Unity - Completed - No-exit Apartment [v1.1] [MioBiGames]

  1. 2.00 star(s)

    Somerandomhentai

    For lack of a better term (that I can think of), it's another "After School Tag" like. Run around a complex trying to survive the girls. What I like about this one is that instead of just waiting, you have an actual objective in fixing the generator. Unfortunately that's all there is to like.

    All of the rooms only have 1 entrance and most have no hiding spots. If you're unlucky and a girl happens to into the room too, there is nothing you can do. However, if the girls happen to not enter the rooms you're in, the game can be beaten in just a few minutes. The game is not difficult, just mostly luck based. Even unlocking the gallery is based on the luck on if the girl appears or not.
  2. 5.00 star(s)

    rusbaba

    Really good game, finished it very fast, then opened all of the unlocked girls and now spending time with them in the gallery! Completely different from other games in this genre, very good graphics also (pixels, but still good pixels)
  3. 3.00 star(s)

    Nevart

    Inviting pixel art coupled with a sweet gameplay loop/design should make this game an attractive choice to play... and yet I'm struggling to describe it as anything other than low-effort. So what went wrong?

    The game is heavily RNG based, for one. Both enemy and much needed item spawns suffer from this, which can very quickly lead to making this game feel frustrating to play. Enabling easy mode almost feels like a quality of life. Story and character interactions are non-existent. And even the art itself leaves much to be desired, our protagonist almost making more of a mess of himself than the girls. An... acquired taste, to be sure.

    Really, the game's only saving grace is that it is rather short and, should you have easy mode enabled (recommended), effortless to play.

    It's not a bad game, but certainly not a good one either.
  4. 5.00 star(s)

    picasso26

    man protagonist, monster girl hunt you, action game with running action, great work. i like its a great work . a little bite more naked and more spooky monster girls taths please are all wath i please you :)
  5. 2.00 star(s)

    TofuCircle

    Low quality copy of other games but it completely misses the point and has little effort put in

    Enemies know where you are at all times and will head straight for you (except for the 3 that can't move, you might never see them). Most the rooms are dead ends with nowhere to hide, so you're just screwed

    If you get caught by the tall lady as you go through the door, game bugs out. Scooter girl is fine. I assume it's because scooter girl's sex animation doesn't trigger immediately. So the other enemies might also have the same bug

    3 enemies do not move, and they can spawn anywhere on the 3 floors. You have to go check rooms 1 by 1 for items, so they're almost guaranteed to despawn before you see them. Which is really annoying if you want to see the scenes. Also checking rooms one by one along with the stamina system means the moving enemies will often find you before you can leave the room

    The enemies are boring. They tried to imitate the original and give each enemy their own trait, but it's pretty boring. See, the original had stuff like a girl who teleports to you, but has floating traffic lights next to her, move at green, stop at red, etc. A piano girl who gets you if you don't stop the music in time. Each enemy was unique and had to be dealt with a different way.

    This game is just lose if they get you while going through a door, ignore the stationary enemies, otherwise you can outrun them, or hide. Unlike the original, the enemies won't pull you out of your hiding spot if they see you go in. They also won't leave if they don't find you. They'll always wait next to your hiding spot even if they didn't see you go in. Though because they despawn and there's no penalty for hiding, you can hide forever

    Translation is understandable, but has mistakes. Sometimes really bad mistakes. Shift is labeled as "execute", when it's sprint. There's 3 hints, but 2 of them are extremely vague and the questionable translation makes that even worse. Also cutscenes need you to HOLD space for 3 seconds to go to the next line. Collecting hints will cause an automatic popup of the hint which also needs holding space to close. Time is not frozen while hints are on the screen

    Volume is also weird. They have 2 different settings for cutscene volume + sex volume and the rest of the game, it's a difference of 3-4 times. It's really annoying cranking up the volume to hear the signs of enemies approaching and then lowering it for the sex

    Art is okay, some were nice. Issues like reusing the same cum animation for all non-blowjob scenes. Even when balls deep in a girl, somehow the cum sprays out of their belly. When a girl is grinding her face against MC and cums... it's the same reused cum animation. For the handjob scene, as the hand strokes down, MC's cock grows longer (towards the floor, his balls disappear), as it strokes up his cock grows shorts (his balls are still gone)

    So the art isn't good enough to make up for everything else. Some of it is good, but it's... lacking

    If you read to the end and decide to play the game anyways

    Yellow potion = invisibility
    Bread = stamina refill. Or save it to feed the starving girl (stationary enemy). If you don't have bread, she drains your balls for her meal. Please feed the starving girl cum. Life essence is clearly more healthy for a ghost than bread
    Wood human figure = Recover 1 health (it also seems to be rigged, if you have one in inventory, you won't find anymore of them)
    Battery = refills flashlight
    Wrench = annoying. Use wrench item to hold wrench in hands, stand to a very specific spot left of a metal box to repair it. It forces you into an animation where you're facing right (boxes are right of the door) so you can never see the enemies enter the room
  6. 3.00 star(s)

    Teal Flower

    It's very unfair but should be doable with good rng. The first run I found 2 wrenches easily but once I got the third one the ghosts started to spawn everywhere before I could make it to the generator or whatever that was. Even eating every cookie I found (3 or 4) they would spawn right behind the door or in a room with no other exit or hiding spot.
    My second run was simply awful. All I was finding was those useless papers, batteries and even 2 pieces of bread that seem to be to bypass one of the ghosts. By the time I could fix the first generator I was killed and it bugged out and had to close the game.
    I'm reading Afterschool Tag isn't from the same dev but it's way too similar, just inferior mechanics and level design. At least the other one forced you to stop hiding, stop moving or shine your flashlight at a ghost. This one is listen to footsteps or other sounds and run and hide till they despawn flashing the screen. There are very rare invisibility potions but the big amount of ghosts randomly spawning especially at the top floor and the short duration just lets you escape from being cornered once.
    I was expecting something better, at least more fun and less frustrating.
  7. 2.00 star(s)

    PlsImHereForDLs

    As many have pointed, it wants to be like After School Tag or Hospital Seduction but lacks any real objective, is buggy like no other and unfair in so many points, mainly that you can get caught while opening a door or even before getting to said door on an unavoidable enemy. If you try to move while some long animation plays, sometimes it just softlock the game and blocking the objective behind RNG with object to find is not really fun. The animations are at least decent, although maybe too big of boobs for my liking
  8. 2.00 star(s)

    yodyna

    2/5

    As much as i liked tag after school/ hospital seduction, this one is shameless copypaste with lower budget/effort. Art style is worse, gameplay is buggy and i beat it in 4 minutes, while previous games were rather hard and a lot longer which was good. Not even worth checking out.
  9. 1.00 star(s)

    AlliTheAlligator

    "mom, can we have hosptial seducation / tag after school?"
    "we have hosptial seducation / tag after school at home, honey."

    art style is (imo) horrendous. seriously why does the main character look like that
    game is extremely buggy
    monsters appear out of nowhere and kill you
    sound effects are lame
    animation and h-scenes aren't even good. half of them are hand-jobs
  10. 4.00 star(s)

    your average femboy

    [Ratinv v1.1]
    I feel like the other ratings aren't doing this game justice. Yeah there's some questionable design choices but it's by no means a bad game
    If you've played after school tag then you already know how this game functions. There's a small difference with the objective but everything else is basically the same
    The only nitpick I have with this game is the amount of dead ends. Early on I learned that sticking to the middle of the map, often only exploring 2 or 3 rooms until I found what I was looking for, was the safest route, which is pretty boring. Also the blue ghost girl gives you too little time to react so she's pretty unfair too
    The animations are some of the best I've seen from a game like this. There's also a very large cast of characters, albeit most of them function the same
    TLDR; It's a slightly more frustrating version of after school tag but if you liked that game I 100% suggest you try this one out
  11. 4.00 star(s)

    TomChan325

    I've played significantly worse games with a 4 - 5 star rating so its not that bad. I'd say the game is 3 - 3.5 stars but I feel like its too harshly rated right now so I'll give it 4
    The animations and pixel art are nice enough; could have more variety. I played on easy mode so the annoying random mechanics weren't a problem, however the gameplay loop would need to be reworked.
    It's a very short game so I don't feel like I wasted my time but not being able to unlock the full gallery after beating the game felt like an insult.
  12. 2.00 star(s)

    Nemotemihicuret

    As much as I like this kind of genre, this one is a really lazy work.

    Not fun, like the one he tried to take “inspiration” of, and pretty much not worth the little time you have to play it…

    I can't help, but feel somewhat sad, bc lately I'm starving for a good game with this genre.
  13. 1.00 star(s)

    sgb3

    This seems like some kind of troll game. Rooms with no hiding spot that spawn enemies you can't dodge, in a game where you have to check every room to find the items you need to win. Also enemies that pop out immediately when you leave a room and have like half a second to avoid. Whoever made this does not understand even the most basic concepts of good game design.
  14. 2.00 star(s)

    mcflappyjaw

    Thought this was a sequel, but it's actually an even jankier ripoff.
    All instances of damage I took were forced with no way to counter. An enemy entering a door as I was leaving, or standing outside of it. or just getting in the same room and instantly cornering me. Hardly a "game".

    +1 star for cute maid
  15. 3.00 star(s)

    Bloodgarden

    It's quite good, it has good art and a good change to the concept of this kind of games being less repetitive, but it's a bit to short, a bit lack of content, with some bugs and things to improve, like softlocking and the gallery.
    But still i think it's good enough to download and try.

    (v1.1)


    Bloodgarden.
  16. 5.00 star(s)

    Justinian666

    Simple, short but sexy enough game with easy concept. Has a lot of pretty and giant girls, sadly with one animation each. definetely gonna play other games by this developer. You will enjoy this games if you like tall mommies like me
  17. 4.00 star(s)

    Explorer7

    The game is short, simple, with ok-to-good animations. Enemy mechanics are super simple,
    Gameplay wise: find 3 wrenches, repair 3 electric boxes, avoid the girls, then escape. The enemies spawn quite regularly with good separation, so no issues there, sometimes you get softlocked, so MAKE SURE YOU SAVE OFTEN.

    You can abuse the save mechanics so items respawn/reroll, when you have good items and full HP, so no, the game is not difficult.

    Very similar to Afterschool Tag, but no as good qualitywise.
    I finished the game in 20-30 minutes and unlocked full gallery. I wish someone continued to add content to this game and to AfterschoolTag and Hospital Seduction. Overall good game and ihope to see more of this kind.
  18. 3.00 star(s)

    theyakuzi

    Decent game, but it’s way too short, there just isn’t enough content to really get into. If there’s not going to be any story, then I at least expect a good amount of scenes, and right now it feels pretty bare.

    The saving system is also a bit rough since you have to back out to the menu every time. And sometimes you get stuck in a room with no place to hide, which makes it feel like the design wasn’t fully thought through.

    Overall, you can finish the whole thing in about 10 minutes. The art and animations are fantastic, and with more content this could easily be a 10/10. But as it is, it ends up feeling pretty average.
  19. 1.00 star(s)

    Das Ras

    A worse ripoff of Hospital Seduction or After school Tag. I recommend playing those games instead of this one.

    My initial experience with the game was as follows:
    I read the stupidest dialogue in human history from the prologue. (unironically the mc says "Why did she look at me and then run away? Maybe she needs my help!" and then chases her. Lock this mc up fr fr)
    I then got control of my character. I immediately got one of the items I needed to progress then game from the first room I entered. Then I left the room, stepped on a puddle of water on the floor, and got softlocked.
    One reset later, and I play through the game without a softlock. I search the majority of three entire floors and never get the item I needed before running out of hp.

    I did not have fun. Your progress is heavily RNG dependent due to random drops, and the map layout of the game is extrordinarily unfair to the player. Almost every single room has one entrance, which means if an enemy enters the room, you are essentially guaranteed to lose a heart.

    None of this really matters though, because the main killer for me is that I found the animations lacking. They weren't sexy and the main character has a bit too much of that "small boy with overtly large dick" look.

    Overall, I'd pass. This game was a large disappointment to me.
  20. 2.00 star(s)

    GuardianSoul

    This one misses the mark pretty badly.

    The animations are fine? There's not much to them and the character designs aren't as inspired as other games in this genre. There also really isn't much in the way of theming that ties the characters together, it's just a collection of costume ideas.

    The animation loops aren't terrible but they're not exactly great either. The sound effects are pretty poor and the cum effect is just mid.

    The actual gameplay is probably one of the poorer examples of the genre. It mixes up the usual 'survive until X time passes' formula by instead requiring you to repair 3 generators and then escape. That's fine, but each gen requires a wrench to repair and you can only get wrenches from random item drops.

    That is the real problem of the changed objective as the item spawns and then the items you get are both very, very beholden to RNG. The game is missing the 'oh I got so close to ending the night, if I play better I can clear it' of other titles and is instead 'welp my luck sucked and I didn't get any items to show up, and then didn't get any wrench spawns, can't do anything about that'. It's also super easy to go an entire floor without seeing more than one or two items, and speaking of floors-

    The map design doesn't play well with this style of game. Every single room has one entrance, and most rooms don't have hiding spots. That makes sense from a theming standpoint as it would be weird if apartments had two entrances but it means having an NPC spawn when you're in a room just means you lose a heart.

    The monsters are also not great from a gameplay standpoint. Most of them are just hard 'be near a hiding spot or you lose a heart' and the majority don't have audio cues. There are a few that actually have interaction beyond 'hope you're standing near a place to hide' but even those are pretty uninspired. Most of the ones that don't fall into the pursuit class just kind of sit there until you either run into them or they despawn. It's not hard to avoid them in the hallways as the level is well lit even without the flashlight, but the problem is that the game looooves to spawn a monster as you walk through a door so you'll get insta-grabbed.

    There also doesn't seem to be any sort of stacking mechanics here in terms of monster counterplay. You don't get multiple threats at once, at least not as far as I played, and because so many of them are either chasers or static hazards there wouldn't be much gained by having more on screen. The game also does a white flash effect whenever a monster despawns which is a nice visual tell that you're safe for a moment but is hard on the eyes after a while.

    All told while the game works and nothing in it is truly terrible there's just not much here and nothing stands out. It doesn't feel low effort but it doesn't feel like the designers really thought any deeper than surface level both in the gameplay and character designs. It lacks the strong presentation and character identity from other games of its type and plays into the worst aspects of RNG dependency that other games in the style manage to sidestep or at least not directly play into.

    If you do play it, toggle easy mode on and just go for a gallery clear, the atmosphere and buildup that exists in the best examples of this genre just isn't here.

    Edit after clearing on easy:
    The game is only one night and just unceremoniously ends in one screen after clearing. Guess the RNG was so bad in the standard mode to bloat out the playtime. Was wondering if I was being too harsh in giving two stars instead of three but I feel fully justified now.