Before I start the review, I will say in advance that such a rating is given only for badly done training, and certain weaknesses in gameplay that I will mention later in the review, my minor conflict with the developer does not affect the rating in any way.
Why did I mention the poor quality of training in the game, which caused me to remove a whole star, everything is simple, the training is unreasonably long and boring. Tutorial is an important aspect of any game, and taking 20 minutes of your life to listen to a mournful announcer (perhaps it's the game developer), being in a small dark room, is very bad for immersion in the game. Then, if you endure this unbearable dull "fun", you will find the basic gameplay of the developer's previous work at the Amazon warehouse (it's not surprising that he joined the porn game developers after this) and now let's move on to another critical flaw in the game, not so critical, but noticeable - the Gameplay.
Your undoubtedly "important job" is that you have to carry items from one room to another, and cleaning office spaces. A similar Fnaf porn game "Fap Night's at Frenni" offered a more interesting variation of this gameplay due to the illusion of control over the enemy, simplification of dragging items by using inventory, and the small size of the location, due to which there is no feeling of unnecessary running around the locations.
Also, the developer of "Night Shift: Secrets" suggests such an idea as replayability by finding secrets at a location, unfortunately this is very poorly done, since it is not interesting to search for passwords from terminals, due to the main tasks.
But in order not to scare you away from a potentially good game, I will say that the animatronics are very well executed in the game, the crocodile woman is an original character, and all the content related to her is perfectly executed, I look forward to new characters and new scenes, I hope developer don't abandon it like other his project. Also, special thanks for the sfw mode, although it is crooked and censorship does not work everywhere.
My recommendations for improving the game are to redo the tutorial and reduce the gameplay to 15 minutes so that the player can quickly get to the main game. To change the game objectives, it is inconvenient to carry one object from one room to another, especially when the object blocks the view. And also to answer the question why GG is such a vegetable: to lift an object from the floor, such as paper, he needs to sit on the floor, I can lift the object standing up, and why he don't have any weapon he is security guy isn't it?
P.S. I want to wish the developer of this game success in development, as well as cure his hemorrhoid.