I have been reading around a bit and am trying my hand at rendering with DAZ3D.
However i have some questions.
I have attached 3 images from games i like and that i think look amazing.
My questions are:
Are they made with DAZ3D or which programs are used?
What is the difference between the pictures? I know they look different and the quality i different but what is different technically?
I won't take an oath on it but I think all three are Daz.
As for the difference between them, it's roughly this: Lighting. Lighting. Lighting. Assets, textures and shaders used. Lighting, more lighting and finally lighting. Also postwork, like camera raw in photoshop, or lightroom.
I won't take an oath on it but I think all three are Daz.
As for the difference between them, it's roughly this: Lighting. Lighting. Lighting. Assets, textures and shaders used. Lighting, more lighting and finally lighting. Also postwork, like camera raw in photoshop, or lightroom.
I won't take an oath on it but I think all three are Daz.
As for the difference between them, it's roughly this: Lighting. Lighting. Lighting. Assets, textures and shaders used. Lighting, more lighting and finally lighting. Also postwork, like camera raw in photoshop, or lightroom.
This first is Milfy City, so definitely Daz. The third one is Mother Lovers Society by BlackWebGames, which certainly looks made in Daz. No idea on the third one, though. It doesn't look especially Daz-ish. Could simply be older skins, but almost feels like Blender to me.
This first is Milfy City, so definitely Daz. The third one is Mother Lovers Society by BlackWebGames, which certainly looks made in Daz. No idea on the third one, though. It doesn't look especially Daz-ish. Could simply be older skins, but almost feels like Blender to me.
Well, it certainly isn't going to be the fastest rendering experience. The card, to a certain extent, isn't the most important part. For Daz, it's usually going to be VRAM. For a 1070, I'm assuming it's somewhere between 4 and 6GB of VRAM? Not sure. That's probably not going to be enough for the style of the latter two renders without a lot of optimization being done to the scene (Scene Optimizer, lower quality textures/figures, etc.). You might be able to pull of Milfy City-style stuff as I don't remember it being very based in realism in the render department.
So, while you can render with a 1070, I'd be careful of what I'm rendering with it as anything newer or high in details is going to fill up that VRAM quick. I'd get something a bit higher end if or when you can afford it, but until then, sticking with Genesis 3 Figures and older environments will likely work best.
Well, it certainly isn't going to be the fastest rendering experience. The card, to a certain extent, isn't the most important part. For Daz, it's usually going to be VRAM. For a 1070, I'm assuming it's somewhere between 4 and 6GB of VRAM? Not sure. That's probably not going to be enough for the style of the latter two renders without a lot of optimization being done to the scene (Scene Optimizer, lower quality textures/figures, etc.). You might be able to pull of Milfy City-style stuff as I don't remember it being very based in realism in the render department.
So, while you can render with a 1070, I'd be careful of what I'm rendering with it as anything newer or high in details is going to fill up that VRAM quick. I'd get something a bit higher end if or when you can afford it, but until then, sticking with Genesis 3 Figures and older environments will likely work best.
Hello, I am the Dev of the third image you have there. So first off thank you for your kind words.
Yes my image was made in Daz however I do a lot of post rendering work on all my images to make them look distinct.
The look of a render and it's association with the hardware used is more of a time determinate. The better the hardware, the less time it will take to do things as well as being able to do more complex scenes. For instance in the picture above, I rendered out the city separately because it was faster to make two renders than trying to do it all at once.
MilfyCity, while I am sure some post work went into it, is mostly a straight render from Daz with little additional work done to it. The middle photo has a lot of harsh lighting, giving the image a strong pop. Which looks great but Daz really struggles with dark scenes so each render can take a very long time and then will probably need a lot of work done in post.
It is my understanding that Blender does a much better job at that, and you can import Daz models into Blender. So it's all just a matter of experimentation and developing a style that you will be happy with.
Which looks great but Daz really struggles with dark scenes so each render can take a very long time and then will probably need a lot of work done in post. It is my understanding that Blender does a much better job at that, and you can import Daz models into Blender.
Love those common places. The worst thing you can go for a night scene is to light fully "realistic" (any pathtracers apply) and think it's something smart (it's not). People need a bit of common sense and take a look at their surfaces.
Blender is very great until it had to pull (for real) an actual realistic porn VN I guess (lmao).
For the third one I wouldn't be surprised if its done with a real time renderer like 3D light for DAZ, or Eevee in Blender. He pops out an update with a fair amount of animations like every other week. It would require a lot of time to render that with raytracing.
Combined with the fact he uses much more flat textures I would personally be surprised if it did use a raytracing renderer.
For the third one I wouldn't be surprised if its done with a real time renderer like 3D light for DAZ, or Eevee in Blender. He pops out an update with a fair amount of animations like every other week. It would require a lot of time to render that with raytracing.
Combined with the fact he uses much more flat textures I would personally be surprised if it did use a raytracing renderer.
Really looks like 3DL... Or very very tamed UberShader but I don't buy it myself. Don't think it's Eevee because how look the SSS. Nice high/low contrast shot tho, guy got it imo.
Daz 3d is very good and I do like it but somehow I can't get the hang of it. Maybe I haven't watched enough tutorials and guides, but I just can't get the hang of it.
I'm also going to start with my own novel, but I use Virt a Mate to create my renders. Which I find easier to work with as Daz 3d. But I think that's just taste difference.
A other problem I have with Daz 3d is, which Virt a Mate has also a bit, many skin textures looks to plastic, which I hate.
Here are some renders of mine that I have made. I also posted them in a other threat of mine. But yet again, Daz 3D is a very good software but me personally can't get the hang of it.
Really looks like 3DL... Or very very tamed UberShader but I don't buy it myself. Don't think it's Eevee because how look the SSS. Nice high/low contrast shot tho, guy got it imo.
Pretty sure we mean the same one. I would have called it second one as well, but others called it third one, so I went with that. Its treasure island from NFLT or something
Hello, I am the Dev of the third image you have there. So first off thank you for your kind words.
Yes my image was made in Daz however I do a lot of post rendering work on all my images to make them look distinct.
The look of a render and it's association with the hardware used is more of a time determinate. The better the hardware, the less time it will take to do things as well as being able to do more complex scenes. For instance in the picture above, I rendered out the city separately because it was faster to make two renders than trying to do it all at once.
MilfyCity, while I am sure some post work went into it, is mostly a straight render from Daz with little additional work done to it. The middle photo has a lot of harsh lighting, giving the image a strong pop. Which looks great but Daz really struggles with dark scenes so each render can take a very long time and then will probably need a lot of work done in post.
It is my understanding that Blender does a much better job at that, and you can import Daz models into Blender. So it's all just a matter of experimentation and developing a style that you will be happy with.
It looks really great. Did you improve it with PS filters or some script like linerender?
I have tried to obtain similar result with 3DL Visual shader but I was not even close to your results.
Pretty sure we mean the same one. I would have called it second one as well, but others called it third one, so I went with that. Its treasure island from NFLT or something
Daz 3d is very good and I do like it but somehow I can't get the hang of it. Maybe I haven't watched enough tutorials and guides, but I just can't get the hang of it.
I'm also going to start with my own novel, but I use Virt a Mate to create my renders. Which I find easier to work with as Daz 3d. But I think that's just taste difference.
A other problem I have with Daz 3d is, which Virt a Mate has also a bit, many skin textures looks to plastic, which I hate.
Here are some renders of mine that I have made. I also posted them in a other threat of mine. But yet again, Daz 3D is a very good software but me personally can't get the hang of it.
I have been reading around a bit and am trying my hand at rendering with DAZ3D.
However i have some questions.
I have attached 3 images from games i like and that i think look amazing.
My questions are:
Are they made with DAZ3D or which programs are used?
What is the difference between the pictures? I know they look different and the quality i different but what is different technically?
As one of the many unable to afford the jacked up prices for DAZ worthy Nvidea cards, I just want to chime in on the fact that you really don't 'NEED' a super-duper video card to do awesome renders. The card memory and speed just speeds things up (well, a lot)
I'm currently rendering on CPU alone, as Daz just laughs at my GTX 1050Ti. Oh, it might do the odd spot render on GPU, but 99% of the time it just defaults to CPU. And I am currently doing a hobby project of a 3D VN using DAZ and renpy and even with this handicap, I've managed to do close to 700 HD renders in the last 3 months. It's tedious, for sure! But there's lots of time-saving tricks and work arounds.
But, my point is that you can get the top quality, no matter what card you have. I'd learn DAZ before investing the money in a monster GPU, is my advice.
As for the comment you made later, about how plastic many renders look... I've found that it boils down to two main things - Lighting and the Texture Quality of the model you are rendering. I started learning Daz three months ago, and pretty soon, I made the decision to concentrate solely on G8 characters with HD skins. I also learned how important good lighting is to bring the textures out. It's my belief that many of the early Devs pumped their G3 model renders out like an assembly line, using bright lights to speed things up, with the result that the characters looked washed out and plastic.
Just for shits and giggles, I made this example to show that (1) CPU is fine for rendering and (2) G8 HD skins are nice...
Forgive the subject matter... I just grabbed the first wrinkly G8M character I had, lol. Took me 5 mins to load and set up. Single camera and two soft spotlights. CPU rendered at 1080 x 1080 in 30 seconds. Then I ran it through my Intel denoiser script (2.75 seconds) and finally processed it in Photoshop with a whites/shadow adjustment and an unsharp mask. (1 min) and finally saved it as a Jpeg (slightly larger then a WebP but displayable on this forum more easily)
This sounds like you're not using decent figures/models (with equally good textures) and/or lack the knowledge to light them in a way that adds light and shadow to the skin itself. 8.1 models with good lighting will get a fairly realistic result. Nothing like Maya or production-level software, but more than good enough for an amateur solo developer.
As one of the many unable to afford the jacked up prices for DAZ worthy Nvidea cards, I just want to chime in on the fact that you really don't 'NEED' a super-duper video card to do awesome renders. The card memory and speed just speeds things up (well, a lot)
I'm currently rendering on CPU alone, as Daz just laughs at my GTX 1050Ti. Oh, it might do the odd spot render on GPU, but 99% of the time it just defaults to CPU. And I am currently doing a hobby project of a 3D VN using DAZ and renpy and even with this handicap, I've managed to do close to 700 HD renders in the last 3 months. It's tedious, for sure! But there's lots of time-saving tricks and work arounds.
But, my point is that you can get the top quality, no matter what card you have. I'd learn DAZ before investing the money in a monster GPU, is my advice.
As for the comment you made later, about how plastic many renders look... I've found that it boils down to two main things - Lighting and the Texture Quality of the model you are rendering. I started learning Daz three months ago, and pretty soon, I made the decision to concentrate solely on G8 characters with HD skins. I also learned how important good lighting is to bring the textures out. It's my belief that many of the early Devs pumped their G3 model renders out like an assembly line, using bright lights to speed things up, with the result that the characters looked washed out and plastic.
Just for shits and giggles, I made this example to show that (1) CPU is fine for rendering and (2) G8 HD skins are nice...
Forgive the subject matter... I just grabbed the first wrinkly G8M character I had, lol. Took me 5 mins to load and set up. Single camera and two soft spotlights. CPU rendered at 1080 x 1080 in 30 seconds. Then I ran it through my Intel denoiser script (2.75 seconds) and finally processed it in Photoshop with a whites/shadow adjustment and an unsharp mask. (1 min) and finally saved it as a Jpeg (slightly larger then a WebP but displayable on this forum more easily)
If you mean the jacked-up prices from miners, then it really isn't that bad right now (if the regular prices are too much, then just ignore this lol), and if someone were looking to buy, I'd say right now might be the best time. I just nabbed a 2070 Super for $320 for my sister a couple days ago. And I've seen a few 'like new' 3080s around for below MSRP. Question is how long it'll last and when/if mining picks back up. If I had the spare cash, I'd probably pick up a 3090 and sell my 3080, but those are some first world problems lol.
I do 100% agree with everything else you said, though. Especially learning and seeing if you enjoy the program before dropping a grand or more on a GPU. You don't need great hardware to render well, but man does it test your patience. Especially with all the optimization and sacrificing of quality you have to do to get a render that's done in a timely manner. Now, I don't have the best CPU (just a regular 10700), but I applaud your patience. It's pretty rough after using a GPU.
If you mean the jacked-up prices from miners, then it really isn't that bad right now (if the regular prices are too much, then just ignore this lol), and if someone were looking to buy, I'd say right now might be the best time. I just nabbed a 2070 Super for $320 for my sister a couple days ago. And I've seen a few 'like new' 3080s around for below MSRP. Question is how long it'll last and when/if mining picks back up. If I had the spare cash, I'd probably pick up a 3090 and sell my 3080, but those are some first world problems lol.
I do 100% agree with everything else you said, though. Especially learning and seeing if you enjoy the program before dropping a grand or more on a GPU. You don't need great hardware to render well, but man does it test your patience. Especially with all the optimization and sacrificing of quality you have to do to get a render that's done in a timely manner. Now, I don't have the best CPU (just a regular 10700), but I applaud your patience. It's pretty rough after using a GPU.
Well, the prices are finally stabilizing back to a more "normal" level... especially in the last 3 or 4 months. But the new normal is still quite a bit higher then the prices were pre-silicon shortage and data mining spike. I just built a complete new system from scratch and while I wanted to get a GPU that could actually render, I just fell a bit short on the budget. I'm really happy though with what I have made though. I basically built a solid mid-level gaming & multi-purpose PC for less then $750 Canadian (after taxes!) I used Newegg and PCPartsPicker to shop and compare and there was basically nothing else that could be built for under a grand that had a decent gaming GPU, 32 GB ram, 1TB M.2 Boot drive and a full gaming RGB case. The 4GB GTX1050Ti that I have may not be up to snuff for the hog that is known as DAZ, but it still kicks ass on 1080p games.
So I was happy to get that done. When it came to the GPU, I was pretty happy to get the 1050. I managed to snag it off Amazon for $189, which is about $50 cheaper then the next closest seller. It's a sad commentary that I got all excited to pay the same price for a card that is 6 years old tech, as it was when it was new. lol. I bought 3/4 of the parts through Amazon and the Prime membership paid off in spades. I had all the parts in hand 6 days after ordering them. And I never had to leave home, lol.
I also saved a lot by snagging some OEM software keys from cjs-CDKeys. Got Win 10 pro for $14 and A full MS Office 2021 Pro suite for just $19. Sure, they are locked to this PC but damn, sure beats $100 for a retail Win key and $100 per year for 365 (or $500 for a retail copy).
As for the GPU's, last time I check (about a month ago) - the 12GB versions were all around $500 Canadian and up. Still a little too rich for my budget atm. Especially since the only thing I didn't buy was my monitor, which choose to die a week after I built my new system, haha. Oh well, it gave me 13 years of great use - LG monitors are awesome! I ended up buying a used HP 24" monitor to tie me over.
The next GPU I buy will be at least 12GB, since there's no point getting a 6 or 8GB version if i still have to plan and optimize everything.