I miss Night Games. Back in the old days, when it was just me and my 3-band harem beating the shit out of each other and banging out our frustrations after the match; because that was the undeniable meta Strat. Then she began to change, get into these funny trends like "catgirls" and "dickgirl"; until eventually I couldn't recognize it anymore.
Feature creep, the game was "complete" 3 years before the final update, only missing an actual ending; anything else was just an add-on. 3 generic, but well written and likable girls and the walking sex machine known as the protagonist join the freshman league of the "Night Games". Struggle to keep up with your competition and keep the audience entertained, then maybe someday you'll learn more about the secretive sponsors and make it into the big leagues. Simple, effective, sexy.
But we never got the the finale, we got to what felt like the middle of the 2nd act and just never progressed. Instead we got new mechanics, power systems, characters and items; and with that any hope of completing the story died. Writing 3 good characters & ability paths to the mid-point took years, what hope did the game have when it had 9 to flesh out?
So here we stand in vigil, what was once a beacon of potential now but a wide, shallow pool of ideas and wasted potential. I'll miss this, but you could see the end coming from a mile away.
Feature creep, the game was "complete" 3 years before the final update, only missing an actual ending; anything else was just an add-on. 3 generic, but well written and likable girls and the walking sex machine known as the protagonist join the freshman league of the "Night Games". Struggle to keep up with your competition and keep the audience entertained, then maybe someday you'll learn more about the secretive sponsors and make it into the big leagues. Simple, effective, sexy.
But we never got the the finale, we got to what felt like the middle of the 2nd act and just never progressed. Instead we got new mechanics, power systems, characters and items; and with that any hope of completing the story died. Writing 3 good characters & ability paths to the mid-point took years, what hope did the game have when it had 9 to flesh out?
So here we stand in vigil, what was once a beacon of potential now but a wide, shallow pool of ideas and wasted potential. I'll miss this, but you could see the end coming from a mile away.