Low quality copy of other games but it completely misses the point and has little effort put in
Enemies know where you are at all times and will head straight for you (except for the 3 that can't move, you might never see them). Most the rooms are dead ends with nowhere to hide, so you're just screwed
If you get caught by the tall lady as you go through the door, game bugs out. Scooter girl is fine. I assume it's because scooter girl's sex animation doesn't trigger immediately. So the other enemies might also have the same bug
3 enemies do not move, and they can spawn anywhere on the 3 floors. You have to go check rooms 1 by 1 for items, so they're almost guaranteed to despawn before you see them. Which is really annoying if you want to see the scenes. Also checking rooms one by one along with the stamina system means the moving enemies will often find you before you can leave the room
The enemies are boring. They tried to imitate the original and give each enemy their own trait, but it's pretty boring. See, the original had stuff like a girl who teleports to you, but has floating traffic lights next to her, move at green, stop at red, etc. A piano girl who gets you if you don't stop the music in time. Each enemy was unique and had to be dealt with a different way.
This game is just lose if they get you while going through a door, ignore the stationary enemies, otherwise you can outrun them, or hide. Unlike the original, the enemies won't pull you out of your hiding spot if they see you go in. They also won't leave if they don't find you. They'll always wait next to your hiding spot even if they didn't see you go in. Though because they despawn and there's no penalty for hiding, you can hide forever
Translation is understandable, but has mistakes. Sometimes really bad mistakes. Shift is labeled as "execute", when it's sprint. There's 3 hints, but 2 of them are extremely vague and the questionable translation makes that even worse. Also cutscenes need you to HOLD space for 3 seconds to go to the next line. Collecting hints will cause an automatic popup of the hint which also needs holding space to close. Time is not frozen while hints are on the screen
Volume is also weird. They have 2 different settings for cutscene volume + sex volume and the rest of the game, it's a difference of 3-4 times. It's really annoying cranking up the volume to hear the signs of enemies approaching and then lowering it for the sex
Art is okay, some were nice. Issues like reusing the same cum animation for all non-blowjob scenes. Even when balls deep in a girl, somehow the cum sprays out of their belly. When a girl is grinding her face against MC and cums... it's the same reused cum animation. For the handjob scene, as the hand strokes down, MC's cock grows longer (towards the floor, his balls disappear), as it strokes up his cock grows shorts (his balls are still gone)
So the art isn't good enough to make up for everything else. Some of it is good, but it's... lacking
If you read to the end and decide to play the game anyways
Yellow potion = invisibility
Bread = stamina refill. Or save it to feed the starving girl (stationary enemy). If you don't have bread, she drains your balls for her meal. Please feed the starving girl cum. Life essence is clearly more healthy for a ghost than bread
Wood human figure = Recover 1 health (it also seems to be rigged, if you have one in inventory, you won't find anymore of them)
Battery = refills flashlight
Wrench = annoying. Use wrench item to hold wrench in hands, stand to a very specific spot left of a metal box to repair it. It forces you into an animation where you're facing right (boxes are right of the door) so you can never see the enemies enter the room