Review of 1.55
There's potential here.
This game is a continuation of 'Follower', and includes a recap of what events happened in that game. However, this recap isn't enough to get the full context of everything that happened, which the first meeting with Rebecca makes clear. Luckily, this is mostly an issue when meeting someone from the previous game for the first time. Though with some characters, the past gets referenced a lot.
Scenes are fairly well done, there's attention to lighting and shadows. There's some lack of attention to detail, like how Yoshi's seat increases in size when Madelyne joins the scene. Some bright scenes also result in oversaturated characters.
In general, the game respects and works around the player's choices. Players can easily close a girl's path when the game asks what the MC's intentions are with someone. Sometimes though, some remarks and weird thoughts slip through the cracks. I'll close someone paths, only to have the MC remark a bit later how much he'd love to fuck her. The worst situation though, is when Rebecca's, Rain's and Lars' paths are closed, I turned down Mark twice, but the conversation about the MC making porn with Rain still comes up.
UI:
The sliders in the preferences-menu are difficult to manage. You need to click on the thin line to change them, you can't just drag the handle.
Sometimes, during conversation, characters will get REALLY up in your face. It's as if their profile picture takes up the entire screen, instead of the place reserved for it.
The main UI during gameplay is unintrusive. There's a textbox, which I appreciate. The Character Stats are nicely done as well, clicking on a character's icon opens a screen with detailed information. For people who haven't played the first game, there's an overload of characters.
Scene transitions/changes of topics: The writing doesn't make it easy to intuit when the MC speaks out-loud or has a thought.
Irene: "I told you I don't want to talk with you."
MC: "Ok. I think I'll go to the gym..."
Conversations in general are very robotic and lack personality.
- "You were at the Skyebar."
- "Yes, we should go there tonight."
- "I have to clean the storage room."
Out of pure character overload, I started shutting down path after path, to the point I didn't even manage to find a girl to photograph for that week's issue. I started shutting down the women who were featured in the previous game. I consider their relationships to be finished, and what they get up to now, is their business. Though I closed Kirsten's path, the MC still seems infatuated with her. I don't understand why.
My conclusion: There is a lot to like in this game, but it's not very open for new players due to character overload. The models are nice, though their personalities are flat. It's obvious that the game itself is a very complex undertaking, and I respect the dev for it.
My biggest concern is with the writing. Dialog is boring, topics aren't delved into, with the MC shutting down every conversation with "Got it."