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RAGS - No Haven [v0.983 TF Edition] [Bedlam games]

  1. 1.00 star(s)

    Jamar123

    5/5 concept with -X/5 delivery... Quite simply rags is a fucking awful engine and the game desperately needs remade from the ground up in literally anything else. As far as the gameplay, in the incredibly frustrating event you get it to work, it is a solid foundation but also needing massive refinements. While it is a complicated game the UI is also one of the worst I've ever seen and makes the learning curve unnecessarily troublesome. Also, afaik there are no options to turn off the gay shit aside from loaded dice manually avoiding weird shit; thankfully the art is also severely lacking so the text isn't all that offputting.
  2. 4.00 star(s)

    deptraivkl

    This game is phenomenon. If you liked text-based management games then this would be a must-try. Tons of contents and world-building also make this game very replayable.
    The only weakness is maybe the flavor texts for sex scenes. Too little variety, probably because the developer trying to make them as generic as possible to fit all scenarios.
    Minus 1 point because it made in RAGS. Each times you play its a gamble of whether this shitty engine will crash or not, the crashes ain't even fixable either because it is in the engine and not the game itself lmao. If Bedlam made this in any other engine then this would be a straight 5 stars.
  3. 5.00 star(s)

    RockType

    Right off the bat, the score for this game is simultaneously 5-stars and 3-stars, because this game is fundementally broken.

    This is an amazing game, that I have come back to for years and years, yet have been never able to properly "finish". What draws me back every time, is the amazing ammount of character-customization and flavour you can bring into the game, and the sheer amazing variety of different runs you can set up for yourself, exploring various fantasies.
    The character-trait system is an awesome feat, and the way these traits are implemented into the gameplay involves the kind of insane attention to detail that you rarely see in any type of game, and which absolutely elevates a management-game like this.
    Added to this is the generally good and engaging quality of writing and worldbuilding, that balances the different types of engagement with the game really well, and the plethora of actual gameplay-features and customization you can accomplish, and there is very little about the concept on-paper that I could not recommend to someone who plays management-games.

    ...But it's built in RAGS, in an engine that cannot handle this kind of abuse.

    Everything takes so long to do, especially starting the program up in the old version. The loading-times are horrendous, and despite the years of coding and optimization, the game still breaks itself from time to time, easily "destroying" characters at random points, especially once you've gone on for a while, and your save-/roster-sizes start to get a bit bloated. The interface is horrendous for equipping characters, and moving people inside the camp is also awkward. I could go on, but the short of it is that I can't really handle playing a text-based game like this if it's also incredibly clunky to play.

    There are also small issues with the core-gameplay. There is quite a bit of repetetive grind, for the PC-actions especially. The flow of slaving is very good overall, but it takes a bit too much resources to start seeing returns on it (something the dev has recently improved on). The game also doesn't have an ending yet, that I know of, which is a shame in a project this long.

    But overall, the main issue is just the nature of the game itself, and the engine it's made in. I appreciate immensely that the dev has taken the difficult decision to port this over to Twine, as long and arduous as that task is. I hope to one day see this game receive the attention it deserves, when the flavour within it finally becomes available in a form that is functional and accessible. I will personally be promoting it with glowing reviews, once it does.
  4. 5.00 star(s)

    Cyrilion

    Fantastic game with excellent mechanics, still needs some polish and the RAGS engine is an unfortunate choice, but it's being updated to Twine, so not a deal breaker, definitely recommend this game for anyone with BDSM and Slave kinks
  5. 5.00 star(s)

    Nedroidium

    What a great game.

    I was going to play dota, which is an addicting game in it's own right, but then i booted up this game. Coming in with zero expecations.I've played well over 10 hours now and i find it hard to put the game away. It's really addicting. It's just really well made. I only wish it was made on a better engine because saving and loading takes time. Somewhere along the road i forgot this was a porn game lol.
  6. 5.00 star(s)

    Deleted member 573745

    V.9.6 but I've been playing since the beginning and do not see myself stopping at any point in the future.

    One of my favorite games. Period. It doesn't have the strongest appeal as an adult game. It is more of a genre defining masterpiece of a management game with adult themes. I could gush over this game for hours, even though I don't believe I have ever gushed to this game. The artwork is next level, and often commissioned. That being said its almost too beautiful, or too specific. Like the emphasis isn't really on arousal. The real draw of the game is managing a fantasy "slaving camp" which is basically a bad ass group of adventures. And with the additions of defending missions you can even play hero. You send them on missions for gold and supplies, standard affair. EXCEPT! In this game you also can acquire slaves through various means, train em, put em to work, violate them, sell them, pimp them out or kick em to the curb. This game literally needs to be held up a the gold standard for a simulation/management style gaming experience. Everything is perfect when it comes to questing, camp management and slave training. The mechanics are absolutely brilliant. The races all feel different and have their specialties, but at the same time almost any race can specialize into almost any role. This is due to the immensely impressive trait system they have made, as well as their bomb ass leveling system. As far as kinks go, it delivers on what it promises. Hypnosis, training, anal, bondage, transformation, endless variety of races/monster girls, corruption (physical and mental), futa etc. There are a few minor issues I have with the game. Because of the art direction and focus, there is no character customization. If one of their premade characters doesn't resemble what you are looking for the whole game loses a bit of its magic, which super sucks. Another issues when creating your leader is that the game tries to keep levels of continuity within its universe and a lot of the game is stripped away from you depending on your choice of race and gender. If you want hypnosis the only race that comes with it "built in" is lamia... a female or futa only race. Sure you can make a human with hypnotism, but it costs you a premium 6 points to pick up, in almost any other case with any other race. And it is one of the best parts of the game, along with biomancy. But both cost 6 points, and biomancy can at least be picked up elsewhere. Even if you arn't doing a beta play through I truly feel that your camp leader is always undervalued, especially when compared to the rest of your camp. Your main person will have almost no skills, and you basically have to pick one aspect of the game you want to explore. Which can really limit the game by creating a massive bottleneck, especially at the beginning where you have nothing and your slavers are all low tier garbage, usually. Outside of the start of the game, there are really only two other issues I have. The sexual parts of the game could be stronger and more in depth. there are small amounts of text whenever you perform certain actions, which is great. But it lacks any real impact. Its more stating what's happening, rather then creating an experience. But the writing is getting better and better with every update. God bless your hearts Bedlam games... you are all saints <3 . And, suprisingly, the game shys away from a lot of the darker aspects of things. This is a game about human trafficking, and you can't murder your slaves to make an example of them, rape or abduct random people, there is no consequences for your actions (which is especially weird as sometimes you'll go into town and see wanted posters for you and your crew), drug use and using drugs is there but barley (shakko, orc cum addictions, but thats about it), alchemy but no healing potions, chloroform, straight up poison, etc., important camp roles that can be given to slaves and I have never had like, the cook slave attempt to poison my encampment, you know?, traits like dominator feel non impactful as you simply can't break your slavers at will, like YOU are the leader of the camp. It isn't a fucking democracy. Getting rid of your slavers is a pain in the fucking ass. The game loads you up with morons in the beginning of the game then at a certain point later on you will nonstop find slavers that can do what 4 or 5 of yours can but your camp is full of useless idiots. They added 1 mission to the plains as far as I am aware where you can "betray" them and have them abducted and sold... but that is such a hassle. You can degrade them and enslave them, but that requires micromanaging them failing missions to lose enough popularity to be able to enslave them, you know, cus you need the camp to back you, the leader. Like, if its happening every day I could see them going, "omg im next." But it shouldn't be as big of a deal as it is. Or you can send them to go play in traffic, but most missions that are dangerous enough to kill often are rare and have the best rewards and so you don't really want to waste them, not to mention the fact that your whole encampment gets depressed as fuck whenever they lose a "friend", no matter how useless or how much of a cunt they are. THESE ARE PEOPLE WHO WILLINGLY ENSLAVE OTHER PEOPLE!!! Sure, honor among thieves, but there are literally traits for honorability. Useless they have that, they should be more inclined to be kinda shitty. I get that Unscrupulous is also a trait... but I really feel like it should be implied that all of your SLAVERS arn't the best people. And even then, your "evil" slavers don't cause any real problems. Greedy ones steal from you, but don't turn on the party and steal all the rewards for themselves and run off into the wilds to create a new quest.... that could be cool, and unhappy leaders will try and plot against you, but there is no general infighting and everyone takes stuff out on you rather then the slavers whose fault things actually are. If one of your parties has a 99% chance to crit and a 1% chance to critically fail and they fail and die and one coward comes back unharmed, string that asshole up. I did everything I could to help them succeed. But none of your slavers try and hurt each other, they don't have any different variations in dialogue outside of being a bit rougher with the slaves, and the magic at play in the game outside of biomancy is really underwhelming. I'm pretty sure a person with the ability to kill you with their words or mind would be more helpful then a person with big muscles when doing something as mundane as raiding a farm. If anything magic should be overpowered, but the slavers who use it should be Divas. Like how every other slaver gets when you have them look for supplies around the camp. As it stands most magic or straight up super powers have 1 or 2 missions they are good for. and they are almost useless anywhere else. Psionic should give a crit success on every mission outside of a few in the coast and the deep mountains (where it should honestly yield crit failures.). Reading minds is literally never not useful! And it is also one of the abilities you cannot start with at the beginning of the game. Nice. All I want is for the ability to play as puppet master... is that too much to ask? Seriously though. Genuinely in my top 3 favorite games of all time. Love. This. Game.
  7. 5.00 star(s)

    skullossal

    [Version 0.951 TF]

    I won't say that this game is for everyone-- for a text-based game the mechanics are complex: There is a lot to juggle between managing slaves, slavers, quests, supplies, and gold. While the gameplay may seem daunting (especially to those unfamiliar with RPGs), it allows for an impressive depth of character customization.

    No Haven is imperfect but worth a try. The high-risk nature of late-game quests creates actual stakes that can make or break each run. If you are patient, there is a lot of content to discover beneath the game's infamous RAGS Interface.
  8. 4.00 star(s)

    BDSM Connoisseur

    Great game, but engine really turns it down.

    At first the game is overwhelming, tutorial helps a bit, then you get in the game and notice that RAGS is quite laggy engine, but it's not that bad. Maybe you want to experiment, but saving and especially loading times are way too long to do that. Save file is about 55MB!

    After some time I got used to flonky UI and laggy engine, but as your camp grows, the problem becomes more pronounced. When you have 10+ slavers and slaves, it's quite hard to keep track who knows, owns and does what. When you're in assignment tab, you can't examine your characters. There is a suggestion option for which character to select, but it's not enough when you're trying to make best use of your manpower. Lag problem also gets worse as your characters interact more with each other.

    It also feels like there's reputation entropy. Your characters gain a bit of reputation with each successful mission... and the they fail a task with 90% success rate and lose a lot of reputation. After a while, even most experienced slaver with best equipment tend to regress to a really bad reputation.
  9. 3.00 star(s)

    Lucy_HeartSlutia

    Really like the concept of the game and would truely like to enjoy it however being on Rags the performance of this game is serverly hindered. The uploader has failed to include all necassary files in their links to make the game playable and requires people chase after 3rd party programs before being able to load up No Haven properly. Once ingame the overload of information is too much to take in, especially since some of the text is mixed up with coding
  10. 5.00 star(s)

    frankensteiner316

    This is easily one of my favorite games ive found on this site. I love the art, i love the writing, i love the gameplay. RAGS is the main issue here, obviously. Its not the greatest engine to run a game like this but it is manageable, once you get used to it. And i do think that varierty, art, writing, gameplay and the sheer amount of content in this game makes dealing with rags worth it.
  11. 3.00 star(s)

    Rainbowhead

    This could've been even a 5/5, but the engine is just that bad.
    Starting the game, you may be overwhelmed at first, but after loosing several characters to trial and error, the game becomes easy to understand.

    Gameplay wise, everything is solid. Most actions use dice to determine the result, and I see that some people aren't okay with that. But the game has plenty of options to increase your chances of success and suggests the most fitting characters for that. It's not completely random, and you can lower the chances of failure to less than 10%, and so far I haven't encountered the XCOM style "95% to hit". Things go wrong, but at an expected rate.
    It's fun to assemble teams for each mission, try to get optimal characters, keep getting slaves to improve the camp.

    There isn't that much sexual content compared to a lot of other games. At most you get a loosely related picture and either a couple of paragraphs or a couple of sentences of text. Not that much, but, at the same time, it's enough, because you and your slavers regularly interact with slaves.

    I came for porn, I stayed for tycoon. And I only wish that I could do more tycoon stuff. Your camp always stays a camp. Lorewise, it's reasonable, with the empire considering you an outlaw. But I still wish I could make an actual slaver fortress. Fortifications, supply and assembly lines, all that good stuff.

    Now for the problems. The main problem this game suffers from is the engine. Yes, you can get used to UI and navigation, but after a while you notice more and more often that RAGS was a bad choice.

    The pop-up window with choice selection is the biggest hindrance: it locks out absolutely everything else. If whatever you're trying to do has a large wall of text for description, you sometimes end up not being able to read the first part of it, because you can't scroll the textbox up. I don't mind skipping lore and fluff, but you can easily miss mission rewards and preferable traits.

    I know I can resize the panels and try to optimize this whole thing, but I don't feel like I should. The experience values shown at the very bottom of the game window can't even be adjusted, and they clip out of the window boundaries in less than 30 minutes after starting a new character.

    This game desperately needs a new engine, and it needs it more than new content or anything else. It's a game that requires you to have patience to progress, and all the small things that RAGS does chip away from that patience. Even a small thing like icons for traits instead of three letter abbreviations would help a lot ("oh, does this character have Strong (Str) or Stubborn (Stb) trait?").
    Looking at Patreon posts, the engine conversion is in progress, and, although I don't think Twine is a good choice, it would be hundred times better than what we have now.
  12. 1.00 star(s)

    Karaghul

    So what we`ve got? Let`s start with creepy interface that holding all in the one - system messages with just a massive bunch of information that your eyes get tired of reading on the left side, random sex pic on the right side, some menu and list of the slavers in the down of window. Mmm nice. Problem is that there`s no category for information so i could skip the parts that i don`t need to know (what`s my slavers did in the camp, for example. Because it`s always the same), it`s just one bunch of text that after a hour of game genering is very slow. About sex - you can forget about it. All we have from sex is random porn cartoon pics when you interracting with your slavers and some of text about oral when your slavers using your slaves. I don`t mind it, but it seems just... Silly.
    But don`t forget that it`s a game you play in... Or not. You can create a character and options is good enough for me (many of races, traits, etc), but what the point if all what i can do with my char is sending him to the tavern (to get a random event) and to the mission as a common slaver. He is just not a special by himself and it`s would be not a problem if i could control him by, for example, training. Also you have a troop of slavers but your control over them is the same nominal. All their acting is about missions that you send them on to wait for the result that doesn`t depend on your choices because the whole game is about dice. Once time i sended a troop so game showed a chance to fail the mission -10. Technically i had 100% chance to win... But nope. It was fail. And you cannot do anything with it. More than that - you cannot do anything with your slavers and slaves (out of training slaves, and enslaving slavers). You cannot just throw them out and find a new members, you need a damn special missions for it that you of course will lose because your chance to win is just a 60% and obviously it`s not enough. And of course you cannot train your char and your members to make them better before to send 'em to the mission they will fail because they`re not lucky or trained enough. Nice.
    All the game about dice. If you`re lucky - you will see how "your" troop will raise. But if not - you will just watch how things are getting worse and worse without a chance to improve it by your own skill.
    Now in short:
    -after a hour of playing, game start genering the messages very slow
    -interface is too congested
    -Player don`t have enough control on his own character and his troop
    -Everything is decided by random (dice)

    Oh, yeah. Modders, stop deleting my damn reviews, your opinion just unconstructive.
  13. 3.00 star(s)

    Alfre4u

    This game quite clearly biting far to much not only can it not chew it choking itself and the mods attached to it.

    really it ok for what it is and has potential (though I tried this game 3x with each hope by now better but all they keep seemingly doing is reaching for more without finishing what they have at times even barely taking a bite and others stopping just before the frosting)

    You make little choices game makes most and deny you from making choices... in a slave master sex game like what... No you can't dismiss this random slaver or slave we gave you that you never wanted in first place but maybe later you can roll the dice to try and get rid of them/enslave them without making things worse O and don't worry the dice mod won't effect this and is also broken with Say yes slavers will love telling you no.

    Sex pics are on character examinations... like least crop it would be nice and hell due to above makes it worse like O you love sex so much it in your pic cool o wait then why you say no to me 10x no matter the way I go about it...
    Sex pics are also 100% random

    The sex talk what would save the sex pics being random is bare minimum repetitive and incredibly limited info harahcda whoisthisagain just enjoyed oral with youknow thatoneperson ... o stimulating and umm ya them ummm good for them I guess..

    Again shows some promise and for what it is it fine, just wish/ imo it needs to better complete what it has and fix up some bits along with making the sex a lot better as neither the pics / events / text are doing much of anything (again chewing more then finishing).

    3/5 average for what it is
    (aka if there were as many of these types as VNs or 3d sex games I would have given this a 2/5 for below but since it uniquer it gets the +1).
  14. 3.00 star(s)

    coledrmd

    This game takes rags to the extremes and not in a good way. It would easily be a 4 or a 5 if it just wasn't in rags. There is a plethora of options wich is good when the system allows for the player to easily navigate through those options but it quickly becomes a pain if taken to far. This goes way to far.
  15. 5.00 star(s)

    Niksha

    Probably one of my favourite games,with lots of content. The only issues are the fact that the game is made in RAGS,and a bit repetitive writing when it comes to sex scenes and training.There are tons of different quests and lots of options during character creation
  16. 4.00 star(s)

    Ferocious B

    Tl;Dr:

    This is a fantastic game that outgrew its engine by a long shot. I'd recommend waiting for the twine port, because playing this game on RAGS means that finding a game breaking bug won't be an if, but a when.

    Should you choose to play the game anyway, be sure to save frequently, and be absolutely sure not to save or load when the continue button is red, as described in the intro to the game. Don't try to hoard a large harem of slaves or army of slavers, I've found that once you get into about the 40s on the character count weird things start to happen-- characters disappearing, characters being overwritten by newcomers (including slaves being overwritten by slavers), etc. If you have a bunch of fodder lying around, you might just find that one perfect slave you finally captured will be bugged out of existence.

    Technical difficulties aside, the game is fantastic. The amount of content in terms of varieties of characters, missions, and choices of what to do with those characters and missions is astounding for an adult game. However, the sheer volume of flavor text, combined with its relatively limited variety, means that some of the more common events will definitely become repetitive. The training options are also relatively limited compared to other games in the genre. It's pretty straightforward, moving from basic to advanced obedience and then in to one of a few specializations that don't actually make a very significant difference.

    There is massive replay value in the different possible playstyles, with multiple routes to dominance and even submission for the player. This variety definitely helps with the fact that long games are likely to get broken by a bug at some point.

    I'll say it again, this is a fantastic game. But wait for the Twine version. I don't think Twine is going to be anywhere near capable enough to handle a game like this either, but it should at least be a lot more playable than the current RAGS version.
  17. 4.00 star(s)

    Chartreuse-Gale

    This Review is based on version 0.863 TF Edition

    No Haven is a slave management game in which you play the leader of a band of slavers. You directly control your slaver, give orders to the slavers who work under you, purchase upgrades for your encampment, and of course capture, train, and sell slaves.

    Condensed Review

    Pros:
    - Good writing for assignments
    - Wide variety of assignments each with multiple outcomes
    - Interesting and detailed setting
    - Wide variety of character races, traits, and aspects
    - Highly customizable character creation
    - Lots of advancement options for your encampment
    - Art fits writing

    Cons:
    - UI can be overwhelming and confusing until you get used to it
    - Stiff limits for character advancement (PC, slavers, and slaves)
    - Writing for slaving training, and sex actions (but not so much in assignments outside of your camp) is very limited and repetitive
    - Kinds of available slave trainings are very limited (e.g. you can specifically train slaves in blowjobs, but not anal, vaginal, sextoys, footjobs, threesomes, etc.)
    - In game guide/FAQ has a lot of info, but neglects to give key character advancement info, such as limits to how many traits or aspects a character can get
    - Art lacks variety
    - Slow saving times (for me 10-15 seconds) slower loading times (45-60 seconds)


    Long Review

    Character creation
    character creation gives you a lot of options. You start by choosing your gender (Male, female, futanari) and whether you want to go with a scenario exclusive character, promoted slaver, fully random character, or just pick your gender and go from there. Just choosing your gender gives you the widest race options. Depending on what you selected, you may be stuck with one character background or have multiple options. After selecting your background you can choose to stick to a pre-set of traits or go fully custom.

    When doing a fully customized character, you are a given a pool of trait points to spend and a wide variety of traits to choose from. Most races can get some traits at no cost. You can get extra trait points by taking negative traits. There seems to be some variation between races in terms of how many trait points are in your pool. Draki get a pool of 14 trait points, can take up to 2 negative traits, and can take up to 9 positive traits total.


    Core gameplay
    You start the game with a rudimentary encampment, your PC, and a few underling slavers. Right clicking character names opens up choices to examine the character, talk to them, etc. Right clicking your PCs portrait opens up choices relating to encampment upgrades, assignments, the in game glossary/FAQ, and stats; you can also end the day from here. Right clicking your name gives you access to a few more options like setting camp rules and going on personal assignments that only the PC has access to.

    Assignments: Assignments are missions that you can send yourself or other slavers on. These each have a type, duration, required number of slavers (some assignments require one or more slaves as well), a risk rating and information on what your odds of critical success, success, failure, and disaster are as well as what your rewards for success might be (gold, supplies, slaves, slavers, new opportunities, etc.). It also shows which character traits/aspects influence the likelihood of these outcomes and will update their odds of occuring as you select characters for the assignment (E.G. If "Agile" is listed under success and you select a character with the "Agile" Trait the odds of a success for this assignment might rise from 35% to 40%). This is a lot of info to take in. It took me a while to be able to read and understand it effectively.

    Assignments take multiple days to complete and are only available for a certain number of days before they expire. Be warned, some assignments can result in character injury on a disaster or failure, or even losing a character permanently (the latter typically only medium risk or more dangerous assignments). It's generally safer to have your PC stay at camp. After the initial batch, most assignments have to be found. This is typically done through scouting assignments, but there are also camp upgrades that unlock NPCs who occasionally give you word of new assignments at the start of a new day. The writing for assignments does an effective job of illustrating interesting tidbits of setting info via detailed description of locations/cultures and narration of events.

    Slave training: To train slaves right click the slave's name and select "personal assignments". Your training options for slaving are pretty limited, although there are a few interesting ideas like using the addictive traits of 'shakko' (Orc cum). Some of your options have multiple levels of training (e.g. basic and advanced obedience training). If training is successful the slave's value increases and you gain access to more advanced trainings (if available) Typically you start with obedience training, move onto blowjob training, and finish with bimbo training. Healslut training results in slaves that are good to keep around camp to reduce recovery time from injuries. Sissification training lets you convert male sex/gender slaves into sissies, although advanced sissification training requires altering their bodies with the Biomancy trait (which is really rare and I recommend taking in character creation if you want to use it). Endurance training can be done multiple times, but adds little to slave value. Unfortunately a wide variety of trainings for various sex acts/ slave types don't exist in No Haven. I did not find any way to train slaves in anal, vaginal, toys, footjobs, bdsm, or threesomes, nor did I find options to train courtesans, cat/ponygirls, Maids, etc. Biomancy does let you partially customize the physical appearance/traits of slaves: You can enlarge/shrink breasts, cocks, and asses, lengthen tongues, increases sensitivity, etc. Unfortunately the options to change sex or race are currently not accessible.

    The info on how to sell slaves is sort of buried. You sell slaves via "slaving assignments" or "opportunities". These kinds of assignments don't expire over time. Opportunities are discovered via other assignments and vanish after completion. The Dreadsea Coast has a repeatable assignment called "Whores for the Whoremakers". this pays a flat, low, rate that is not increased by the slave's value/training, but it's by far the easiest method of selling a slave (but it comes with the risk of your characters getting enslaved on a disaster). There's also a hidden auction. If you find it, you can try to sell a slave there once every two weeks for huge profits.

    Advancement
    Character Advancement in No Haven is focused on exp, leveling up, traits, and aspects. There are no stats in this game. Traits add bonuses to certain kinds of assignments and Aspects seem to be enhanced versions of traits. You gain separate kinds of XP for every kind of assignment (marauding, diplomacy, etc.) . When one of these levels up you get a one time bonus (new slaver or misc bonus for the next successful assignment of that type) and you can right click the PCs name to "level up" and add one new trait or aspect. There seems to be a hard a limit to the number of positive traits a character can get (I'm guessing 9 like in character creation), but it's possible that this limit only applies to traits gained via level up (other ways to get new traits include biomancy and certain assignment outcomes). I did not see any limits for aspects mentioned in game, but the external wiki states that each character has a 5 aspect limit. Slaver underlings can also level up occasionally, but I'm not sure how their experience works (and I did not see an explanation in game).

    Overall this feels very limiting. You can max out a PCs traits/aspects in under an hour, but still feel like you've barely scratched the surface of the game. On the other hand your encampment has its own advancement which is fortunately far more robust. You can buy upgrades that bolster morale for your slavers, lower the amount of supplies each member of the camp uses each day, occasionally give you new assignments, increase the likelihood of critical success for a particular kind of assignment, and speed the recovery of "broken" status slaves. Each of these costs a certain amount of gold and has multiple levels. Some also require a slave of a certain value or higher.

    Aesthetics
    There is no music in this game. There are no animations. It uses still images, typically one per assignment or event. The images mostly fit the event in question and there is variety between different kinds of races/sexes, but very little within them. A majority of the images with female/futa characters feature breasts on the large to huge end of the spectrum (even if the character in question has small breasts). As I touched on elsewhere the U.I. is very text heavy and it might take a long time to parse before you get used to it.

    Overall
    I had some fun with this as a management game. I did not find it very arousing. I enjoyed the deep character creation options, the advancement of my encampment, and exploring the world through finding different assignments and achieving different results for them. I would have enjoyed it more if character advancement did not feel so limited, If there were more slave training/slave use options and if there was more variety, in terms of writing and images, for slave training/sex scenes. If you play this game I highly recommend reading the in game tutorial and guide/FAQ as well as the external wiki.
  18. 4.00 star(s)

    Daba

    No Haven is game in which you lead band of slavers in dark fantasy world.
    Game is very detailed and rich in content, but unfortunately game is made in RAGS (I can't stress how much I hate RAGS).
    Writing is solid, but repetitive (still, there is ton of text in game). Game overwhelms you with text during end turn report, but most is irrelevant in my opinion, and not interesting enough to read all.
    Your goal is to send send your slavers to assignments to get more slaves and gold, to become renowned slaver.
    Game is perk based (there is almost no other stats as far I can tell), so your slavers/slaves can do god or bad depending on their perks. Most perks are both good & bad, depending on assignment/job, for example, "aggressive" will raise your chance of success in combat situations, but reduce it in scouting/negotiating.
    Graphic content is solid, but quite limited at the moment, but game is in development.
    Main problem of game is RAGS limitations, so when you have 15+ slavers & slaves in camp, it's quite a chore to assign them all where needed.
    Although game is hard to learn, I think it's worth the effort. Also, there is excellent Cheat Mod on site.
    I am sorry if I sounded a bit overcritical, but that is because I see potential of the game. I recommend this game to anyone that loves slavery or dark fantasy and has patience for RAGS.

    Review based on v0.79 TF version.
  19. 5.00 star(s)

    twaddledee

    This is the best slave management game out there, in my opinion. If you like Strive for Power, Jack of Nine Tails, and Free Cities, give it a try. I've sunk more time into this game than any of the three I listed, and more than a lot of retail games.

    The major knocks on the game are that RAGS is a shitty platform and that the game is still in development and buggy. However, the author is still constantly working on it, and is very responsive to feedback. Still worth the headache in my opinion. I love this game.
    Likes: rhev
  20. 4.00 star(s)

    rhev

    No Haven is one of those games I keep checking in on every so often. It's a fantastic game, done with a great amount of simulation management, fantasy role play, and of course sex. This isn't a VN where you just click through and wank, but an actual game to play and enjoy.

    The biggest flaw in the game itself is that you really hit points where you realize this game is still in development and there's unfinished areas. But such is the nature of an incomplete game, right?

    RAGS is confusing if you don't already know it, but this is by far one of the best RAGS games out there imho, and worth delving into.