This is from the author's cien blog;
English
ver1.0.2 Update Information
ver1.0.2 is now available!
You can safely overwrite the existing folder.
Save data is stored in the Windows registry,
so it is not included in the game folder and will not be deleted even after overwriting.
Update Details
Rhythm QTE Improvements
Expanded the Perfect judgment range from ±20% → ±60%, making it easier to play.
Slightly adjusted some charts in Normal Mode (especially Stage 5).
The change is minimal — if you still find Normal difficult, please try Easy Mode instead. The rewards are the same.
No changes in Hard Mode.
Relaxed the evaluation criteria by one rank across all modes (e.g., A → S).
New Features
Added EasyMode.
Note count reduced by approximately 50–60% compared to Normal Mode,
designed for first-time players.
Added a Failure Reward System.
After 3 failures (1 for Normal Mode), the stage will be automatically treated as cleared.
Training points and clear counts are still granted.
Training Dummy Stage Adjustments
Clearing Expert Mode now grants +15 Stamina.
→ Reaching 100 Stamina now only requires clearing each difficulty twice.
Greatly reduced the consecutive appearance rate of Red Dummies.
Added a mechanism to temporarily prevent reappearance.
Added a UI flashing warning before the fire wall activates in Expert Mode.
Resolution & Compatibility
Full-screen and all resolutions (including 2K and 4K) are now supported.
Removed the 1920×1080 resolution restriction.
Free Mode & System Fixes
Fixed an issue causing freezes during “Night Attack 1–6” scenes
in the Free H (Album) screen.
(Cause: variable overwrite from the 10/10 emergency hotfix.)
Fixed an issue where multiple save slots could not be loaded properly.
Unimplemented Features (Planned for Next Update)
In-game resolution change option
Add “Delete Save” button
Custom key binding for Rhythm Game (in development)
Note speed adjustment feature
Future Plans
Add new poses and costumes
Continue collecting player feedback and adjusting balance accordingly
Developer’s Thoughts and Reflections
I was in too much of a hurry to release the game, and as a result, it caused many issues and inconveniences from the very beginning. I’m truly sorry for that.
After receiving a lot of feedback that the game was too difficult, I worked for three days straight without sleep to create a simpler mode and immediately submitted an update request.
However, the review process took much longer than expected.
This project took me over a year to develop, but in the final stretch, I became impatient and didn’t have enough time for proper testing.
I come from an art background, and I’m still inexperienced when it comes to programming.
Even so, I’ve received so many kind and supportive messages from players, and I’m deeply grateful for that.
I’ll keep improving the game and listening to everyone’s feedback, so that it can become more stable and enjoyable for all players.