- Jan 21, 2019
- 182
- 386
Neutral Club
It's the start of your first year, and you decide not to join any club, planning to just go straight home everyday and play video games. It all changes when you got a letter from Shimizu Hana 清水 華, the school crush and the cliche'd perfect girl.
Following her instructions, you meet her behind the school building, and she asks you to make a committee with her. She cannot pick a club because all of them are after her, sports clubs, art, music and many others. The student council allowed that if she forms a new commitee, she can help out any club she wants each day. Since she saw you always going home everyday, you have the free time and can fill the second required slot to form the new commitee.
Its a great opportunity to see her in various club costumes! You accept with this ulterior motive. Your new responsibility is to accompany her to club activities daily. However, you don't know which one she goes to, and thus you have to ask around the school and look for her.
Tags: JP School Setting, School Clubs, Cosplay, Puzzle, Avoidable Netorare, Voyeurism
Technical: Interactive, H Stats, Player Choice, Stat-based Events
Special thanks for the NTR thread for their feedbacks which eventually lead to this concept
Concept 2.0
The foundational concept is the same as old versions, but gameplay has evolved. It now revolves around "time".
The game day starts at 15:30, when club activities start.
You need to find FMC before 18:00 when everyone goes home.
Clock does not move by itself. Only various actions move the time forward.
Details on each mechanic will no longer be explained here.
The goal is to now start on actual game development.
I hope you'll be surprised and appreciate the mechanics to be revealed when prototypes are released.
It's the start of your first year, and you decide not to join any club, planning to just go straight home everyday and play video games. It all changes when you got a letter from Shimizu Hana 清水 華, the school crush and the cliche'd perfect girl.
Following her instructions, you meet her behind the school building, and she asks you to make a committee with her. She cannot pick a club because all of them are after her, sports clubs, art, music and many others. The student council allowed that if she forms a new commitee, she can help out any club she wants each day. Since she saw you always going home everyday, you have the free time and can fill the second required slot to form the new commitee.
Its a great opportunity to see her in various club costumes! You accept with this ulterior motive. Your new responsibility is to accompany her to club activities daily. However, you don't know which one she goes to, and thus you have to ask around the school and look for her.
Tags: JP School Setting, School Clubs, Cosplay, Puzzle, Avoidable Netorare, Voyeurism
Technical: Interactive, H Stats, Player Choice, Stat-based Events
Special thanks for the NTR thread for their feedbacks which eventually lead to this concept
Concept 2.0
The foundational concept is the same as old versions, but gameplay has evolved. It now revolves around "time".
The game day starts at 15:30, when club activities start.
You need to find FMC before 18:00 when everyone goes home.
Clock does not move by itself. Only various actions move the time forward.
- You can ask around the students if they saw the FMC, which moves time forward
- You can visit school buildings and clubs to check for FMC, which moves time forward
- This is point-and-click. The goal are snappy interactivity with clicks and screen change
- Not some RPG Maker where you waste time and effort actually controlling player around the map
- If youfind the FMC on the correct club, various character development scenes may trigger (+MC♥ affection)
- Later on a rival President will aim for FMC, and you'll need to find the FMC before he does
- You'll be able to acquire various devices to monitor the FMC
- Heartbeat Monitor
- Body Heatmap
- Kinematics
- Audio Transmitter
Details on each mechanic will no longer be explained here.
The goal is to now start on actual game development.
I hope you'll be surprised and appreciate the mechanics to be revealed when prototypes are released.
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