RPGM - Nex(e)us Institute [v0.05.3] [TheHypnotizator]

  1. 4.00 star(s)

    Xotanyx

    This review was written based on the available content in the 0.05.3 version.

    This game really does go the distance with including most types of hypno content. Thankfully, the creator of this game happens to be interested in enough of the same sub-genres that I am, executing it in a way I like. So when something hits correctly, it really hits. This being more variety though, there is plenty of content that just didn't do it for me. Turning into a statue for eternity, for example? Hard pass. Your mileage may vary, but I find it unlikely you'd be disappointed by this if you're anything like me.

    General game play is fine, with the player being tasked with going to specific locations to trigger events, completing them, and then returning home to pass time/sleep as the general loop. Some of the interiors are a bit too large but I've seen far worse in other RPGM titles. Its traversable and the layouts aren't confusing or frustrating, and the player is given ample direction about where to go and what to do. There are some random events that could be "missable" if you don't know where to look, but I think that as more content is added it will be unlikely the player will accidentally skip over things, as they mostly appear in the same places, and don't appear to be progression-gated (I.E., you've gone too far so now that event is inaccessible). There are some side quests that need to be discovered by entering various points on the map, which the total map size being what it is, it's totally fine and allows for some exploration and natural discovery. There are a few sections that are a bit tedious, but nothing outright frustrating and its either optional or entirely skippable. Although, some events do have multiple ways of being played out. If you really wanted to see every variation, a second play-through may be warranted when the game is completed. As an example, you could mind control someone to be under your command, or you could melt their brain to the point that they can't function in normal society anymore. Some of these options are obvious, others aren't. Just in case, I recommend saving often on multiple saves so as to not lock yourself into a route you don't want accidentally.

    The character models are general good, and the environments are detailed enough to be believable. The thing missing is sound and music. Some things have sound, like doors, but other things you'd assume to have sound, like the spirals or other brainwashing techniques, are completely silent. Currently, there's basically just dead silence for most of the game. I'm not sure if there's plans to add it later, but it really didn't ruin the experience for me. It's a little weird, but better than ill-fitting stock music, like hearing Benjamin Tissot's "Sexy" in an h-scene. Don't do that.

    Finally, the writing. It's actually really good. There's a solid storyline, with enough exposition if you want it to explain the basic premise. Characters don't speak in stilted ways, and the dialogue is to the point and not overwritten. Nothing is over-explained or ridiculous in it's phrasing. Considering this is an ESL game there's relatively few typos and grammatical errors to be found. I wouldn't have known if the author didn't outright state as much. The h scenes are on the short side, with a clear pull towards quantity over quality. That being said, they're well written and again, strike the right chord.

    I'll definitely be watching this one. There's enough elements here that have already coalesced into a good product, so I'll be eagerly anticipating the next updates. I don't see this losing any points from this point, so we can only go up from here.
  2. 5.00 star(s)

    HiddenWatcher

    I'm just a huge fan of hypnosis. The 3d models are pretty good compared to some of the others I've seen. I haven't seen such a reliance of 3d models for a RPGM game. The game seems like it has a ton of opportunity and it'll be fun seeing what more is coming.
  3. 4.00 star(s)

    Deadocelot

    This game has a lot of hurdles to overcome.

    Firstly, the projects that make it in adult gaming will either release quality every 5 months like taffy tale. Or projects that release steady monthly updates on a scheduled. Being in two month simple update limbo. This game then runs the risk of getting buried under other more ambitious or consistent titles. Which makes me doubt its long term success.

    Secondly: the grammar is fairly good though you can find typos dotted here and there nothing too terrible. It follows nicely and the word choice doesn't take away from the overall story.

    Thirdly: The models are sub par but easy to look at. The characters are unique and show a pretty decent variety of motifs and personalities. I expect there will be more imaginative characters even unique characters as the story progresses. Though the body sprites are lacking. The facial expressions are top notch and need no improvement.
    What I'd like to see is more dimension and drama to already existing npcs Sara and especially her friend and fairly 1d. Abigail on the other hand does have dimension. Since Abigail isn't connected to the initial plan she comes across more lively. Press molding your characters into rolls really flattens them making it impossible for them to pop-out, so to speak.

    Finely the kinks and sexual content are limited but I assume will expanded upon in the future. This game has MB content to a point of extreme which is both shocking and unsettling if you don't expect it going in. Though these extremes are about an 8/10 on the extreme scale. It can actually work to the games advantage; since only a few games actually go as far as this one.

    In conclusion this game is good but holds too little content and too little activity for me to have enough confidence that it will make it through production. And be worth investing in rn. But I will be watching this one. Like many of you. Watching it, and waiting for a gear shift. I can't wait ten years for a game to develop and I doubt the creator can either. Because at the current speed. We're looking at 4 updates a year. And from what we've seen, that's about 3-4 quests a year based on update size.
  4. 2.00 star(s)

    Varik8876

    Has/had a lot of potential so far, the major bad point is that basically the entire game boils down to a hand eye co-ordination arcade game, if that is not your thing and it is not mine, due to having rubbish reflexes and such, avoid this game like the plague.
  5. 5.00 star(s)

    Darthjake

    The game is fun, most of the bad endings are easily seen by someone who has been playing rpgs for some time, but at the same time they are worth watching if only for the scene itself as well as a good chuckle.

    I played the game before the simplification of the light maze, and I can assure my language would have made any sailor blush. Likewise my twitch reactions are not as good as some of the younger players out there, so occasionally I know what to do, I just can't get my fingers to do it in time, (the first time at least.)

    That said, I've made it to the end content, watching all the new bad ends, I think and I really am enjoying this game. Keep up the good work Dev!
  6. 5.00 star(s)

    Valebb12

    Short game as of now, but great ideas, and art style. The full game will probably have a ton of different bad endings, protagonist getting hypnotized, harem. So far the only content i got to see was the main character hypnotizing the first girl, and one bad ending where the main character turns into a statue.