- Jun 23, 2020
- 149
- 258
Hello everyone,
It's been a while I have an idea about developing my own game but I never had the chance, opportunity and the skills requested, so I'm just looking forward for some opinions from more experienced people. I've played few RPG games which gave me the real thrill and I would like to develop something similar.
Main concept / story:
Simple game with simple story where the main goal of the "hero" is to get through a land full of enemies and finally find the way to escape (or maybe stay in the end?).
So basically the stranded guy who finds himself in a mystery island which is inhabited by demons, demi gods and gods who will challenge him, trying to make him fall like all the others who preceded him.
Mechanics:
While looking for some key items the hero will have to travel different areas infested by enemies which he will have to battle and defeat.
Defeating an enemy leads to regular loot drop, nothing more, nothing less. Enemies will try to tease him during the battle with special skills trying to bend his will and lust.
It is possible, under specific circumstances, to defeat every single enemy in an "alternate mode", submitting her and granting special loot and, obviously, special scene.
Acquiring skills and items during the game will make possible to access to these alternate modes, so often will happen to acquire a skill which will affect enemies he already defeated, eventually making him wanting to go back to try unlock these alternate modes.
It's basically a grinding game with extra steps, trying to make the grind as less boring as possible. Defeating most enemies would not be mandatory in order to progress so it's up to the player coming back to "collect" them all or not. Some enemies will be extremely hard to defeat or even just to find.
Cons:
- I have very little coding experience.
- I don't know any software to create such game
- I'm not an English native speaker, although I consider my knowledge sufficient I won't be able to create articulated storytelling without making some mistakes.
Pros:
- I'm a GFX irl so I have all the skills required to produce, edit and create all the content (video, graphics, illustrations, icons etc)
- I'm not in rush and I'm planning to eventually develop it just for fun. Not really considering any Patreon or similar.
Right now I'm watching some RPG Maker MV tutorials, thinking this would be the best choice to make such project.
What do you guys think? It's just some blatant idea of mine and it would actually require too much effort which I'm not realizing?
Am I going to use the wrong tool? Any better/easier solution?
All the above I've written it's just bullshit and I should give up before even starting?
Just looking for some honest feedback on my intentions from anyone who feels to do so.
Let me know what do you think about the whole idea... thanks!
It's been a while I have an idea about developing my own game but I never had the chance, opportunity and the skills requested, so I'm just looking forward for some opinions from more experienced people. I've played few RPG games which gave me the real thrill and I would like to develop something similar.
Main concept / story:
Simple game with simple story where the main goal of the "hero" is to get through a land full of enemies and finally find the way to escape (or maybe stay in the end?).
So basically the stranded guy who finds himself in a mystery island which is inhabited by demons, demi gods and gods who will challenge him, trying to make him fall like all the others who preceded him.
Mechanics:
While looking for some key items the hero will have to travel different areas infested by enemies which he will have to battle and defeat.
Defeating an enemy leads to regular loot drop, nothing more, nothing less. Enemies will try to tease him during the battle with special skills trying to bend his will and lust.
It is possible, under specific circumstances, to defeat every single enemy in an "alternate mode", submitting her and granting special loot and, obviously, special scene.
Acquiring skills and items during the game will make possible to access to these alternate modes, so often will happen to acquire a skill which will affect enemies he already defeated, eventually making him wanting to go back to try unlock these alternate modes.
It's basically a grinding game with extra steps, trying to make the grind as less boring as possible. Defeating most enemies would not be mandatory in order to progress so it's up to the player coming back to "collect" them all or not. Some enemies will be extremely hard to defeat or even just to find.
Cons:
- I have very little coding experience.
- I don't know any software to create such game
- I'm not an English native speaker, although I consider my knowledge sufficient I won't be able to create articulated storytelling without making some mistakes.
Pros:
- I'm a GFX irl so I have all the skills required to produce, edit and create all the content (video, graphics, illustrations, icons etc)
- I'm not in rush and I'm planning to eventually develop it just for fun. Not really considering any Patreon or similar.
Right now I'm watching some RPG Maker MV tutorials, thinking this would be the best choice to make such project.
What do you guys think? It's just some blatant idea of mine and it would actually require too much effort which I'm not realizing?
Am I going to use the wrong tool? Any better/easier solution?
All the above I've written it's just bullshit and I should give up before even starting?
Just looking for some honest feedback on my intentions from anyone who feels to do so.
Let me know what do you think about the whole idea... thanks!