- Dec 6, 2021
- 3
- 0
Hi all, I’m working solo on a kinetic novel (~20k words) and looking for art advice. And I’m sorry if this isn’t the right place for this post. I’ve written the story and started coding in renpy. My plan is to release the game for free on itch.io to get feedback and learn what works and doesn’t work. I don’t have a large budget for art, so I might need to create it myself, but that’s where my skill set is lacking.
I’m looking into different options for the art
So, for anyone that has been in a similar situation, what did you do?
Did you use Daz3d? 2d illustration? Source Filmmaker? Something else?
If you created the art yourself, how long did it take you to learn?
If you bought assets for Daz3D, what was your budget like?
If you hired an artist, what was your budget and timeframe like?
I appreciate any advice. Thanks in advance!
I’m looking into different options for the art
- 2D Illustration: My illustration skills are not the best. I know I can eventually get to a place that looks good enough to put in a game, but it’ll take me much longer than a professional to create something decent.
- Daz3d: I don’t have any experience with 3d modeling. I’ll either need to learn or buy pre-made models.
- Source Filmmaker: same as Daz3d. I'm also not sure about the legality of this one.
- Hire an artist: I don't have a large budget, so I'm not hopeful about this. Maybe I can edit the story to have a short asset list.
So, for anyone that has been in a similar situation, what did you do?
Did you use Daz3d? 2d illustration? Source Filmmaker? Something else?
If you created the art yourself, how long did it take you to learn?
If you bought assets for Daz3D, what was your budget like?
If you hired an artist, what was your budget and timeframe like?
I appreciate any advice. Thanks in advance!