Summary.
It's decent; allow it some time, but don't have high hopes for VER 0.5.
Now for those who truly read.
The game includes NTR and Futa; proceed with caution.
To begin with, the game revolves around surviving and maintaining your shelter along with the girls, so I anticipated it would be somewhat grindy. BUT GOODNESS, I was constantly looking for water, and it was such a hassle that caused me to reduce the rating.
The game's atmosphere is attractive and aligns well with its tone and pacing, which is a POSITIVE.
Zones are designated for specific items you require; that's a benefit, but that's all—nothing beyond that, which is a squandered opportunity. Rather than creating the sensation of actively looking for items, you're simply pressing the same location you've been pressing throughout the game.
The narrative is somewhat enjoyable yet also lacking. I cannot really find a better way to explain it except to say that I was bypassing most of it and still understood what was happening.
I disliked a few of the foolish decisions the LIs take; they are just senseless and entirely illogical.
The characters appear mediocre; don't anticipate any striking models, merely satisfactory ones.
I sensed that the developer drew from games such as THE LAST OF US, THIS WAR OF MINE, and notably SILENT HILL with all the mist... It’s great to set ambitious goals, but it requires a tremendous amount of work to achieve them; they aren't achieved yet.
It's decent; allow it some time, but don't have high hopes for VER 0.5.
Now for those who truly read.
The game includes NTR and Futa; proceed with caution.
To begin with, the game revolves around surviving and maintaining your shelter along with the girls, so I anticipated it would be somewhat grindy. BUT GOODNESS, I was constantly looking for water, and it was such a hassle that caused me to reduce the rating.
The game's atmosphere is attractive and aligns well with its tone and pacing, which is a POSITIVE.
Zones are designated for specific items you require; that's a benefit, but that's all—nothing beyond that, which is a squandered opportunity. Rather than creating the sensation of actively looking for items, you're simply pressing the same location you've been pressing throughout the game.
The narrative is somewhat enjoyable yet also lacking. I cannot really find a better way to explain it except to say that I was bypassing most of it and still understood what was happening.
I disliked a few of the foolish decisions the LIs take; they are just senseless and entirely illogical.
The characters appear mediocre; don't anticipate any striking models, merely satisfactory ones.
I sensed that the developer drew from games such as THE LAST OF US, THIS WAR OF MINE, and notably SILENT HILL with all the mist... It’s great to set ambitious goals, but it requires a tremendous amount of work to achieve them; they aren't achieved yet.