Niplheim's Hunter - Branded Azel is a rpg with very fast and simple turn based combat made with the wolf rpg engine that is uncommon, but much more fluid than the normal rpgmaker engine. Controlling Azel you are tasked to find the evil person that branded her while growing in the guild ranks. The story is merely a background noise with no real interesting moments. It’s there to justify the game and it doesn't overstay. You just have to accept the boss fight at the guild, win, and progress repeating the process many times. The combat feels uninspired, boiling down to mindless button-mashing with no variety. Progression simply involves upgrading your attack stats to hit harder, without introducing any meaningful strategy or complexity. The experience lacks diversity, offering nothing beyond basic sword swings. Upgrading your luck completely unbalances the combat system, trivializing the already low challenge. Worse yet, the combat mechanics seem disconnected from the genre’s core themes, losing a fight doesn’t lead to meaningful outcomes unless you deliberately trigger an avoidable lust mechanic, which only unlocks an underwhelming micro-scene. To unlock the skimpy armors you are required to grind the resource gathering mechanic. You will need to run the same tiny map multiple times, killing the same four enemies that only change color to get the materials and kill the same boss two or three times. It is not bad, but when you consider that you have to repeat the same for ten different armor sets, it gets very boring. The great positive element of Niplheim is the art, more specifically, the faces drawn. Black Train can create incredible expressions with beautiful details and variety. But that is all there is to it. Every other aspect of the art department is not great, and it is plagued by a constant peculiar case of censorship. This game is unbelievably censored, much more than your average mosaic game because almost all the scenes are drawn in an angle to completely hide the content you want to see. Games that suffer from the mosaic censorship can later receive a non-censored version, usually by Kagura Games, but that would be impossible for Niplheim’s Hunter considering how the developer created the scenes. For a proper uncensored version, each scene would have to be redrawn. It’s absurd that this fantastic art is being wasted in this manner, and that this decision alone can drag the game down so much. There is no way that this game can be considered good because it fails its primary elements, lacking gameplay related sexuality, permanent censorship on every scene, and being reduced to a glorified gallery hunter. The good content is just a little aspect of something with far more mediocre and below average characteristics. If you get a gallery rip from this game, there is no reason for you to play it.