Decent game idea, but very little content and obnoxious grind.
Very simple simulator game where you grope a girl while trying to avoid waking her up. You earn points for more daring actions, which you can spend on various tools, toys, and upgrades. It's a reasonable gameplay loop, pushing you to take risks at night, then giving you a break while you buy upgrades, then start the next night with something new to look forward to.
However, while there are quite a few things to buy which promise to be fun or useful, they all end up being underwhelming, and barely change the game. Worse, the rate at which you unlock them requires excessive amounts of grinding. This repetition completely sucks out any fun, thrill, or titilation from the experience. Additionally, the way points are awarded is unclear, but it seems to be set up in such a way that you're encouraged to spam the same actions over and over, rather than try new things.
Graphically, the game looks nice enough. The interface is generally clear and well designed. However, the actual interactions seem prone to bugs, interrupting the experience even further.
Finally, there's simply not much content. One scene, one character, a handful of interactions, nothing really changing over the course of the game. Not nearly enough to justify the grind.
Overall, some good ideas let down by poor execution, relying on grind to hide the fact that it's about 5 minutes of content.