Night of Revenge is a very ambitious dark souls-like game with some h elements in it that you will find by losing fights and therefore losing progress (bad idea as per usual). The game consists of a 2D side scroller with one attack type, magic attacks, dodges, blocks, and a good amount of weapons to use. The story is very objective and just background noise, witches, demons, church, the usual. Aradia the female protag can level up using souls dropped from enemies, augmenting her Strength, magic, health etc, one point at a time. I was shocked at how buggy and clunky this quasi-famous hgame is. In the 1.07 version I simply could not believe how bad simple things like navigating the menus are. There is no consistency on the button to exit menus and instead of Esc sometimes you use space. The combat is not great, just spamming one attack and slightly dodging sometimes, and for some reason you have to stop moving to be able to shoot, interfering with the flow of the fight. 2D games require decent air control, since you are constantly jumping and platforming. Here you have a nice air control of your jumps, but most intriguing is that your movement stops if you attack on air. In a janky indie game like this, not being able to save freely, forcing the bonfire checkpoint, is catastrophical. Multiple times the game simply bugged and no key worked, forcing me to quit and losing important progress. I could not stress this enough, never limit the saves of your game, always let the player save whenever. If your game is not a multimillion dollar project with plenty of quality testing, don't do it. The art is very good, the girls and their models look amazing. Unfortunately the animation is terrible and stiff, making each scene weird looking. The better would be just static images if your animation is this bad. This game looks more like a waste of great potential. It requires a significant amount of polishing for it to be good.