technical issue, but the story itself isn’t great either, especially with all the useless characters that show up halfway through.
Looking forward for Netoria Tactics 2, because there’s just nothing else out there like this.
I played on Hard right away, so I let NTR happen in battles pretty often. Gwen’s corruption felt natural at first, and most events made sense—until suddenly the game decided she has a “lover” now, and everything just went off the rails:
- She’s having “fun” with the lover like the MC doesn’t even matter, right after a romantic scene with the MC.
- There’s a full cheating discussion (with penetration) before the actual cheating scene even happens.
- Scenes and dialogue overlap: sometimes we’re still together, sometimes not, at the same time.
- In the final fight, Gwen sides with the traitors, but when I win, she acts like she was on my side all along. We escape together and she says all that matters is we’re together, then the epilogue says we broke up and meet again as enemies a year later. That level of nonsense just killed any immersion and enjoyment I had.
Still, I had a lot of fun for most of the game while the NTR was happening gradually. It’s the first time I’ve loved the gameplay and mechanics, but got disappointed by the story and scenes (usually with NTR RPGs, it’s the other way around). The main problem: the branching is totally broken. Maybe others had a great experience if their scenes played in the right order, but for me it was just a mess, and I played pretty evenly without forcing events or anything. It all fell apart at the end and ruined the experience.
For most of my playtime, I thought I’d be giving this a 5-star review and calling it the gold standard. But now, honestly, I can only give 3 stars, and that’s only for the technical side. The game’s not AAA, but for an indie project in this niche, there’s nothing else like it when it comes to the NTR logic and turn-based combat—I really enjoyed that part. Probably the story mess and weird scenes are a technical issue, but the story itself isn’t great either, especially with all the useless characters that show up halfway through.
Looking forward for Netoria Tactics 2, because there’s just nothing else out there like this.