YYYEEESSSSSSSS, finally, and no humongous ass and tits, no fused or incorrect numbers fingers, but at the same time, no nail on said finger, this is almost paradise on Ai earth.a non-NTR AI art game? Is nature healing?
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YYYEEESSSSSSSS, finally, and no humongous ass and tits, no fused or incorrect numbers fingers, but at the same time, no nail on said finger, this is almost paradise on Ai earth.a non-NTR AI art game? Is nature healing?
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I'm pleased to tell you that the entire game has been outlined and plotted out. In my eyes, it's good practice to know the destination of your story from the get go. I once listened to Pixar's Andrew Stanton talk about story telling and comparing it to telling a joke: you need to know the punchline to set it up.bonus, if the entire game has actually been outlined to the end and all that's left is to write the game.
I think I know what you're referring to. In Angel's date there is a unique exchange with Jeeves if she found you in the closet during Kiko's date. But I might have set the parameters for that too low (it would require you to fail Kiko's date).Would be nice to have a bit of alternate dialog based on whether you do Kiko's or Angel's date first in the new update.
I was thinking about MC expressing surprise at seeing Angel's room for the first time and the fact that you've already left a bunch of fluids on her bed if you did Kiko's date first.I think I know what you're referring to. In Angel's date there is a unique exchange with Jeeves if she found you in the closet during Kiko's date. But I might have set the parameters for that too low (it would require you to fail Kiko's date).
That's at least good to know. Having an outline already helps prevent a lot of problems along the way. Plus, not only is it good to know the destination, it's also good to know the penultimate scenes/scenarios leading up to it. Some other writers usually have a destination they want to go to, but don't know how to get to it.I'm pleased to tell you that the entire game has been outlined and plotted out. In my eyes, it's good practice to know the destination of your story from the get go. I once listened to Pixar's Andrew Stanton talk about story telling and comparing it to telling a joke: you need to know the punchline to set it up.
Where is the "Skip Dialog" button on real women and do I go to jail if I touch it? That's the question.I hope this update brings in less yapping. Those women talk and talk too much. We have enough womenz yapping IRL
Same here. I could brake my damn spacebar along with the keyboard and I'll still lose almost immediatelyCould it be the minigames are hardlinked to framerate? The day 1 minigames were hopelessly unbeatable for me, even mashing with 2 hands. 120Hz desktop with VSync forced on at driver level.
Yes that is right. I've had reports that a higher framerate makes the bar drain instantly.Could it be the minigames are hardlinked to framerate? The day 1 minigames were hopelessly unbeatable for me, even mashing with 2 hands. 120Hz desktop with VSync forced on at driver level.
I like the normal character designs. I'm just saying, have the beach volleyball outfits be even more skimpy. Which, for some of them, I suppose would mean being topless.That'll be me, haha. I'll be honest, I didn't think that far ahead when I first designed the characters!
you just need to hold down the spacebar no need to keep mashing it. hold it and down and keep it there until the timer runs outSame here. I could brake my damn spacebar along with the keyboard and I'll still lose almost immediately