Unity - Night Shift: Secrets [PaidBuild] [Zuneku H Studio]

  1. 2.00 star(s)

    bimblonius

    Just gonna grab the comment I wrote, with some additions and changes...
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    Tried this out for a bit... and god damn, I couldn't even get through the tutorial - it was that bad.
    • Unskippable tutorial: Why yes, sitting through a five minute long, unskippable tutorial in a small, enclosed area with almost nothing to interact with and some rando off Fiverr slowly explaining how to play the game like I'm a particularly slow child is exactly how I want to start out my NSFW horror experience. I wonder why more games don't do this...? Oh, right, because it's maddeningly boring. Not to mention that there's already a "Game Guide" in the main menu, so why's there even a tutorial in the first place?
    • Unintuitive, frustrating controls: Maybe I'm the odd one out here, but... who, exactly, uses 'C' for crouch? And why is F to interact, in a game with a flashlight?? And left-click is the flashlight button??? An easy fix to all this would be letting the player change the controls... but nope, that's not an option. But even if it were possible, the game is centered around this shitty, unresponsive physics-based grabbing mechanic, where most objects on the floor are just barely out of grabbing range when standing... why?
    • Tedious tasks: No, individually dragging three whole-ass chairs across the entire fucking map to complete ONE of three tasks is, in fact, not fun. Can't even imagine how unfun this'd be with a time limit and an animatronic crocodile breathing down your neck the whole time...
    Some smaller issues or comments:
    • Navigation: Navigating the map is a nightmare. I imagine that this might be intentional to add to the tension/pressure the player feels during actual play, but for me, it just made the experience more frustrating. Adding some kind of indicator on the tablet that shows the player where they are on the map would be nice. At least make it an option in the settings or a purchasable upgrade, or something.
    • Handwritten notes and puzzles is a crackship that needs to fucking die: During the tutorial, the phone guy mentions something about terminals being important or cool or whatever, so I figured I'd try to log into one. This resulted in me spending like 10+ minutes working out some vaguely worded clue about the location of the login details for a terminal... but find it I did! ... Only for the password to not work. Even after double, triple and quadruple-checking that I've got the password right, and cross-examining letters to make sure I've spelled it correctly, it was apparently incorrect, so I gave up. TL;DR: For the love of all that is good and holy, please just use a standard, legible font for shit like this...
    But, like I said in the beginning, I never got past the tutorial. That means I can't say anything about the quality of the game's NSFW scenes, or the animatronic(s)' AI, or what it's like to navigate the map under actual pressure. Besides, the game itself and the character models do look pretty solid, in my opinion! For those reasons, I can't in good faith give this game a 1-star rating. And hey, maybe the game feels better to play than during an actual night than it does in the tutorial, since having animatronics actively hunt you down while you try completing tasks would theoretically make the gameplay more tense/exciting... but frankly, I doubt it.

    Besides, I'd have to actually play through the tutorial to find out, and gun to my head, you can't make me.
  2. 5.00 star(s)

    Generngiburle

    First of all, anyone complaining about the tutorial either has no patience or doesn't know how to follow basic instructions written in plain english.

    With that out of the way, this game does a FANTASTIC job balancing both the porn and game. This game does a great job with the horror aspect, making the night actually difficult until you really get a grasp of all the mechanics and at points actually being scary. The animatronic may be the only danger, but there are plenty of other scares you will randomly run into running around. the atmosphere is perfect, the extra little secrets and the challenge of hitting a good score give the game plenty of replayability, putting this game head and shoulders above other games of the genre
  3. 5.00 star(s)

    krbrkrb2

    Yes, right now it's a demo, but it still has amazing scenes and animation, and some great original models. Optimization should definitely be looked into, framerates plummet in bigger rooms. Still a very promising demo.
  4. 1.00 star(s)

    furryfanatic93~

    Game is busted. The tutorial is barely even playable to the point of not being able to fully progress to the first chapter which is just stupid and laughable. And yet people are wasting their money on this? Like... c'mon man. At least have the decency of making the first initial part of the game actually playable and people will see a lot more potential in it.
  5. 1.00 star(s)

    Rat-attack

    [Based on Free Demo build from Itch.io]

    If you've played the Dev's previous game which they claim this is an rework of (I personally consider it Abandoned as a result now) then you'll be familiar with most if not all how this game works generally.....INCLUDING a lot of BUGS. Though to be fair they have.....attempted to fix some....since well they made the mouse be bound to the game.....until you go into an menu. You will end up in trouble though if you want to get out of something quickly since the `ESCAPE` isn't made into the Universal "get me out of this menu/dialog/puzzle" thing as in most other games so you have to click the buttons to get out or hit the designated key.

    Carrying items to different rooms just feels silly and designed to be monotonous since....why is an office guard doing an janitor's tasks? It feels like they have done it this way to have physics in the game that you interact with rather than an semi-inventory system when you can hold the 6 plates in one stack instead of going back and forth 6 times for the plates....wasting time. Made things boring on top of the already big annoyance of how the map was to know where things needed to be/were that you needed to get to.
    Finding Passwords and Usernames to get terminal access is done so badly since the both are extremely complex to prevent you guessing them....but also then extremely annoying to remember and then input...especially if a bug makes it so you have to click more than an few times to `login`. (I'm glad I screenshot'ed the details so I knew I was writing stuff correctly) Rewards for doing it all are just lore text, no secret gallery video or anything.
    The hiding system is also annoying too since you can't hide in every locker you see...as some or rather most have shelves and stuff in them....but you don't know till you go up to them so it actively makes you want to avoid using lockers unless you know your done for....or are an ace at the caught/struggle system.
    Which uh being caught in this game can be killer if you aren't ready for it as I had already lost half my struggle bar before I could react as I was holding `W` and `Shift` when caught which I lost the rest of the bar I had left because...well panick from seeing it so low already and not know what to do while the bar was going down fast it felt.

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    The tutorial has been bashed and rightly so in previous reviews however they haven't mentioned about the fact it sets you up to fail since the green particle trails leading you the room where your next task is no longer appear outside the tutorial? So if your bad at map navigation or you don't know which office is which because the map doesn't give that information.....your stuck and have to wonder around between 3 possible spots.

    As I played the Free Demo Build I got 0 H-content since all of it is behind the paywall (as this thread nor the paid demo was created/shared yet) since any time it was set to occur it just skipped past it basically....surprisingly bug free. However this so silly in my mind since the tapes you can collect to watch stuff in the gallery are pointless since the gallery is locked away in the free demo...so I doubt that any future version will not have this same AGGRESSIVE paywalling of that if you want any of the Fap-able content you came here for, you got to shell out cash.

    So as a result of the above I cannot recommend anyone play nor wait for this game to be finished as I also found this youtube video of an stream done back 6th Of February 2024 which shows an earlier build of the game.
  6. 4.00 star(s)

    Timekss

    Before I start the review, I will say in advance that such a rating is given only for badly done training, and certain weaknesses in gameplay that I will mention later in the review, my minor conflict with the developer does not affect the rating in any way.
    Why did I mention the poor quality of training in the game, which caused me to remove a whole star, everything is simple, the training is unreasonably long and boring. Tutorial is an important aspect of any game, and taking 20 minutes of your life to listen to a mournful announcer (perhaps it's the game developer), being in a small dark room, is very bad for immersion in the game. Then, if you endure this unbearable dull "fun", you will find the basic gameplay of the developer's previous work at the Amazon warehouse (it's not surprising that he joined the porn game developers after this) and now let's move on to another critical flaw in the game, not so critical, but noticeable - the Gameplay.
    Your undoubtedly "important job" is that you have to carry items from one room to another, and cleaning office spaces. A similar Fnaf porn game "Fap Night's at Frenni" offered a more interesting variation of this gameplay due to the illusion of control over the enemy, simplification of dragging items by using inventory, and the small size of the location, due to which there is no feeling of unnecessary running around the locations.
    Also, the developer of "Night Shift: Secrets" suggests such an idea as replayability by finding secrets at a location, unfortunately this is very poorly done, since it is not interesting to search for passwords from terminals, due to the main tasks.
    But in order not to scare you away from a potentially good game, I will say that the animatronics are very well executed in the game, the crocodile woman is an original character, and all the content related to her is perfectly executed, I look forward to new characters and new scenes, I hope developer don't abandon it like other his project. Also, special thanks for the sfw mode, although it is crooked and censorship does not work everywhere.
    My recommendations for improving the game are to redo the tutorial and reduce the gameplay to 15 minutes so that the player can quickly get to the main game. To change the game objectives, it is inconvenient to carry one object from one room to another, especially when the object blocks the view. And also to answer the question why GG is such a vegetable: to lift an object from the floor, such as paper, he needs to sit on the floor, I can lift the object standing up, and why he don't have any weapon he is security guy isn't it?
    P.S. I want to wish the developer of this game success in development, as well as cure his hemorrhoid.
  7. 5.00 star(s)

    sumthin

    I like what I've played so far a bit tedious and a couple of things need changes/improvements those being interact distance and grabbing objects are the major issues i've had besides the random frame drops and not being able to change keybinds.
  8. 1.00 star(s)

    Playfulpetfox

    This game immediately starts you off with what may be one of the worst tutorials I've ever seen in a porn game. Minutes of someone stumbling over their words just talking directly at you, all the while forcing you to just STAND IN PLACE. You get lame, uninspired lore, then way too much droning on and on about nothing at all before finally getting the barebones basics that anyone who has ever played a game before would know about. You're forced to just stand around listening to a mediocre voice actor read mediocre writing.

    When you finally get the gameplay, it's nothing but menial tasks that, were they in a normal game, would be lambasted for being game padding. Seriously? Throw away 10 pieces of trash? This is gameplay paired with a porn game? I get that 90% of people making fnaf porn parodies are already creatively bankrupt, but this is just a new low.

    The password locked terminals are just more time wasting BS. You get a lame, entirely motionless render and then lore nobody cares about from a dev who already abandoned one game. Why would we want to get invested when it's probably going to happen again? The password screen makes no indication of when a password is wrong, or when the username is wrong, and everything is case sensitive. This means that the non standard font just serves as more annoyance to deal with as you decide on if that's an a or an o on the note. A note that, for me, was visually freaking the fuck out due to my flashlight. It was glowing brighter than this game's future.

    Next is bringing one PC from one room to another, followed by THREE CHAIRS ALL THE WAY ACROSS THE STUPIDLY LARGE AND EMPTY MAP. IN THE TUTORIAL. I'VE SEEN NO SEX YET AND IT'S WASTING AS MUCH TIME AS POSSIBLE. I'M LOSING MY FUCKING MIND JUST TRYING TO BEAT THIS ASININE GARBAGE. Nah. I quit. If this is the gameplay loop, this deserves 0 stars out of 10.

    It wants you to take 3 chairs, each carried one at a time, across the map and up stairs that force you not to sprint. There's a wierd delay everytime you drop something before allowing you to pick it back up. The """"""""gameplay""""""" is just chores. Busy work. 1 for 1 fnaf clones are superior to this in every way, as those at LEAST count as a game. I've played a laundromat simulator that was more rewarding than this. And this is supposed to make you BUST.

    Genuinely awful game. The fact this is a paid version makes my stomach churn. This game clearly doesn't respect your time in the slightest. It's not worth mine, and it's not worth yours.
  9. 5.00 star(s)

    PornushkaMGE

    Having played PaidBuild/(demo) I can say that the quality of the game is excellent

    The gameplay is well felt, you can interact with almost every small object on the map.

    Animations are also good, without unnecessary loading/freezing, everything looks smooth (2 animations - cowgirl and handjob; 3 cyclic animations in the gallery)

    The center of the map is large but somehow too spacious, I would like to add some heaps of boxes or something like that (somewhere Croach would also be used gameplay-wise)
    There are also sharp Jumpscares/sharp events/sharp sounds (a character who can catch ONE, but in these events there is another Dark Character who simply imposes effects on you)

    Problems - optimization, I set all possible settings and the game goes well, but sometimes VERY SHARP lags appear
    I would also like to be able to change the assignment of some keys

    Even if this is a very early demo version, it is well made and worthy of attention both with the original idea and the personal design of the mascots

    !A translator was used to write this Review