[R>Artist 3D] New Studio Looking for Long Term Renderers/Posers

KamaDev Studio

New Member
Jan 19, 2025
5
79
We are a new studio looking for reliable talented individuals who share the same passion with us.

What we are looking for:
  • 5+ Years Experience in DAZ3D
  • Good understanding in camerawork.
  • Willing to create custom poses, won't use ready poses to click/load/render.
  • Able to dial in custom expressions using sliders instead of picking expression assets from library.
  • 1.9 TB empty space for DAZ Library
  • A decent GPU with 16GB+Vram
  • Production capacity to produce more than +250 images monthly.
Work Description:
  • Posing and Rendering of in-game scenes using DAZ3D Iray Engine.
  • No Post Work.
We know that we are asking much but rest assured, payment will be on-par and work will be long term as in several years.
All the scene bases will be provided with first image of the sequence posed, characters clothed, light and camera set-up along with a detailed script that is easy to follow. Our studio has been created by artists who worked with DAZ3D for more than 15+ years so we are doing our absolute best to make the work easy for you so don't worry, there won't be stupid scene requests that are impossible to pull off withing DAZ's limitations.

Here are some in game images we've produced. This is the bare minimum we are going for and if you believe you can mimic the style without using post work, feel free to contact us via private messages here. Don't worry, we are online most of the time and checking the site regularly.

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UncommonRole

Newbie
Jan 4, 2021
42
21
Hi, I might be interested. I have over three years of experience with Daz, and just last year, in my free time, I made over 900 renders, all with custom poses and different camera styles. I have a 4090, so I render in 4K in under two minutes.

I could reach a production level of 250 renders per month, but it all depends on the price, as that would require full-time work to meet that quota.

On another note, I usually use Photoshop for post-production, and I find it essential for the quality of my work. But if you prefer not to use it, that’s not a problem either. I'm attaching a few of my latest renders and my DeviantArt link, but all of them have post-production.



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