Hi, I am brazilian. So my review can have a poor english.
Here in my country, there's a saying (I don't know if the US or any other country has a similar saying), but here it's: "The road to hell is paved with good intentions." In other words, having good intentions or putting in the effort doesn't necessarily mean doing the right thing or doing something well.
In this game, I saw a lot of effort and dedication, but all of it was bad.
Regarding gameplay, it's a bit unbalanced. It's very difficult at the beginning, and towards the end, it got very easy. It could be more balanced, especially since tactical RPGs tend to start easy and get harder as the chapters progress.
I found the menu to be very poorly designed, especially when you're in the "base." There are a lot of useless items in the shops, little money is earned, and there's a lack of more interesting items. Information about relationships and corruption is very hidden and unintuitive, such as easier ways and what to do specifically to increase affection between X and Y.
CGs are well-made. But the characters have the same facial expressions in normal dialogue (those with the standard static image of the character with their lines underneath). For example, the female protagonist is always laughing, or the male protagonist is always serious. Where are the changes in facial expression?
Now, story and plot. Unfortunately, this is the biggest negative, but by far. Well, let's go:
- I feel like there is no central/main story. Or maybe it does, but it's not made clear, or I must have severe ADHD. It feels like a mix of something empty and too much freedom, leaving room for anything to happen, escaping the story's control.
- The plot is even more messy; things just happen "because yes, that's it.." Then something happens that's part of the "main story" (is there one?), and then random things start happening again.
- The conversations between characters are barely interesting or not at all interesting. Their backgrounds, motivations, how they interact with each other, their development are very uninteresting.
- The characters' sexual corruption wasn't that bad, maybe even mediocre.
- I felt the negative charge surrounding the characters' discontent or frustration was a bit exaggerated. For example, it's as if a character didn't want to do something, and because of a single thing or a specific moment, they do it without any regret, or this "regret" is somewhat artificial. Let's list it by phases; it's as if the person was in emotional stage 1 and went straight to stage 3, skipping stage 2. And this stage jump gives us the following situation: there I am, seeing the character, there, talking to someone or thinking, then suddenly it changes to the opposite, and when it changes, you ask yourself, "But doesn't the character even question if they're doing the right thing? Because of something that happened, did they suddenly change their way of thinking and doing things?" And there's also the issue of the characters being too swayed by blackmail or difficult situations. I didn't feel any character there was mentally strong or prepared for anything. Sure, there are villains there who want to corrupt the girls, perhaps that's their only fixed intention (i.e., from beginning to end, they've set their minds to corrupt them), but otherwise, everyone there is emotionally and mentally weak. Basically, they're all low-intellect, emotionally unstable, and either "too good" or "too evil." Perhaps the only one there who isn't artificial, who is actually a real human, is the warrior whose name I forgot (one of the three considered villains). You realize that the bad things he does aren't because he's truly evil; he just makes it clear that he's influenced by emotions and that he's mentally "given up on everything." The rest of the characters are either trivial, too obvious, or a flurry of questionable behavior. In other words, there's no middle ground like the warrior. Maybe I didn't pay enough attention to the conversations between the characters to be able to judge their actions and what they think/feel. But the poor quality story and plot also don't help me fully engage in the dialogue.
Anyway, I could say more, clarify details of something I've said briefly, express my opinion on other things. But my review is already too long.
Here in my country, there's a saying (I don't know if the US or any other country has a similar saying), but here it's: "The road to hell is paved with good intentions." In other words, having good intentions or putting in the effort doesn't necessarily mean doing the right thing or doing something well.
In this game, I saw a lot of effort and dedication, but all of it was bad.
Regarding gameplay, it's a bit unbalanced. It's very difficult at the beginning, and towards the end, it got very easy. It could be more balanced, especially since tactical RPGs tend to start easy and get harder as the chapters progress.
I found the menu to be very poorly designed, especially when you're in the "base." There are a lot of useless items in the shops, little money is earned, and there's a lack of more interesting items. Information about relationships and corruption is very hidden and unintuitive, such as easier ways and what to do specifically to increase affection between X and Y.
CGs are well-made. But the characters have the same facial expressions in normal dialogue (those with the standard static image of the character with their lines underneath). For example, the female protagonist is always laughing, or the male protagonist is always serious. Where are the changes in facial expression?
Now, story and plot. Unfortunately, this is the biggest negative, but by far. Well, let's go:
- I feel like there is no central/main story. Or maybe it does, but it's not made clear, or I must have severe ADHD. It feels like a mix of something empty and too much freedom, leaving room for anything to happen, escaping the story's control.
- The plot is even more messy; things just happen "because yes, that's it.." Then something happens that's part of the "main story" (is there one?), and then random things start happening again.
- The conversations between characters are barely interesting or not at all interesting. Their backgrounds, motivations, how they interact with each other, their development are very uninteresting.
- The characters' sexual corruption wasn't that bad, maybe even mediocre.
- I felt the negative charge surrounding the characters' discontent or frustration was a bit exaggerated. For example, it's as if a character didn't want to do something, and because of a single thing or a specific moment, they do it without any regret, or this "regret" is somewhat artificial. Let's list it by phases; it's as if the person was in emotional stage 1 and went straight to stage 3, skipping stage 2. And this stage jump gives us the following situation: there I am, seeing the character, there, talking to someone or thinking, then suddenly it changes to the opposite, and when it changes, you ask yourself, "But doesn't the character even question if they're doing the right thing? Because of something that happened, did they suddenly change their way of thinking and doing things?" And there's also the issue of the characters being too swayed by blackmail or difficult situations. I didn't feel any character there was mentally strong or prepared for anything. Sure, there are villains there who want to corrupt the girls, perhaps that's their only fixed intention (i.e., from beginning to end, they've set their minds to corrupt them), but otherwise, everyone there is emotionally and mentally weak. Basically, they're all low-intellect, emotionally unstable, and either "too good" or "too evil." Perhaps the only one there who isn't artificial, who is actually a real human, is the warrior whose name I forgot (one of the three considered villains). You realize that the bad things he does aren't because he's truly evil; he just makes it clear that he's influenced by emotions and that he's mentally "given up on everything." The rest of the characters are either trivial, too obvious, or a flurry of questionable behavior. In other words, there's no middle ground like the warrior. Maybe I didn't pay enough attention to the conversations between the characters to be able to judge their actions and what they think/feel. But the poor quality story and plot also don't help me fully engage in the dialogue.
Anyway, I could say more, clarify details of something I've said briefly, express my opinion on other things. But my review is already too long.