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Unity - Completed - No-exit Apartment [v1.1] [MioBiGames]

  1. 1.00 star(s)

    Das Ras

    A worse ripoff of Hospital Seduction or After school Tag. I recommend playing those games instead of this one.

    My initial experience with the game was as follows:
    I read the stupidest dialogue in human history from the prologue. (unironically the mc says "Why did she look at me and then run away? Maybe she needs my help!" and then chases her. Lock this mc up fr fr)
    I then got control of my character. I immediately got one of the items I needed to progress then game from the first room I entered. Then I left the room, stepped on a puddle of water on the floor, and got softlocked.
    One reset later, and I play through the game without a softlock. I search the majority of three entire floors and never get the item I needed before running out of hp.

    I did not have fun. Your progress is heavily RNG dependent due to random drops, and the map layout of the game is extrordinarily unfair to the player. Almost every single room has one entrance, which means if an enemy enters the room, you are essentially guaranteed to lose a heart.

    None of this really matters though, because the main killer for me is that I found the animations lacking. They weren't sexy and the main character has a bit too much of that "small boy with overtly large dick" look.

    Overall, I'd pass. This game was a large disappointment to me.
  2. 2.00 star(s)

    GuardianSoul

    This one misses the mark pretty badly.

    The animations are fine? There's not much to them and the character designs aren't as inspired as other games in this genre. There also really isn't much in the way of theming that ties the characters together, it's just a collection of costume ideas.

    The animation loops aren't terrible but they're not exactly great either. The sound effects are pretty poor and the cum effect is just mid.

    The actual gameplay is probably one of the poorer examples of the genre. It mixes up the usual 'survive until X time passes' formula by instead requiring you to repair 3 generators and then escape. That's fine, but each gen requires a wrench to repair and you can only get wrenches from random item drops.

    That is the real problem of the changed objective as the item spawns and then the items you get are both very, very beholden to RNG. The game is missing the 'oh I got so close to ending the night, if I play better I can clear it' of other titles and is instead 'welp my luck sucked and I didn't get any items to show up, and then didn't get any wrench spawns, can't do anything about that'. It's also super easy to go an entire floor without seeing more than one or two items, and speaking of floors-

    The map design doesn't play well with this style of game. Every single room has one entrance, and most rooms don't have hiding spots. That makes sense from a theming standpoint as it would be weird if apartments had two entrances but it means having an NPC spawn when you're in a room just means you lose a heart.

    The monsters are also not great from a gameplay standpoint. Most of them are just hard 'be near a hiding spot or you lose a heart' and the majority don't have audio cues. There are a few that actually have interaction beyond 'hope you're standing near a place to hide' but even those are pretty uninspired. Most of the ones that don't fall into the pursuit class just kind of sit there until you either run into them or they despawn. It's not hard to avoid them in the hallways as the level is well lit even without the flashlight, but the problem is that the game looooves to spawn a monster as you walk through a door so you'll get insta-grabbed.

    There also doesn't seem to be any sort of stacking mechanics here in terms of monster counterplay. You don't get multiple threats at once, at least not as far as I played, and because so many of them are either chasers or static hazards there wouldn't be much gained by having more on screen. The game also does a white flash effect whenever a monster despawns which is a nice visual tell that you're safe for a moment but is hard on the eyes after a while.

    All told while the game works and nothing in it is truly terrible there's just not much here and nothing stands out. It doesn't feel low effort but it doesn't feel like the designers really thought any deeper than surface level both in the gameplay and character designs. It lacks the strong presentation and character identity from other games of its type and plays into the worst aspects of RNG dependency that other games in the style manage to sidestep or at least not directly play into.

    If you do play it, toggle easy mode on and just go for a gallery clear, the atmosphere and buildup that exists in the best examples of this genre just isn't here.

    Edit after clearing on easy:
    The game is only one night and just unceremoniously ends in one screen after clearing. Guess the RNG was so bad in the standard mode to bloat out the playtime. Was wondering if I was being too harsh in giving two stars instead of three but I feel fully justified now.
  3. 4.00 star(s)

    John Claw

    The game is good and short, have good animations and sexy girls.
    But you need to save frequenly if you want to keep your settings and gallery progress. That is terrible because you can get bugged in the doors when a stalker girl catch you. In that case the only option is close the game and lost you're progress