Hey, posting here because I'm running out of ideas of what to do...
Got a new PC recently cause on the old one GPU crashed and did a major upgrade to 3060TI but using it on the old PC would've been a pain in the ass, so in the end I decided to also build new comps and straight build a new one, here are the specs for it...
i5-10400F @ 2.9GHz with Motherboard Gigabyte Z590 UD AC
RTX 3060TI @ 8GB OC with 16GB DDR4 @ 2400 (upgrading to 32GB @ 3200 next month)
And PSU Seasonic 650W Focus GX 80+ GOLD
Anyway, seems like the system is running fine, did some tests on games, and they run with no problems, overheating, freezes etc.
But, when it comes to DAZ3D and rendering, I swear it's running slower than the old PC, I already tried to render some scenes that I've already rendered with my old 1050TI and RTX2060 Super from a friend (had it for a few days only...) and oh my god...
Let's say that with my 1050TI the average time on each frame to get that quality was around 30 minutes, but once I've pressed the Render button the log window already started to display everything that happens, you know, memory usage, texture usage and what it actually does and finally starting to render and showing at what iteration it is. Now, with the 3060TI once I press the Render button, DAZs stops responding for a while, resumes, opens the log window and hangs in there at the third line which says Rendering for like 30-60 seconds, then it shows the memory usage followed by texture usage and then, after like 2-3 minutes it starts to render, pretty SLOW I'd say...
Now, with the RTX2060 Super the whole process which I described above was done in like 5 to 10 seconds then it started to render and reaching very high iterations in under 2-3 minutes so, once the render was already running for like 5 to 7 minutes I could simply cancel it since it was good enough...
And, finally now with the new pc and the amazing 3060TI, SAME SCENES or NEW ONES, as I said, once you press the Render button DAZ stops responding for like half minute or less, then the log window opens up and once it reaches the third line RENDERING IMAGE it hangs there between 1 and 2 minutes (render window still gray) then after that SLOWLY starts to show the other lines, like memory usage followed by texture usage and finally after 3 minutes it starts to render, and pretty slow I'd say...
Let's say I manage to render once scene like this, I cancel it after 5 minutes, do some changes to the scene like poses and etc, and trying to render the new one, and BOOM, daz3d crash... and it's that crash with ACCESS_VIOLATION
These are parts of the log from the render I hardly managed to get
and the once which failed soon after render button was pressed (no idea if I copied the right logs but anyway...)
So yeah, something is deffinitely wrong here, and I can't figure out what...or what to do, already tried with both Game Drivers and Studio Drivers, same results, no difference... And no, the scenes are not to heavy or anything regarding polygons/meshes/textures and etc, since they rendered just fine before!
EDIT: Changed the Page System File, thought it might help, didn't really, here's the latest log file
Got a new PC recently cause on the old one GPU crashed and did a major upgrade to 3060TI but using it on the old PC would've been a pain in the ass, so in the end I decided to also build new comps and straight build a new one, here are the specs for it...
i5-10400F @ 2.9GHz with Motherboard Gigabyte Z590 UD AC
RTX 3060TI @ 8GB OC with 16GB DDR4 @ 2400 (upgrading to 32GB @ 3200 next month)
And PSU Seasonic 650W Focus GX 80+ GOLD
Anyway, seems like the system is running fine, did some tests on games, and they run with no problems, overheating, freezes etc.
But, when it comes to DAZ3D and rendering, I swear it's running slower than the old PC, I already tried to render some scenes that I've already rendered with my old 1050TI and RTX2060 Super from a friend (had it for a few days only...) and oh my god...
Let's say that with my 1050TI the average time on each frame to get that quality was around 30 minutes, but once I've pressed the Render button the log window already started to display everything that happens, you know, memory usage, texture usage and what it actually does and finally starting to render and showing at what iteration it is. Now, with the 3060TI once I press the Render button, DAZs stops responding for a while, resumes, opens the log window and hangs in there at the third line which says Rendering for like 30-60 seconds, then it shows the memory usage followed by texture usage and then, after like 2-3 minutes it starts to render, pretty SLOW I'd say...
Now, with the RTX2060 Super the whole process which I described above was done in like 5 to 10 seconds then it started to render and reaching very high iterations in under 2-3 minutes so, once the render was already running for like 5 to 7 minutes I could simply cancel it since it was good enough...
And, finally now with the new pc and the amazing 3060TI, SAME SCENES or NEW ONES, as I said, once you press the Render button DAZ stops responding for like half minute or less, then the log window opens up and once it reaches the third line RENDERING IMAGE it hangs there between 1 and 2 minutes (render window still gray) then after that SLOWLY starts to show the other lines, like memory usage followed by texture usage and finally after 3 minutes it starts to render, and pretty slow I'd say...
Let's say I manage to render once scene like this, I cancel it after 5 minutes, do some changes to the scene like poses and etc, and trying to render the new one, and BOOM, daz3d crash... and it's that crash with ACCESS_VIOLATION
These are parts of the log from the render I hardly managed to get
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and the once which failed soon after render button was pressed (no idea if I copied the right logs but anyway...)
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So yeah, something is deffinitely wrong here, and I can't figure out what...or what to do, already tried with both Game Drivers and Studio Drivers, same results, no difference... And no, the scenes are not to heavy or anything regarding polygons/meshes/textures and etc, since they rendered just fine before!
EDIT: Changed the Page System File, thought it might help, didn't really, here's the latest log file
Code:
2021-08-26 03:14:24.646 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_Zola Hair Genesis 8 Female__BackUnder_1ae3_5996' uses MDL JIT compilation.
2021-08-26 03:14:24.653 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 2265 textures, 23 lambdas (3 unique)
2021-08-26 03:14:24.735 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (50 light sources with 40900 triangles, 1 instance) took 0.002s
2021-08-26 03:14:24.735 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2021-08-26 03:14:24.784 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2021-08-26 03:14:24.823 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2021-08-26 03:14:24.835 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2021-08-26 03:14:24.873 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2021-08-26 03:14:24.950 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2021-08-26 03:14:24.963 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2021-08-26 03:14:25.629 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using no convergence estimate.
2021-08-26 03:14:25.636 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2021-08-26 03:14:25.642 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler disabled
2021-08-26 03:14:25.644 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2021-08-26 03:14:25.667 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using OptiX version 7.1.0
2021-08-26 03:14:26.376 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2021-08-26 03:14:27.032 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2021-08-26 03:14:27.032 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti)
2021-08-26 03:14:27.032 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2021-08-26 03:14:27.033 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Processing scene...
2021-08-26 03:14:27.135 Iray [VERBOSE] - IRAY:RENDER :: 1.2 IRAY rend stat : Geometry memory consumption: 545.038 MiB (device 0), 0.000 B (host)
2021-08-26 03:16:05.059 Iray [VERBOSE] - IRAY:RENDER :: 1.2 IRAY rend stat : Texture memory consumption: 4.715 GiB for 358 bitmaps (device 0)
2021-08-26 03:16:05.104 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : Importing lights for motion time 0
2021-08-26 03:16:05.143 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : Initializing light hierarchy.
2021-08-26 03:16:05.759 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : Light hierarchy initialization took 0.617s
2021-08-26 03:16:05.778 Iray [VERBOSE] - IRAY:RENDER :: 1.2 IRAY rend stat : Lights memory consumption: 6.886 MiB (device 0)
2021-08-26 03:16:05.813 Iray [VERBOSE] - IRAY:RENDER :: 1.2 IRAY rend stat : Material measurement memory consumption: 0.000 B (GPU)
2021-08-26 03:16:06.805 Iray [VERBOSE] - IRAY:RENDER :: 1.2 IRAY rend stat : PTX code (5.117 KiB) for SM 8.0 generated in 0.976s
2021-08-26 03:16:06.806 Iray [VERBOSE] - IRAY:RENDER :: 1.2 IRAY rend stat : Materials memory consumption: 2.459 MiB (GPU)
2021-08-26 03:16:07.267 Iray [INFO] - IRAY:RENDER :: 1.2 IRAY rend info : JIT-linking wavefront kernel in 0.354s
2021-08-26 03:16:07.274 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Scene processed in 100.237s
2021-08-26 03:16:07.297 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Allocated 39.552 MiB for frame buffer
2021-08-26 03:16:07.486 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Allocated 357.438 MiB of work space (408k active samples in 0.003s)
2021-08-26 03:16:07.488 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3060 Ti): Used for display, optimizing for interactive usage (performance could be sacrificed)
2021-08-26 03:16:07.842 Iray [INFO] - IRAY:RENDER :: 1.6 IRAY rend info : Allocating 1-layer frame buffer
2021-08-26 03:16:07.909 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - POST:RENDER :: 1.0 POST rend error: A CUDA error occurred: out of memory
2021-08-26 03:16:07.920 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [WARNING] - POST:RENDER :: 1.0 POST rend warn : Failed to allocate device memory. Postprocessing will fall back to CPU.
2021-08-26 03:16:07.927 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [FATAL] - API:MEMORY :: Memory allocation failed.
2021-08-26 03:16:07.934 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - POST:RENDER :: 1.0 POST rend error: Exception during postprocessing: bad allocation
2021-08-26 03:16:07.934 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: Internal error in postprocessing pipeline.
2021-08-26 03:16:07.938 Iray Render error: Internal rendering error.
2021-08-26 03:16:07.950 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [WARNING] - API:DATABASE :: 1.0 API db warn : Transaction is released without being committed or aborted. Automatically aborting.
2021-08-26 03:16:07.954 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Transaction closed, stopping renderer.
2021-08-26 03:17:06.918 Total Rendering Time: 3 minutes 4.47 seconds
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